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Post by MintDragon on Jun 15, 2017 22:57:47 GMT -5
John Robinson - thank you! I hope the new icons really help speed up play. Hopefully less trips to the Atlas! IOS still at ver 19...
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Post by MintDragon on Jun 15, 2017 22:35:56 GMT -5
Woohoo! Ready to start a fresh game in iPad-land! 🚀
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Post by MintDragon on Jun 11, 2017 19:30:32 GMT -5
Firefox is decidedly unable to render it. I tried it without the ':large' and with https: changed to http: No dice. Firfox hates it. Have you tried turning off AdBlockPlus on the site? I'm finding more and more sites that react strangely to the filters... non-standard image wrappers, javascript menus, etc... can trigger it to prevent viewing things properly. EDIT: sorry, I didn't realize there was a page 2 to the discussion.... you figured it out :-)
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Post by MintDragon on Jun 7, 2017 13:47:45 GMT -5
more mechanics, et al... hadn't thought of that. thx fallen
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Post by MintDragon on Jun 5, 2017 23:25:26 GMT -5
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Post by MintDragon on Jun 5, 2017 23:21:32 GMT -5
Ah, 👌 now I feel hip 😉
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Post by MintDragon on Jun 5, 2017 22:59:38 GMT -5
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Post by MintDragon on Jun 4, 2017 22:21:20 GMT -5
details details details my friend. everything is relative. ship/difficulty/capt level/captain profession/weapons/upgrades/are you seeking them or random encounter/why bankrupt???
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Post by MintDragon on Jun 3, 2017 11:10:43 GMT -5
yep grävling, bobc that's fair. I was only thinking of the crew sort, and the way it currently is... and kinda meh on it. I am currently using different filters on crew pretty regularly, and tho leveling is the most common, it's not the only common use. I would prefer not to have the crew screen be blank (no leveling up needed) when opening it. But I will second grävling on the price sort. I know it lists A through F as the default, but as I get higher trade permits, I'm more interested in the more expensive items. So the 'reverse' sort of the 'Price' column actually sorting on price (descending) seems logical.
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Post by MintDragon on Jun 2, 2017 22:38:37 GMT -5
Ah, end is good
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Post by MintDragon on Jun 2, 2017 22:38:23 GMT -5
Lose?
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Post by MintDragon on Jun 2, 2017 21:49:09 GMT -5
Maybe state that the buff will last from 1-6 turns instead of 6 turns?
"...Lasts from 1 - 6 turns; 50% chance to drop talent after counter"
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Post by MintDragon on Jun 2, 2017 21:41:59 GMT -5
I really think it depends on play style. I'm thankful that we HAVE filters, not so concerned with their 'settings'. But for me, the default would be to show as currently, with officers at top. Not bothered by game not remembering the last filter used. So I voted no. :-( Also, with John Robinson 's concern with leveling regular crew ... I'm assuming that will fix itself with the UI improvements over time. The scrolling status doesn't bang you over the head with any major events/issues yet, and the dashboard and crew button indicators will stick out more with future UI changes. It was just by chance that the new game I started had stopped on 2 different crew persons bringing down everyone's morale by 10 (each!). So I went to the status/crew and ferreted out those guys and threw them in space. In both of them, they were hidden traits, but the status called them out by name (sneaky bastards...). I'm sure the final UI will point things out like this more clearly, and/or we'll be able to filter it to recognize specific types of significant events :-)
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Post by MintDragon on Jun 2, 2017 1:16:12 GMT -5
Very cool build! Will come back to HoS soon to try. 👍
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Post by MintDragon on May 31, 2017 10:09:32 GMT -5
yah, the description area seems to be the key to understanding. A long way from the early alpha, agree it could clarify the multiple clans question that hit all of us in starting to play ST or ST2.
I like it!
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