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Post by elderdrake on Jul 10, 2011 4:28:27 GMT -5
First I want to say I love the game and will definetely be buying it when/if a Pro version is available. I am an old Cyberpunk 2020 and SR PnP nerd so loving this. Not sure if these ideas are practical but here are some ideas: -Cyberpunk 2020 had a medflight bracelet you could buy. When your vitals hit a limit a medflight was called out with an armed team to get your body and stabilize you. Could be an interesting way to handle death. Pay for the bracelet (monthly fee) and you spawn at a secure downtown structure with all your gear. Don't have it and you spawn at a hack shop with a chance of losing items (cyber as well as standard) and cash. Interestingly you could also work for a medflight team as a hired gun if your rep was up to it. I had a Solo that did that and actually billed for ammo cost, the good 'ol days. -The SR game on the Genesis had a interesting way of handling the net. Maybe a twist on that to make hacking more immersive? I have a lot of ideas but I'll not be so bold as to list all of them now. I think it incredible how frequently you guys are updating this and listening to everyone. Like I said, looking forward to what you do with it in the future
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Post by monkeyrogue on Jul 10, 2011 7:48:12 GMT -5
Features I want to see:
- the updated matrix, possibly graphical interface? - organized inventory (bullets under ammo, v-chips and files under data, etc) and a revamped sellling/using option to use multiples of the same type (slider bar for ammo?) - new skill usage (electronics let's you reuse and benefit more from medpacs you say?) - more clearly stated effects of skills (even here on forums, ie - negotiation really caps out at x level for contract stuff, but you still need it for navigating matrix locales) - indoor maps (extractions, assassinations, recovery) - magic/psionic abilities (buy elite version?)
Otherwise, just continue as is. As always you guys are doing an excellent job of keeping up with us.
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moody
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Posts: 298
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Post by moody on Jul 10, 2011 9:07:23 GMT -5
I agree with everything you've got there Monkeyrogue except for the last part. Really don't want to see magic or PSI enter the game. Though I love it in books, and in a few other games it would just feel out of place.
I do have to question one thing though, what exactly do you mean by a 'graphical interface' for the matrix?
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Post by HateSolstice on Jul 10, 2011 10:48:27 GMT -5
After thinking about it some more, I agree that the trade thing might not be the best idea for the game. At least not in it's current state.
Another idea using similar principles COULD be allowing yourself to be "lent" to other players to help them with missions or something, perhaps as an extension of the new party system Cory and Andrew are working on. Still using the same code idea as before, just this time the code is determined by your character's stats and current equiped gear(so only weapon, armor, and implants need to be copied; ammo can be ignored for this to work). All other inventory items can be ignored.
I don't think allowing borrowed characters to gain xp or money is necessary, nor do I see how well it would even work(if at all). In fact, thinking on it further I say it's best if that isn't bothered with. The character is just there to help with whatever mission you're on. When your finished, or after a certain amount of time ends, or even after the contract in question is up, they can be removed from party. Unless, of course, you guys think it'd be cooler if they hung around longer. I dunno if that really would fit into the loner style of the game.
Anyway, it's just another thing to think about, it's probably not even a good idea anyway.
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Post by nails on Jul 10, 2011 12:07:10 GMT -5
After thinking about it some more, I agree that the trade thing might not be the best idea for the game. At least not in it's current state. Another idea using similar principles COULD be allowing yourself to be "lent" to other players to help them with missions or something, perhaps as an extension of the new party system Cory and Andrew are working on. Still using the same code idea as before, just this time the code is determined by your character's stats and current equiped gear(so only weapon, armor, and implants need to be copied; ammo can be ignored for this to work). All other inventory items can be ignored. I don't think allowing borrowed characters to gain xp or money is necessary, nor do I see how well it would even work(if at all). In fact, thinking on it further I say it's best if that isn't bothered with. The character is just there to help with whatever mission you're on. When your finished, or after a certain amount of time ends, or even after the contract in question is up, they can be removed from party. Unless, of course, you guys think it'd be cooler if they hung around longer. I dunno if that really would fit into the loner style of the game. Anyway, it's just another thing to think about, it's probably not even a good idea anyway. Could set up a spot on the map as a gypsy section. You can show up when online and interact with everyone else who is online. I don't actually like it. one of the things I like about what is done here is the lack of an online element. There is so much push in that direction already. I am surprised we haven't seen some more star trader elements yet. More places to sell stuff with a variance in price paid would be welcome. Maybe AZ gets a new shipment of something and it costs less that everyone else is selling g for.
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moody
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Posts: 298
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Post by moody on Jul 10, 2011 16:13:31 GMT -5
Be nice to be able to build a team member. I mean like a robot / droid. Then equip it with one of your guns. Internal or hand held. Maybe have it built from scrap, or shop purchased parts. I guess the only thing you'd not be able to easily get your hands on would be the CPU.
Following on from the above, would be hacking a corporation for the code to run it. Maybe we could get something similar to paydata but it could be loaded into the droid.
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Post by monkeyrogue on Jul 10, 2011 22:31:27 GMT -5
moody If you've never played Shadowrun or Cyberpunk RPGs, or heck read the novels associated with them it's a bit odd. I get the idea you HAVE, but I'll spell it out in case someone else is trying to understand it all. The way the matrix is setup presently you are reading code, well not code really it's just psuedo network verbage (which is cool and kudos to guys for working out some relatively convincing generated stuff!) and you're basically trying to figure out where you are based on the buttons that light up and the words on the screen. In Cyberpunk (and SR by extension) the matrix is a virtual world your mind literally "jacks" or plugs into. Code is no long dealt out in words, but using icons and images and topography. Your mental presence is made up of an "avatar" that interacts with this false sensory input. And this was all created YEARS before the current internet and such were developed. I think it was the mid-80's...? At the time Tron was one of the hottest movies we'd ever seen and suddenly this guy writes about a computer become self aware...and bam a whole new generation of craziness ensues. So back to what I was saying directly to you moody. By graphical I was referring to something akin to the old NES/Genesis game based on Shadowrun. They were SUPER simple graphics, but their simplicity was the genius. They took the SR books' description of "default topography" which amounted to geometric shapes that designated function, overlaid a color to them to denote a range of difficulty and bam! Super-easy to navigate, somewhat intuitive for the beginner, and as your character's skills went up so did your own understanding of what you were digging around for. It was seriously addictive. If you haven't played it before I HIGHLY recommend you watch this video. At 2:06 he is setting up for a simple matrix run. Now I am not saying cut/paste, but the way it interfaces and the simplicity of design was remarkable.
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Post by monkeyrogue on Jul 10, 2011 22:33:50 GMT -5
Ah and the whole psi/magic thing is necessary, I just enjoyed those elements being added to the original cyberpunk design. I felt that in a story about man vs machine that having the spiritual jump out and literally grab humanity added some depth to it. But everyone is different in their feelings and the cyberpunk community in general comes in two flavors those who adore SR and those who believe FASA should burn in hell. *shrugs* ce la vie.
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Post by k0rd on Jul 10, 2011 23:56:32 GMT -5
indoor areas (and corp raids!!!!!!) would be awesome in this game. it seems like it would be almost impossible to add if you weren't planning on adding this from the beginning though. also, i relax in the VIP areas all the time, even if it doesn't do anything.
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Post by Cory Trese on Jul 11, 2011 0:11:51 GMT -5
yah we planned for it from the beginning. it would have been hard if we hadn't =)
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Post by Cory Trese on Jul 11, 2011 0:16:56 GMT -5
Hacking in CK is going to be my baby. Like ST RPG Combat in v1.0 the system seems to be a crude arrangement of numbers of semi-random events.
Behind the stream of code is a beast of a security simulation. I like the Genesis Matrix world, and I love ShadowRun 3rd Edition.
I also love computer security (a big part of my daily grind at work.)
Hopefully in a few months all our ideas will melt into an amazing, streamlined, fanatically dramatic hacking simulation where a CyberKnight can put his brain (literally) on the line for riches, fame and glory =)
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Post by Cory Trese on Jul 11, 2011 0:17:47 GMT -5
-Cyberpunk 2020 had a medflight bracelet you could buy. When your vitals hit a limit a medflight was called out with an armed team to get your body and stabilize you. Could be an interesting way to handle death. Pay for the bracelet (monthly fee) and you spawn at a secure downtown structure with all your gear. Don't have it and you spawn at a hack shop with a chance of losing items (cyber as well as standard) and cash. Interestingly you could also work for a medflight team as a hired gun if your rep was up to it. I had a Solo that did that and actually billed for ammo cost, the good 'ol days. I LOVE IT. Added to the "I promise" list =)
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Post by spudmanwp on Jul 11, 2011 0:45:04 GMT -5
Here comes the DocWagon
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moody
Exemplar
Posts: 298
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Post by moody on Jul 11, 2011 4:12:21 GMT -5
monkeyrogue now I understand what you mean. Sorry most of the hacking games that I've played are more text based. Like Hacker Elite, Hacker Evolution, and of course Uplink. About the only hacking part of a game that had a virtual environment like what you've posted with System Shock. Though I did come across the following abandon-tomorrow.weebly.com/index.html
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Post by monkeyrogue on Jul 11, 2011 10:24:13 GMT -5
moody yeah I know, I've played those too. But it somehow always felt like real-world work to me. I used to be in IT and I just wanted something less...technical. like Cory said it's a big part of your life at that point, and while I enjoy it I just want some pretty pictures. I think it's the same reason I like the movie Hackers too.
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