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Post by MintDragon on Dec 9, 2017 17:35:31 GMT -5
ok, moved on to De Revish Heritage part of the mission. Again in final Xeno battle, getting a lot of hover info popping up (specific enemy status) and refusing to go away. Not consistent, but seems to happen during every fight. Finally clears through clicking here and there. Then... below picture shows my final Xeno battle, no buttons are responsive. Had to close game. Upon reopen, it did reinsert me into the battle though.
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Post by MintDragon on Dec 9, 2017 15:42:42 GMT -5
Merchant
"Merchant Guild" -- Exchange fees waived for Captain Merchants 5% discount to purchases, 5% profit added to sales
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Post by MintDragon on Dec 9, 2017 14:55:33 GMT -5
1. De Revish story arc 2. 2nd location of arc. Pirates located. Chose crew battle vs pirates 3. 2nd round, chose Rash Courage for Swordsman in Slot 2 4. Game locked, unable to use talent, all buttons non-responsive.
5. closed game and restart 6. landed back on wilderness zone, selected mission button 7. card game allowed 1 hand (without a mission success card shown) 8. game now states 'no more resources' so cannot continue mission
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Post by MintDragon on Dec 9, 2017 12:29:06 GMT -5
that's one heck of a radiation storm! Was confused that it's listed as radiation storm , has a success icon, and labelled xeno. Didn't hit it, so not sure what it does in patrol.
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Post by MintDragon on Dec 7, 2017 0:50:50 GMT -5
5k is an interesting strategy if trying to pry into a new faction/clan; agree with fallen and contributor that if something unique can be the reward for a 10K or 15K transaction, would be really cool. Throwing out an idea of learning a new contact (in that faction) or similar?
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Post by MintDragon on Dec 7, 2017 0:44:13 GMT -5
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Post by MintDragon on Dec 4, 2017 1:26:20 GMT -5
reported by Erithal on Discord:
Erithal - Today at 11:24 PM So. I have a savegame of the arbiter bug. She repeated the quest dialogue for the last prince I helped (Candar), rather than Moklumnue (who I did the full quest with reveal on the Dunna rebels for), and is caught in a loop where I can't turn in the quest.
-------- Not sure if this was already fixed or not...
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Post by MintDragon on Dec 3, 2017 13:38:04 GMT -5
Some of the Talents already include a trade off mechanic. Some don't and are intended to be great starting Talents, easy to stack. I think nerfing these early game Talents by adding too many negatives might have a big impact on starting players. I find that Evasive Maneuvers is a go-to Talent for my Captain's early on, but after a while it fades from use and becomes something I do on turns when I don't a more important Talent play. Much as bobc said, Talents like Bombardment start to play a larger role, etc. I think the real problem I have with ship combat in STF is that it mostly feels same-y. I hardly ever feel the need to adapt strategies to my enemy, so I will fight a pirate ship the exact same why I fought a pirate ship 30 turns ago. The only enemy that can make me adapt my strategies to them with any consistency is a xeno ship, and that is because there is such a serious risk to survival, that the opportunity cost of using one talent over another makes the fight sometimes require more thought. Crew combat doesn't seem to have this problem, as I feel like I am often forced to adapt my plans to the enemy's situation. Initiative rolls and the presence of multiple characters who all have relatively low health makes crew combat feel much more dynamic and unpredictable than ship combat. The opportunity cost of choosing one talent over another feels high, as an inferior choice can get my combat crew partially or entirely destroyed. I suggested making all ship combat talents that give buffs have downsides because I was thinking that if such buffs have exploitable weaknesses, then it could force players to not use one static strategy and adapt more to the AI's strategy. I am thinking that diversification of weapons and defenses (and hopeful illumination of data) will naturally lead to strategy changes. Certain defenses more/less effective vs. missiles, etc... but agree that the typical battle currently has a pre-turn 1 decision of fight/don't fight no matter what.
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Post by MintDragon on Dec 2, 2017 13:13:34 GMT -5
ah, didn't notice that detail.
would agree increased visibility (max amount) would help prevent confusion (notification and sfx? or similar) and be awesome!
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Post by MintDragon on Dec 1, 2017 11:35:49 GMT -5
I had 4 or 5 crew that needed spice, went to the Spice Hall and clicked away. So my HUD still indicates that one crew person has low morale, but the Spice Hall doesn't recognize anyone who needs Spice. Note 12 Spice left, no crew listed, HUD shows 1 crew with low morale. I investigated who that crew person was, and sure enough, he has 48% morale. Travelled to a different planet, and was able to spice everyone up, including the previously un-spiceable crew person. And it did happen more than once
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Post by MintDragon on Dec 1, 2017 4:44:07 GMT -5
Yes, still alpha UI and integration. More diversity and price/feature/balancing coming soon. You’ll find lots of anomalies like this with various ship upgrades. We’ll get there soon, but appreciate the post. 👍
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Post by MintDragon on Nov 29, 2017 21:49:14 GMT -5
The Dragon II: Bigger map, some challenging runs with missions (not unusual for 7+ jumps each way), great for some of the bonus multiplier talents to be used. Trade Law 1 Indie Refinery in circled quadrant st-v01-40-6-189604948
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Post by MintDragon on Nov 29, 2017 12:22:13 GMT -5
Hate to call this a bug, more like an easter egg. Default Map in 2.0.xx is listed at 38 Quadrants but the seed is 32 Quadrants (st-v01-32-4-190827144) Just some weirdness I came across this morning setting up a new game, no need to fix anytime soon.
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Post by MintDragon on Nov 29, 2017 12:16:04 GMT -5
Woot! I found my Indie zone with level 2 legality--Farfallen Rim, Gloomhorn,Temple of Refuge (on the starter map). boom. knowledge goodness. thx for finding this!
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Post by MintDragon on Nov 27, 2017 15:37:16 GMT -5
ah. cool. yes, agree that the map seed system needs to maintain integrity above discussing a bigger map.
ok, so consider this food for thought on V2 of the map gen seed? 😬
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