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Post by John Robinson on Feb 14, 2019 20:44:40 GMT -5
1.) Does STF use enemy human Captains in crew combat. If so how do I recognize one? 2.) Do Xenos have Captains? If so what type, and can they participate in crew combat? For example if a Xeno or Human enemy Captain is an Assassin then starting traits would be... Stalker | Seeks high-value targets, when crew combat includes an enemy officer or captain then immediately |
| gains a Buff for +15% Critical, +10% Dodge, +10% Parry and Stealth Mode for 3 Turns
| On Edge | Coiled spring ready to strike, +1 Strength, +1 Fortitude, +3 Initiative |
This is far more deadly than facing a regular Assassin in crew combat. If I never have to face an Enemy Assassin Captain. Completing the, Vat Born Monster Unlock, is less of an advantage. (I would do it for the story line anyway). Thanks
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Post by John Robinson on Feb 12, 2019 22:14:59 GMT -5
Yes, it goes around armor soak. It is resisted by Resilience and any Energy (Rad/Plasma) Resist. How do you like your Xeno? Regular or extra crispy.
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Post by John Robinson on Feb 12, 2019 20:27:11 GMT -5
Poison and bleeding ignore armor soak. What about Plasma Damage? Does it ignore armor soak? Xeno Hunter rank 8 o o x x | T T x x | Plasma Burner | 2xW | Rifle Attack hits 2 targets with +36 Plasma Damage, +5% Critical
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Post by John Robinson on Feb 12, 2019 2:24:23 GMT -5
Grenade Launcher talent! One of the best you've come up with. Thanks
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Post by John Robinson on Feb 11, 2019 19:24:00 GMT -5
Xeno Hunter Do these combat talents only work against Xeno, or can attack any target? o o x x | T T x x | Grenade Launch | 1 | 14 | o o x x | o o o x | Puncture Points | 5 | wep | o o x x | T T o o | Plasma Burner
| 8 | 2xW |
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Post by John Robinson on Feb 7, 2019 4:48:10 GMT -5
Crew Combat: Attack & Maneuver Table
Table: Used when planing combat team defensive, and offensive interlocking fields of fire.
Combat Initiative = | BigDice ((Quickness + Wisdom)/2)) + Initiative Bonus | Stats Priority | (A) Hit Points (B) Initiative (C) Evasion |
v2.4.75 for latest updates see the STF wiki pages Update #133 2/7/19 Added newest Job and starting Profession: the Xeno Hunter!
A=Advance, R=Retreat, P=Pin or Pull, S=Stun, Bduff=(Buff + Dbuff), Buff=Buff, o=legal, x=prohibited K=Knock back, TT=Hits 2 targets
Pistoleer | Combat Talent | lvl | Init | x x x o | o o x x | Close Range Barrage | 1 | wep | x o o x | P P P x | Pinning Shot
| 1 | wep | On Init | Raining Steel
| 1 | Init | x x R R | o o x x | Fading Shot
| 1 | wep | x o o o | Buff | Aimed Focus
| 1 | 6 | x o o o | o o o x | Tricky Gunplay
| 5 | 2xW | x o o o | Bduf | Dueler's Stance
| 5 | 6 | x x o o | o o x x | Terrifying Accuracy
| 8 | wep | x A A x | o o x x | Advancing Front
| 8 | wep | x x o o | T T x x | Rapid Fire
| 11 | 2xW |
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| Combat Medic |
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| x o o o | o o x x | Bio-Poison Slugs
| 1 | wep | x o o o | T T x x | Toxin Terror
| 5 | 12 | x x x o | T T x x | Bio-Poison Grenade
| 5 | 16 | Boarding | Bio-Agent Bomb
| 8 | 9wk | Team Dbuff/Buff | Flatline
| 11 | 14 | x o o o | K K x x | Snakebite
| 11 | wep |
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| Spy |
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| o o o x | Buff | Disappearing Act
| 1 | 8 | o o o x | o o o o | Shadowed Fire
| 1 | wep | x R R x |o o o x | Distracting Shots
| 5 | wep | o o o x | S S S S | Sneak Attack
| 8 | wep | Attack Buff | Killer's Aim
| 11 | 6 |
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| Military Officer |
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| x o o | o o x x | Damning Aim
| 5 | wep | Team Dbuff/Buff | Leader in the Ranks
| 5 | 12 | 2 target buff | Steely Authority
| 8 | 12 | On Init | Boarding Rush
| 0 | Buff |
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| Commander
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| x o o o | K K K x | Barked Order
| 5 | 12 | o o o o | Bduff | Bolster
| 8 | 6 | x o o o | T T x x | Scorn (2 targ)
| 11 | 8 |
Soldier | Combat Talent | lvl | Init | o o o x | T T x x | Burst Fire | 1 | 2xW | o o x x | K K x x | Suppressing Fire
| 1 | wep | x x o o | o o x x | Roaring Barrels
| 1 | wep | Debuff / Buff | Discipline
| 1 | 6 | x R R R | P P x x | Covering Fire
| 5 | wep | x x o o | K K x x | Blowback | 5 | wep | o o x x | T T x x | Full Auto 2 targ
| 8 | 2xW | x x x o | S S x x | Concussion Grenade
| 8 | 16 | x x o o | Team | Frontline Brave
| 8 | 12 | A A A x | Buff | Fearsome Charge
| 11 | wep |
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| Bounty Hunter |
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| o o o x | x o o o | Steadfast Aim
| 1 | wep | o o x x | o o o x | Lethal Trap
| 1 | wep | o o o x | x P P x | Hunter's C Pulls 1
| 5 | 10 | o o o x | T T x x | Unfaltering Ire 2targ
| 5 | 10 | o o x x | o o o x | Sustained Fire
| 8 | wep | o o o x | Db/Buf | Resolute Hound
| 8 | 8 | x x x o | T T x x | Frag Grenade
| 11 | 16 | o o o x | x o o x | Shredding Shots
| 11 | wep |
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| Exo-Scout
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| o o x x | o o o x | Bio-Agent Flechette
| 1 | wep | A A A x | x o o o | Aggressive Advance
| 1 | wep | o o o x | o o o x | Steady Mobility
| 1 | wep | o o o o | o o o x | Burrowing Shots xeno
| 5 | 1.5W | x x x o | T T x x | E-Shock Grenade
| 8 | 16 | o o o o | o o o o | Know Thy Enemy xeno
| 8 | wep | x x o o | K K o o | Plas-Charge Slugs
| 11 | wep |
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| Sniper |
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| o o x x | o o x x | Bullet Trace
| 1 | wep | o o o x | Stealth | Vanishing Act
| 1 | 8 | o o x x | o o o o | Staggering Hit
| 5 | 1.5W | o o x x | T T x x | Unseen Fear
| 8 | 12 | o x x x | o o o o | One-Shot
| 11 | 2xW |
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| Xeno Hunter |
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| Init Team Buff | Irid-Laced Resolve Xeno
| 1 | Init | o o x x | T T x x | Grenade Launch
| 1 | 14 | o o x x | o o o x | Puncture Points
| 5 | wep | o o o x | D&Buff | Unfailing Stand
| 5 | 10 | o o x x | T T x x | Plasma Burner
| 8 | 2xW | o o o x | 3 D&B | Death Haunt
| 8 | 12 |
Swordsman | Combat Talent | lvl | Init | x A A A | Buff | Rash Courage | 1 | 6 | x x o o | o o x x | Sharp Counter
| 1 | 1.5W | x x o o | o o x x | Balanced Blade
| 1 | 1.5W | x x R R | o x x x | Slashing Retreat
| 1 | wep | x x o o | B&HP | Strength of Steel
| 5 | 6 | x x A x | S S x x | Devastating Charge
| 5 | 1.5W | x x o o | K K o o | Flash Fury
| 5 | wep | x x A x | T T x x | Skewering Thrust
| 8 | 2xW | x x o o | Dbuff | Bladesman Rally
| 8 | 6 | x x x o | T T x x | Blade and Hilt
| 11 | 2xW |
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| Assassin
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| x x x o | T T x x | Smoke Bomb
| 1 | 12 | x x o o | o o x x | Venomous Blade
| 1 | wep | x A A x | Stl | Gliding Advance
| 5 | 8 | x x o o | o o x x | Fatal Blow
| 5 | 1.5W | x x o o | o o x x | Arterial Slash
| 8 | wep | x x o o | DbBuff | Antidote
| 8 | 6 | x P P P | P P P x | Death Among-S Pull
| 11 | 8 | x x x o | T T x x | Dissection
| 11 | 2xW |
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| Zealot |
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| x o o o | Buff | Unstoppable Force
| 1 | 6 | x x o o | K K o o | Bloodletting Blow
| 5 | wep |
Talent | Fighter | lvl | cool | Effect | Bio-Agent Bomb | C-Medic | 5 | 9wk | +10 Morale Dmg/Turn, +25 Crew Dmg/Turn for next 4 Turns
| Unauthorized Access
| Spy | 5 | 9wk | steals up to Electronics Skill in Intel Records
| Call for Surrender
| Mil-Officer | 5 | 9wk | cause 4 enemy crew to suffer Morale loss up to 30 + Tactics
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| -10 Range Change, +25 Morale Dmg/Turn for next 4 Turns
| Ferocious Crossfire
| Soldier | 5 | 9wk | 4 enemy crew suffer 30-50 Damage
| Cold-blooded Threats
| B-Hunter | 8 | 13wk | cause 3 enemy crew to suffer Morale loss up to 40 + Intim
| Parting Gift
| Sniper | 8 | 9wk | One enemy crew member dies
| Targeted Killing
| Assassin
| 8 | 9wk | One enemy crew member dies
| Gut the Leadership
| Assassin | 15 | 18wk | One enemy officer in combat team dies. If no officer
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| in combat then Captain takes up to 30 + Stealth Skill Dmg |
Notes on Boarding Talents 1) In each boarding round, you can only use 2 abilities maximum. That can be your Talents or the default options of Sabotage and Panic Crew.
2) For example. If you decided to use Parting Gift twice, you'd kill 2 targets. This would be your 2 abilities for the boarding round.
3) You could drop two Bio-Agent Bombs and they would stack (as all ship combat buffs and debuffs stack). This would be your 2 abilities for the boarding round.
4) Defenders get no saving throw. Boarding talents work 100% of the time. (If cool down time ready) 5) Xenos are immune to Morale damage.
Talent | Fighter | lvl | Effect | Raining Steel | Pistoleer | 1 | Buff +3 Initiative, +15% Ranged Damage, +15% Criti for 3T
| Boarding Rush
| M.Officer | 11 | Buff+4 Initiative, +10% All Accuracy, +10% All Dmg for 2T
| Ferocity
| Soldier | 1 | Buff -10% Ranged Accuracy, +30% Ranged Damage,
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| +15% Critical, -25% Dodge for 3 Turns
| Dominant Eye
| Sniper | 1 | Requires Stealth Mode. +25% Ranged Acc, +20% ArmorP
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| +10% Critical, +10% Dodge for 3 Turns
| Target Acquired
| Sniper | 1 | Front line enemy. -2 Initi, -25% Dodge, -10% Armor for 3T
| Trick of the Eye
| Sniper | 15 | Buff +10% Ranged Acc/Damage, Engages Stealth Mode
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| +(10% + Stealth) Critical; lasts for 3T. Crit stacks
| Bravery Line
| Sword | 1 | Buff +3 Initiative, +15% Critical, +15% Parry for 3T
| Hitman Rush
| Assassin
| 1 | Requires Stealth Mode. Buff +2 Initiative, +25% Melee Acc
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| +10% Critical for 3T
| First Blood
| Assassin | 1 | Front line enemy -3 Initiative, -10% All Accuracy, |
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| -25% Parry, -10% Armor for 3T; Requires Stealth Mode
| Irid-Laced Resolve
| Xeno H | 1 | Team Buff, +2 Initiative, +15% Parry/Armor |
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| +25% To Resist Debuffs for 3 Turns
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Pistoleer | Pistols(12) | Evasion(6) |
| Cmbt-Medic | Pistols(6) | Doctor(12) |
| Spy | Pistols(3) | Stealth(7) | Electronics(7) | Mil-Officer | Pistols(5) | Tactics(4) | Command(9) | Commander | Tactics(4) | Command(9) | Intimidate(5) | Soldier | Rifles(12) | Evasion(6) |
| B-Hunter | Rifles(5) | Evasion(4) | Intimidate(9) | Exo-Scout | Rifles(8) | Evasion(4) | Explore(6) | Sniper | Rifles(9) | Evasion(4) | Stealth(5) | Xeno H | Rifles(8) | Intimidate(6) | Explore(4) | Swordsman | Blades(12) | Evasion(6) |
| Assassin | Blades(7) | Evasion(3) | Stealth(8) | Zealot | Blades(4) | Command(6) | Intimidate(8) |
Work in Progress: Copying data from wiki tables for combat talents. I use printed version deskside. Saves time, no breakout to wiki page for character, then scrolling down past all the other talents to find the combat talent I want.
Pistoleer | Combat Talent | lvl | Effect | Init | x x x o | o o x x | Close-Range Barrage | 1 | +25% Ranged Damage; On Hit causes, | wep |
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| -25% Melee Acc, -25% All Dmg, 10% Crit 3T
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| Other |
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| Combat Medic |
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| x o o o | o o x x | Bio-Poison Slugs
| 1 | Pistol Attk +20 Poison Dmg, -10% Par/Dodge 3T
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| Team | E-Suture
| 1 | Team: Heals entire team (6 HP + Doc)
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| Other |
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| Ship | First Aid
| 1 | Autopass Doc Test |
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Post by John Robinson on Feb 7, 2019 3:24:08 GMT -5
fallen Joy to get back in contact with you. Your answers are everything I wanted to know. Thanks
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Post by John Robinson on Feb 6, 2019 21:42:05 GMT -5
Boarding Attacks? 1.) If all 4 of my crew combat team have different boarding talents. Will each one automatically trigger in the first round of combat? 2.) If my combat team has 2 snipers, each one, with the Parting Gift talent. Will the Parting Gift talent kill 2 enemy targets? 3.) Another example 2 Combat medics with Bio-Agent Bombs. Will first round combat net 2 bomb attacks? Will the effects of 2 Bio-Agent bomb attacks stack 4.) Saving throws? Do defenders have any defense against boarding attacks. Or like a curse it hits 100% of the time? Talent | Fighter | lvl | cool | Bio-Agent Bomb | C-Medic | 5 | 9wk | Unauthorized Access
| Spy | 5 | 9wk | Call for Surrender
| Mil-Officer | 5 | 9wk | Ferocious Crossfire
| Soldier | 5 | 9wk | Cold-blooded Threats
| B-Hunter | 8 | 13wk | Parting Gift
| Sniper | 8 | 9wk | Targeted Killing
| Assassin
| 8 | 9wk | Gut the Leadership
| Assassin | 15 | 18wk |
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Post by John Robinson on Nov 22, 2018 1:13:52 GMT -5
fallen Could I get the Secret Gestalt Lab added to the next patreon wallpaper release? The versions are coming out so fast. It's like waiting for molten steel to cool off in the mold.
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Post by John Robinson on Sept 10, 2018 6:14:20 GMT -5
steamcommunity.com/sharedfiles/filedetails/?id=1494401443It's been a few months since looking at new STF steam community content. I'm going through the videos looking for ground crew combat. Found a real gem authored by nerdcommando I've played STF, hmm.. just a little maybe. I learned allot about techniques in the first 30 minutes of this video. This guy does the math in his head at the same time he explains it too you. Highly recommended.
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Post by John Robinson on Sept 10, 2018 4:30:58 GMT -5
Bladesman Rally HOT! slot 1 & 2, AoE. Front 2 ranks take a pounding during combat. Removing debuff, and especially the (25 + Evasion) stops the paralyzing effects of Morale break. Keeps those front 2 fighting. A hearty well done. Note to us Pistoleers: 8 ranks of swordsman will get you this talent. Don't forget any pistol user can use an off hand blade if they have the skill. Time to break out the antiacids, the enemy get this talent too. Some smarty developers love stacking swordsman in slots 1 & 2. fallen Gulp! Do Xenos have access to Bladesman Rally. Doomed the end is neigh, say it ain't so. I know they don't morale break, just sleep better knowing their first 2 slots can't keep doing AoE remove debuff Love the new filters: Favorite: Getting to see what ship components you can't buy. For me this is a great learning tool. As the number and type of components continue to increase, this filter will be even more helpful. Now I can tell if a starport doesn't sell a component because of the economics etc. I don't have to stumble onto what components are really out there for sale in the quadrants. Telling me why I don't qualify to purchase a piece of equipment. Very big help to somebody like me who likes to plan out every little detail before launching a team. I keep a high level "Reference" team around just to follow changes like that. You've really saved me some time, and increased my ability to learn STF. Thanks guys
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Post by John Robinson on Sept 7, 2018 21:24:48 GMT -5
fallenThanks Nice and easy to understand. Another entry into my wiki notes.
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Post by John Robinson on Sept 7, 2018 7:03:06 GMT -5
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Post by John Robinson on Sept 7, 2018 5:54:31 GMT -5
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Post by John Robinson on Sept 5, 2018 22:18:10 GMT -5
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