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Post by MintDragon on Sept 29, 2017 22:47:28 GMT -5
MintDragon - wow, I love the look of that seed, especially the crazy western arm. I will play on it when testing new Contact features tonight. Yep, that tail is pretty wild. I named this map "The Dragon"
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Post by MintDragon on Sept 29, 2017 22:37:29 GMT -5
Lol and which star color do you use for this one? Yellow! Stole borrowed Cory's use of Red and Blue (Good Supply/Good Demand), and mark cheap fuel with Green.
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Post by MintDragon on Sept 29, 2017 22:15:51 GMT -5
My second playthrough, I started the arc at stardate 211.9 (which seems like it should really be 211.09, since I later noticed it was 211.23). I got the rep up over 20 at 214.<something>, dashed off to pay off whats-his-name, but didn't have the cash available and by the time I had raised it, did the payoff, and got back, Nikolai had taken off. Hopefully without the death mark on his head, he'll do ok on his own. But I'm out $50K for nothing. Life's tough in the starlanes. Maybe the clock should get extended a bit when you accept one of the 2 nikolai missions from Tuemette? If I had built up a few trading permits from a couple of factions, raising the cash would probably have been possible. but that game had very few early contacts that would give trading permits. And you can't raise cash very quickly just moving clothing, meds, and water purifiers around. I think I'll try one more time I'll make sure I have enough cash before I start the story. Trying to build the rep and also raise the cash in 4 years isn't easy. I'm sure it's possible, but unlikely for someone to do it on the first try. I agree with this. It takes a fair amount of time to accumulate that much money. On the other hand, fallen did say that these missions don't appear at the start of the game... More than one way to skin a cat, tho... :-) There is a thread to discuss the Trader arc HERE and I approached it completely differently this time...
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Post by MintDragon on Sept 29, 2017 21:50:25 GMT -5
Map Seed st-v01-40-4-180038349Positives: There are a lot of indie landing zones throughout, but a pretty heavy concentration in the area shown boxed, several Tradeways, Refineries, Mining, Orbitals, including an indie tradeway with Trade Law 1 (for artifact selling). This allows you to include this in your trade runs, and I can make a quick 100k in credits passing through. Favorite Strategy is with Merchant/Explorer or Merchant Spy. The Explorer talent for extracting artifacts after Xeno battles and the Pirate Zealot talent to extract intel records [Rough Interrogation] lets you sell a batch of artifacts everytime you pass through the area, and use the Xeno intel records to 'buy' your way into getting fast effective rep with contacts who buy intel. Favorite Faction is Thulun, puts you just to the right of boxed area to start, and the sector 2 jumps to the right has all of the landing zone types that the starting sector doesn't have.
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Post by MintDragon on Sept 29, 2017 21:28:04 GMT -5
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Post by MintDragon on Sept 29, 2017 20:50:35 GMT -5
I was able to complete this after 2 previous failures in previous games. I was doing missions to build rep with her, and simply ran out of time (the missions were pretty far from her, so Nikolai left by the time I was able to fulfill a couple of missions)
[SPOILERS BELOW]
I really liked having multiple ways to solve the problem of Nikolai (bounty hunter or Prince)
It was fairly short for me using a pretty cool strategy. On meeting first contact, I had 23 intel records, so sold them to her; it gave me 99 effective rep with her on the spot, and was able to go through the dialog and meet Nikolai right away. I chose to negotiate with the Prince (had over 300K credits helped too), and solved the problem.
Since I'm a Merchant/Spy really didn't need to bring him on board for merchant or repair skills.
I really like these stories being injected into the world of ST:F, it keeps the game fresh (especially by late game, because they are something 'different' vs. just looking for XENO or whatnot). I know it takes a lot of time to work on storylines, but it really does add so much to the game, the immersion. Bravo Andrew!
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Post by MintDragon on Sept 29, 2017 16:33:58 GMT -5
When I'm starting a new game, I'll go out of my way to visit every non-wilderness indy zone in each quadrant I vist, hoping to find that elusive indy planet with 2 or less trade law, so I know where to take any xeno artifacts I find. Yep, I try to do the same with my maps as well. :-)
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Post by MintDragon on Sept 29, 2017 16:32:04 GMT -5
Played another 3 hours, haven't come across it again. I just remember getting the ship contact screen saying Javat Smuggler, but displaying the Xeno ship. Sorry I couldn't get a screenshot of that!
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Post by MintDragon on Sept 29, 2017 16:28:41 GMT -5
Really enjoyed the story arc.
The 4x card game wins was a little monotonous, but the story interaction in-between helped. Kept the sword, gave back the sextant. Captain is back in space to go explore again. :-)
Off to go see a spice trader to try that one out!
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Post by MintDragon on Sept 29, 2017 13:45:09 GMT -5
Can you comment on where in the game you encountered this xeno? Map travel, card game, trying to land on a system, mission? It was map travel. Just flying around. Encountered other ships (normal ones) doing same. Still playing the same game, will try to find again.
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Post by MintDragon on Sept 29, 2017 11:46:22 GMT -5
That doesn't look like a Javat Smuggler!? PS. In 3 hours, ran into 6 Xeno ships. I know you want to show them off, but jeez. :-)
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Post by MintDragon on Sept 28, 2017 21:13:03 GMT -5
Tapping on the NAVIGATE button without having a destination set leads to this screen. You can use the atlas or missions button to set a navigation point and recover, so it's not quite a blackscreen of death.
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Post by MintDragon on Sept 28, 2017 0:06:41 GMT -5
Awe!!! some!!!!
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Post by MintDragon on Sept 27, 2017 21:37:11 GMT -5
One of the things that I'm paranoid of falling through the cracks is when a fighter quits due to morale (or some other non-combat reason). I've gone into a fight several times missing one of my fighters and thinking, "when did my fighter quit?" "Oh crap" Over time I've gotten into the habit to bring up the crew summary screen and filter on 'Fighters' to check, but thought is would be great to have that info when I'm in the Recruit Crew Screen. Not a game breaker, but thought it might help to have something like this:
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Post by MintDragon on Sept 27, 2017 20:09:36 GMT -5
Hey, just had my first Xeno ship battle! Yep, kicked his butt; actually they almost did same to me (tough little suckers now, aren't they?)
So when I looted them, I was SO looking forward to destroying the ship and salvaging what I could... and thought how satisfying it would be to have SFX (perhaps a low rumbling explosion?) when pressing DESTROY.
I know it's a little thing, but came to mind...
I'm sure you have plans for SFX for all of the post-battle buttons, but hoping the DESTROY button could be something unique. :-)
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