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Post by John Robinson on Sept 5, 2018 0:28:09 GMT -5
Seem's like only yesterday I was playing update #1. Now you've added two more zeros! Congrats
Top of page Silvaine wearing orange glasses and officers hat. The mind wanders to offering a tightly fitting black leather jumpsuit cough.. cough.. I meant catwoman stealth armor.
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Post by John Robinson on Aug 29, 2018 3:11:01 GMT -5
Way to go guys! This rate of updates. I feel like Chill Wills riding the A-bomb in the movie "Doctor Strangelove". Yaahooo waving 10 gallon hat overhead.
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Post by John Robinson on Aug 28, 2018 0:24:00 GMT -5
John Robinson - everything is the same with the double speed option, except if you clocked the travel on the real life clock, you'd get there in half the time. "Seeing a Contact under threat" was just a quip I made about the new Conflict event. If you spot a new Duel of Assassins starting, it might make you think to check on your allied Contacts in those factions. There is not additional pop up at this time. The plague is an era. I can see that it could be good to get an event log added. It adds a captain's log and ends with a cut-scene, so that is the current state of affirs. If I see a duel of assassins, other than the Faen story line. How will I know which contact is in trouble? Unless I write down the original faction rep a contact has, it will be difficult to measure the decrease. Cut scene for plague ending was so cool! The big rep bonus with all the factions opens allot of opportunities, and forgives allot of sins. I scored 124/100. The Arbiter & Doctor taking all the credit makes me wonder. Did the two of them create the plague to consolidate their control of the Union? Interesting conspiracy theory don't you think. Thanks for all the info P.S. Loved the decisions you have to make at the end of the Vat boss fight. Great looking animation when the cliff side lab blew up.
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Post by John Robinson on Aug 27, 2018 18:54:48 GMT -5
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Post by John Robinson on Aug 27, 2018 18:46:47 GMT -5
Update #97 Thanks for keeping 2X speed optional. I'm a little old school STF and will stay with original speed. Does regular speed keep original game calculations that had to be streamlined for speed? Fantastic! Adding the hover over conflicts, and seeing a contact under threat! I've got contacts all over the galaxy, and have only been checking their status when landing on their planet. Gets the Woody Woodpecker bouncing on his head award!
P.S. I assume you'll get a hover icon when beating the Crimson Plague?
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Post by John Robinson on Aug 27, 2018 18:27:53 GMT -5
Thanks for the feedback! Don't want to remove the Bleeding tho. Okey dokey, just the musings of a pre-dawn caffeine addled mind.
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Post by John Robinson on Aug 27, 2018 18:25:14 GMT -5
Did you get the answer you needed? No. But I should study it some more. As part of a different project. I'm going to be closely studying the crew combat log after a battle. I'm so grateful you left that log in for dice rolls! If I'm still stumped, I'll come back and ask Cory Trese direct questions. I need to have a thorough understanding before adding it as part of a wiki I'm working on.
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Post by John Robinson on Aug 27, 2018 5:54:42 GMT -5
One grants +2 Initiative. That's a big difference. There are two Level 5 purchasable stealth armors. The Dusk Striker is a special beast. It should probably be changed from "2 Initiative" to "+2 Initiative". There are allot of ways to add initiative in game. My preference is the 56% Deflection, and +12 Dodge from the Graydusk Suit. Thanks for pointing out the difference.
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Post by John Robinson on Aug 26, 2018 23:16:56 GMT -5
I wondering if there is some kind of text error? Stealth Armor: Level(5) Dusk Striker is much less effective than Level(5) Graydusk suit, and is more expensive?
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Post by John Robinson on Aug 25, 2018 16:22:12 GMT -5
myshaq Welcome to the Forum! +1K (Joined 2 hrs ago glad you're here) Your post is mostly about ship combat but... Note: During Crew Combat, Any attack you use that reduces enemy Initiative takes effect immediately. The more initiative you reduce the fewer points they have left to counter attack or buff in that round.
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Post by John Robinson on Aug 25, 2018 16:05:03 GMT -5
Terrifying Accuracy: Replace +14 Bleeding with +25% Accuracy? Adding strong dice to attack, and reducing target's ability to Dodge is more Terrifying and Accurate.
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Post by John Robinson on Aug 25, 2018 7:38:12 GMT -5
Quick 22 => 11 Standard Blade 12 => 24 Standard Weapon Accuracy 8 => 16 Standard ---- 51 Standard Dice Quick 19 => 9 Standard Pistol 20 => 40 Standard Weapon Accuracy 7 => 14 Standard ---- 63 Standard Dice Strength 20 => 10 Standard Rifle 18 => 36 Standard Weapon Accuracy 10 => 20 Standard ---- 66 Standard Dice So standard dice = 2X Wep, + 2X Attribute? I don't see any strong dice in these calculations, can you help on that one? Thanks
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Post by John Robinson on Aug 24, 2018 18:14:51 GMT -5
How do I calculate the total accuracy for my officers using these weapons? Officer 1 | Quick(22) | Blade(12) | Kingsen Shortblade | Accuracy = ? | Officer 2 | Quick(19) | Pistol(20) | Otrike Blaster | Accuracy = ? | Officer 3 | Strength(20) | Rifle(18) | Tusk Assault | Accuracy = ? |
Using HoS rules: A Strong die must roll 6 or more on a D10. A Standard die must roll an 8 or more on a D10. Officer 1 Strong Dice(8), Standard dice(32) Officer 2 Strong Dice(7), Standard dice(31) Officer 3 Strong Dice(10), Standard dice(38) Edit 8/25/18 If compared to HoS Combat Mechanics maybe a second look for STF?
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Post by John Robinson on Aug 23, 2018 14:25:34 GMT -5
fallen "It is a good place to start and opens the door to all kinds of more pro (and anti!) Hunna missions in near term updates. Notably, any Contact who has the Hunna Agent Trait will also start cycling these missions into their set." There could be a very interesting Achievement Unlock related to Hunna, now that their role is expanding?
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Post by John Robinson on Aug 23, 2018 14:05:49 GMT -5
Did you get to that page via a link somehow? The _Reference pages are always bare without any editorial content. Here is the real page you are looking for, without the _Reference. startraders.gamepedia.com/Contact_TraitsYep that was it, problem solved thanks.
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