|
Post by hlo on Nov 18, 2014 12:22:57 GMT -5
There are no treaties with the Xeno. Funny, xeno seem to have no problem making treaties with each other when they attack all me simutaniously. I like to see what happen if we have 2 or more xeno starting within a small area. Are they going to fight each other out? I understand we may never get to "see" the action but I like to know what will happen in the game logic.
|
|
vylox
Consul
Colonial Minister of Clan Javat.
Posts: 89
|
Post by vylox on Nov 18, 2014 13:19:13 GMT -5
Funny, xeno seem to have no problem making treaties with each other when they attack all me simutaniously. I like to see what happen if we have 2 or more xeno starting within a small area. Are they going to fight each other out? I understand we may never get to "see" the action but I like to know what will happen in the game logic. Once i update the game on my phone, I'll see if i can "watch" the Xeno to see if they will fight. Have yet to see them engage each other though. Maybe each Xeno is essentially an individual faction ? @starfixer are they attacking from the same area or from different directions ? If they are coming at you from 2 different sections of the map, they might not be working together.
|
|
|
Post by Cory Trese on Nov 18, 2014 13:24:39 GMT -5
Each Xeno team is a unique AI and Empire. They will not attack each other, but they compete for Territory Control and Colonies. Anomalies, Systems and territory can only support one Xeno Empire -- so they can starve each other out.
|
|
|
Post by Deleted on Nov 18, 2014 14:00:10 GMT -5
I like to see what happen if we have 2 or more xeno starting within a small area. Are they going to fight each other out? I understand we may never get to "see" the action but I like to know what will happen in the game logic. Once i update the game on my phone, I'll see if i can "watch" the Xeno to see if they will fight. Have yet to see them engage each other though. Maybe each Xeno is essentially an individual faction ? @starfixer are they attacking from the same area or from different directions ? If they are coming at you from 2 different sections of the map, they might not be working together. Different directions, but they attack at the same time, and sometimes they end up being literally side by side with each other. And they aren't fighting each other, so they can all use all of their ships to fight the player. Hence, it's as if they were working together, even though they're not. What if different xeno species ended up trying to invade the same planet (the player's), such that they were side by side and directly competing, which is often the case? Would it not make sense then for those side by side, competing ships to start attacking each other as well as the player?
|
|
vylox
Consul
Colonial Minister of Clan Javat.
Posts: 89
|
Post by vylox on Nov 19, 2014 15:44:21 GMT -5
@starfixer Does not seem like it would cause an issue. Since your colony has structures and residents, those Xeno ships wouldn't likely fight each other unless the target planet would be available for colonization. However the Xeno AI would not likely engage another ship if there is a colonizable planet within moving range of a colony or world killer class ship, as it appear the AI state logic dictates colonization as a priority over combat.
Since your Xeno are attacking from different directions, they are picking you the player as a preferred target, which I believe is intentional, as having them fight each other would make those types of situations easier on the player instead of more difficult. Also note that the descriptions for most of the Xeno include a hatred or dislike of the factions or humans.
|
|
|
Post by En1gma on Nov 19, 2014 16:33:32 GMT -5
Would be awesome if there was a particular faction (Narvidians?) That would attack everything it came across, be it Xeno or human...
Cool scenario for an anomaly mid-game: Narvidian Assault craft(s) was(were) discovered in the anomaly! It(they) would then begin rampaging, attacking everything in sight until being destroyed...
(This is something the Narvs would do, right? I admittedly don't know as much backstory as I probably should....)
|
|
|
Post by hlo on Nov 20, 2014 14:59:30 GMT -5
Playing in "Hard" I have seen World Killers attacks deep into my territory. Because there is usually one at a time, I can deal with them fairly easily. I think it will be very scary if we start seeing escorted World Killers coming in few at a time. Then follow by Xeno Colony ships to occupy the systems after.
|
|
vylox
Consul
Colonial Minister of Clan Javat.
Posts: 89
|
Post by vylox on Nov 20, 2014 16:07:14 GMT -5
Playing in "Hard" I have seen World Killers attacks deep into my territory. Because there is usually one at a time, I can deal with them fairly easily. I think it will be very scary if we start seeing escorted World Killers coming in few at a time. Then follow by Xeno Colony ships to occupy the systems after. You are lucky!!!!! So damn lucky!!!!! More often than not, and this might be because of advanced turns and higher Xeno levels, I tend to see between 4 and 7 WorldKiller ships, escorted by anywhere from 5 to 12 of each mass driver and torpedo ships. And thats from the group that i am pushing back from my territory. I am waiting for the other 2 Xeno to start being aggressive towards me (currently turn 900ish) considering that they have on deck something like 20 Worldkillers and 50 of each mass driver and torpedo ships. along with about a dozen colony ships. i have seen small sortie parties from the Xeno, however only during the early stages of the game, like before turn 350 or so. Mostly though they tend to attack in quantity. This might be because of the amount of turns played, or it could be because of the visible force that i have right by their colonies, in defense and anticipation of them attacking. Though half of that "visible" force is there to remove the Xeno from their own places... (4 military transportrs and 4 refueling ships along with 8 each of fighters and attack cruisers with an additional 3 combat oriented refuel ships and 4 combat repair ships... and this is a small sortie force)
|
|
|
Post by hlo on Nov 21, 2014 0:33:15 GMT -5
Playing in "Hard" I have seen World Killers attacks deep into my territory. Because there is usually one at a time, I can deal with them fairly easily. I think it will be very scary if we start seeing escorted World Killers coming in few at a time. Then follow by Xeno Colony ships to occupy the systems after. You are lucky!!!!! So damn lucky!!!!! More often than not, and this might be because of advanced turns and higher Xeno levels, I tend to see between 4 and 7 WorldKiller ships, escorted by anywhere from 5 to 12 of each mass driver and torpedo ships. And thats from the group that i am pushing back from my territory. I am waiting for the other 2 Xeno to start being aggressive towards me (currently turn 900ish) c onsidering that they have on deck something like 20 Worldkillers and 50 of each mass driver and torpedo ships. along with about a dozen colony ships. i have seen small sortie parties from the Xeno, however only during the early stages of the game, like before turn 350 or so. Mostly though they tend to attack in quantity. This might be because of the amount of turns played, or it could be because of the visible force that i have right by their colonies, in defense and anticipation of them attacking. Though half of that "visible" force is there to remove the Xeno from their own places... (4 military transportrs and 4 refueling ships along with 8 each of fighters and attack cruisers with an additional 3 combat oriented refuel ships and 4 combat repair ships... and this is a small sortie force) How do you know that count? What difficult level are you playing? I don't usually provoke more than 1 xeno at a time although I have fought 3 ways war somewhat. How many years is turn 350?
|
|
AA
Templar
Torps away!
Posts: 1,382
|
Post by AA on Nov 21, 2014 0:53:28 GMT -5
|
|
|
Post by hlo on Nov 21, 2014 11:16:54 GMT -5
My first order of business dealing with the xeno: Create Neutral Zone or DMZ.
Make them thick enough to keep the xeno away for a while. It is tough on yourself as well since you have to go longer way when you really want to attack them. You need to bring tankers with the fleet and a colony ship to grab the first suitable system to server as forward operation base.
|
|
vylox
Consul
Colonial Minister of Clan Javat.
Posts: 89
|
Post by vylox on Nov 21, 2014 14:45:57 GMT -5
hloI have "scanning" ships. I built a few boats with 15 points in sensor of ship materials, with sector scan 3. Makes it so I can scan a great distance from the ship itself, plus see a massive amount of area with it. I also have a habit of sending a few ships in every direction to see the whole map and where the Xeno are. I play on hard or demanding. 350 game turns is year 7.4 or thereabout.
|
|
|
Post by Deleted on Nov 22, 2014 4:31:13 GMT -5
hloI have "scanning" ships. I built a few boats with 15 points in sensor of ship materials, with sector scan 3. Makes it so I can scan a great distance from the ship itself, plus see a massive amount of area with it. I also have a habit of sending a few ships in every direction to see the whole map and where the Xeno are. I play on hard or demanding. 350 game turns is year 7.4 or thereabout. that's brilliant! Why the hell didn't I think of that! (don't answer that question)
|
|
AA
Templar
Torps away!
Posts: 1,382
|
Post by AA on Nov 22, 2014 4:38:40 GMT -5
Yes just make sure they don't see you
|
|
|
Post by khamya9 on Nov 25, 2014 12:01:09 GMT -5
Yes just make sure they don't see you Actually, sending a scout around the backside of their territory and doing a suicide run, is a cheap way to pull their forces in the wrong direction.
|
|