AA
Templar
Torps away!
Posts: 1,382
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Post by AA on Nov 25, 2014 12:03:12 GMT -5
Yes just make sure they don't see you Actually, sending a scout around the backside of their territory and doing a suicide run, is a cheap way to pull their forces in the wrong direction. yes but then they know you are aggressive and therefore be even more aggressive
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Post by hlo on Nov 26, 2014 10:49:08 GMT -5
Actually, sending a scout around the backside of their territory and doing a suicide run, is a cheap way to pull their forces in the wrong direction. yes but then they know you are aggressive and therefore be even more aggressive The moment you scout beyond your boundaries, you better be ready for something coming back. My usual practice is keep that suicide ship going to opposite way and never come back.
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Post by En1gma on Nov 26, 2014 11:20:36 GMT -5
Yep. Even more fun- make that suicide ship one that has a ridiculous main gun, like a Railgun or crazy Lance Battery, send them to the rear of their territory (or see if there are refuel sections near asteroid fields ) and just have them go bat sh!t crazy until they get taken out. Someone posted an interesting way to fight the Xeno a while back, so I tried it to great success. It actually won me my first game (yeah, the tutorial, I know, but still)... Send a high powered strike force to act as an intercept force, or to blockade their systems. I had 3-4 Railgun Cruisers, 5-6 Fighters with great weapons, and a great pair of Torpedo Cruisers that I would switch out to act as long range cleanup from the center of their territory. This tactic worked like a charm- once ships would run low on W/F, I would switch them out, or roll up a refuel Carrier.
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Post by Brutus Aurelius on Nov 26, 2014 13:04:50 GMT -5
I understand how suicide ships are a viable tactic, and how deaths are inevitable in the war with the Xeno, but I am morally opposed to it. Our job as Templar Command is to protect the Star Traders, not willingly sending them to certain doom.
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Post by En1gma on Nov 26, 2014 13:24:57 GMT -5
The good of the Quadrant weighed against the lives of those on a single ship. An impossible decision, to be sure.
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Post by Brutus Aurelius on Nov 26, 2014 13:56:16 GMT -5
The good of the Quadrant is worth lives yess, but throwing those brave souls into the maw of the infestation without a way out or protection is not what Shalun would ask of us.
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Post by Deleted on Nov 27, 2014 6:23:50 GMT -5
The good of the Quadrant is worth lives yess, but throwing those brave souls into the maw of the infestation without a way out or protection is not what Shalun would ask of us. I agree. That's why I never use suicide ships. I have ships stationed on border planets to be ready for encounters with xeno. There are multiple shipseither stationed on the same planet or in close proximity to each other, mainly consisting of fighters and carriers. When the xeno comes, I have enough ships and firepower, and enough carriers for repair to prevent any deaths. They normally don't even get to my planets, and when they do I evacuate. It requires a treasury, but isn't securing life the most important?
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AA
Templar
Torps away!
Posts: 1,382
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Post by AA on Nov 27, 2014 8:13:13 GMT -5
The good of the Quadrant is worth lives yess, but throwing those brave souls into the maw of the infestation without a way out or protection is not what Shalun would ask of us. I agree. That's why I never use suicide ships. I have ships stationed on border planets to be ready for encounters with xeno. There are multiple shipseither stationed on the same planet or in close proximity to each other, mainly consisting of fighters and carriers. When the xeno comes, I have enough ships and firepower, and enough carriers for repair to prevent any deaths. They normally don't even get to my planets, and when they do I evacuate. It requires a treasury, but isn't securing life the most important? yes thats what i do too. Depending on how fast i played that defensive force might also be part of the offensive fleet
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vylox
Consul
Colonial Minister of Clan Javat.
Posts: 89
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Post by vylox on Nov 27, 2014 21:04:03 GMT -5
The good of the Quadrant is worth lives yess, but throwing those brave souls into the maw of the infestation without a way out or protection is not what Shalun would ask of us. I agree. That's why I never use suicide ships. I have ships stationed on border planets to be ready for encounters with xeno. There are multiple shipseither stationed on the same planet or in close proximity to each other, mainly consisting of fighters and carriers. When the xeno comes, I have enough ships and firepower, and enough carriers for repair to prevent any deaths. They normally don't even get to my planets, and when they do I evacuate. It requires a treasury, but isn't securing life the most important? However, they aren't star traders.... They are military vessels with military personnel crewing them. ... They know and understand before signing on that they might be required to fight and die in the service of the empire....
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Post by Brutus Aurelius on Nov 27, 2014 21:16:32 GMT -5
I agree. That's why I never use suicide ships. I have ships stationed on border planets to be ready for encounters with xeno. There are multiple shipseither stationed on the same planet or in close proximity to each other, mainly consisting of fighters and carriers. When the xeno comes, I have enough ships and firepower, and enough carriers for repair to prevent any deaths. They normally don't even get to my planets, and when they do I evacuate. It requires a treasury, but isn't securing life the most important? However, they aren't star traders.... They are military vessels with military personnel crewing them. ... They know and understand before signing on that they might be required to fight and die in the service of the empire.... But they are also part of our Empire and we must protect them, even in the heat of battle.
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vylox
Consul
Colonial Minister of Clan Javat.
Posts: 89
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Post by vylox on Nov 28, 2014 14:30:47 GMT -5
@brutus Aurelius You sir have apparently not been in the military ;>
People are cheaper than equipment. Empires worry more about the cost of replacing a vehicle than several soldiers.
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Post by Deleted on Nov 30, 2014 13:58:15 GMT -5
@brutus Aurelius You sir have apparently not been in the military ;> People are cheaper than equipment. Empires worry more about the cost of replacing a vehicle than several soldiers. Yes but your suicide ship strategy not only sacrifices soldiers, but ships as well. My and AA's strategy not only keeps more soldiers alive, but it saves more ships also.
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AA
Templar
Torps away!
Posts: 1,382
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Post by AA on Nov 30, 2014 14:33:39 GMT -5
And the xeno don't know how aggressive you are. If you send a ship into xeno space and go crazy they will know you are trying to wipe them out. So they will try to wipe you out before you can wipe them out. So you'll just make things worse
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Post by khamya9 on Dec 1, 2014 12:39:53 GMT -5
I understand how suicide ships are a viable tactic, and how deaths are inevitable in the war with the Xeno, but I am morally opposed to it. Our job as Templar Command is to protect the Star Traders, not willingly sending them to certain doom. Don't use bridges or teams in the design, and you have built an automated drone that you send on the mission. No people need be on board at all.
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Post by khamya9 on Dec 1, 2014 12:52:57 GMT -5
And the xeno don't know how aggressive you are. If you send a ship into xeno space and go crazy they will know you are trying to wipe them out. So they will try to wipe you out before you can wipe them out. So you'll just make things worse This has not been my experience (on hard). I can fight limited engagements with then, pull back and have a time of peace. But it depends on which one. Some are really aggressive and simply seeing you exist makes them build and send out world killers. Others only react if provoked. Most will "forget" over time, if you leave them alone. Also, some of them when they are in "reduced activity" don't even defend themselves if you send a small enough force. In my current game, I've launched three sorties with scout ships into one enemy's territory where all their defenders run away as I shoot at them. If I send too many ships then they defend themselves aggressively. But if I only send one or two, then the xenos don't consider it an invasion. These are krangg by the way, and they are very far away from my nearest colony. The zenga once saw a single ship pass near them and I had eight torpedo ships and four mass driver ships chasing it for 24 squares of movement, during a "reduced activity" cycle. So which xeno it is makes a big difference.
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