BlastGT1
Templar
[ Heroes of Steel Supporter ]
Turning ships into shards with Alchemy
Posts: 920
|
Post by BlastGT1 on Dec 17, 2012 12:32:01 GMT -5
Embargoes sometimes stack up to the point you described, and sometimes you see none for a while, you never know how it'll work out. You've got to take advantage of shortages and surpluses whenever possible. Buying surplus and selling at normal prices or buying at normal prices and selling into shortages will still give you huge profits. I just did that this morning on about 30 electronics, paid about 1100 each and sold at 3500 each, made over 70k on a 14AU trip.
The biggest thing I learned about those rumors is, the closer they are to the top of the rumor list, the sooner they expire, so move quickly or choose one that will be around longer if you have any doubts. Also, you will almost always get better prices for selling on a faction world than an indy world, as the margins are typically closer between buy and sell prices. _______________________________
Every day I'm torpin'.....
Party Torp is in the tube tonight, Everybody just have a Torp time. Hull breach will make you lose your find, Pirates stealin', just have a Torp time!
|
|
|
Post by Cory Trese on Dec 17, 2012 21:45:53 GMT -5
Selling into Taxes or Ban Rumors can be very profitable for Merchants or Smugglers because of the bonus Trade Records created.
|
|
|
Post by pokerjunky on Dec 20, 2012 7:30:55 GMT -5
The biggest thing I learned about those rumors is, the closer they are to the top of the rumor list, the sooner they expire, so move quickly or choose one that will be around longer if you have any doubts lots of great points. i would add that it seems to me the sooner you act on a fresh rumor the juicier it is. if you let a surplus sit around for a while before getting to it, it will still be good profit margins but not quite as good and inventory will be lower. a packed hold or multiple packed holds from a fresh deal is so much better than one half-full hold of goods. there are a lot of trade-offs between trying to catch an old deal before it ends or letting it lapse while you pounce on a new fresh rumor.
|
|
|
Post by fallen on Dec 20, 2012 12:13:13 GMT -5
pokerjunky - keeps you guess? Keeps you coming back for more? I always find that to be one of the most exciting moments, trying to fill your hold with Weapons to run to a shortage, and checking through your cargo records to find the right place to go to make as few stops as possible to get a nice route going. That Surplus is only going to last so long ... this could fund an entire few years of the crew operations...!
|
|
|
Post by Cory Trese on Dec 26, 2012 13:11:17 GMT -5
For me the whole trading game revolves around item Stashes, they're a critical part of exploiting the supply and demand simulation in ST.
|
|
|
Post by pokerjunky on Jan 3, 2013 17:38:38 GMT -5
For me the whole trading game revolves around item Stashes, they're a critical part of exploiting the supply and demand simulation in ST. seconded. if it is even meaningful to second the creator of the game selling surplus -> normal or normal -> shortage will certainly pay the bills, but selling surplus/harvest/explore -> shortage will make you filthy stinking rich.
|
|
|
Post by Cory Trese on Jan 3, 2013 21:36:20 GMT -5
Even the the surplus your selling into shortage is separated by 10 years of storage. Filthy. Stinking. Rich.
|
|
martyparty
Exemplar
[ Heroes of Steel Supporter ]
Posts: 326
|
Post by martyparty on Jan 6, 2013 18:30:54 GMT -5
I tried this advice since it came from "the top" as it were, and started setting up a stash at Ulzsa-makisk (cache rating of 10), bit below Cadar Pavonis, and a bit troublesome to get to because of the red squares using up fuel and frequent encounters with Independent ships. I needed all the security rating I could find because my character was a Bounty Hunter.
So I was building it up for future response to shortage rumours in that area, and making a few extra runs back and forth to Cadar Pavonis to build up a cache of water fuel, when *bam* one time I land and my captain notes a new event, which was that a Treasure Hunter fleet had just arrived since the last time I was there (a few game-weeks ago). Whaddaya know, the whole cache disappeared just like that. It was extremely dispiriting!
If a security rating of 10 isn't even high enough to protect your cache from a Treasure Hunter rumour, then what's the point of caching? Or at least of picking an off-the-tracks high security wilderness.
|
|
|
Post by Cory Trese on Jan 6, 2013 18:35:34 GMT -5
It is on a scale of 1-20 and 20 gives you an 90% protection rating.
The Smuggler character class gives you 100% protection as a class ability.
It is advisable to avoid keeping all your eggs in one basket, so to speak.
Use multiple caches, watch for rumors and remove the goods as quickly as you can if Treasure Hunters arrive.
Maybe we should make this more dependent on game difficulty, so that on Normal and Basic you never loose any goods. Worth an investigation to see how it balances out over the long run.
|
|
martyparty
Exemplar
[ Heroes of Steel Supporter ]
Posts: 326
|
Post by martyparty on Jan 6, 2013 18:52:48 GMT -5
Can the cached goods "dribble out" instead of disappear all at once just as soon as the Treasure Hunters arrived?
|
|
|
Post by Cory Trese on Jan 6, 2013 18:54:17 GMT -5
Can the cached goods "dribble out" instead of disappear all at once just as soon as the Treasure Hunters arrived? It would require a major re-write of several parts of the engine. I put in some notes about what it would take, we'll see if we can make it happen for a future release.
|
|
|
Post by pokerjunky on Jan 6, 2013 21:04:46 GMT -5
to be honest, i prefer it the way it is. getting robbed is a binary situation: you either get robbed or you don't. this leads to a more real-world mindset of wanting to over-secure goods just to avoid that tiny chance of it happening.
the only limitation that would make sense to me is if you had hundreds of goods stashed and the robber's hold only had room for 100 or so. of course, on lower levels it might help traders develop better caching habits if the learning curve was less painful.
having had a few painful moments like martyparty's i feel wildly uncomfortable stashing goods in a cache rated anywhere below 15. if it is too remote, stash a bunch of water fuel there for the return voyage.
my favorite early-game cache is Sothaortatul Gamma at 15, -8. it is just a short hop from Xi Clan World and Outer Reach, and has some excellent exploring/harvesting options around it. i believe its cache rating is 19.
|
|
|
Post by fallen on Jan 6, 2013 21:07:57 GMT -5
pokerjunky - even if I couldn't take all the goods, I would stash them elsewhere or detonate them. I don't want to be tempted to come back to the stash when the owner might be home.
|
|
martyparty
Exemplar
[ Heroes of Steel Supporter ]
Posts: 326
|
Post by martyparty on Jan 7, 2013 1:22:30 GMT -5
It is on a scale of 1-20 and 20 gives you an 90% protection rating. The Smuggler character class gives you 100% protection as a class ability. Can the Smuggler and Explorer make your cache absolutely secure, by making the adjusted rating > 20 due to their bonus, or is maximum protection capped at 90%?
|
|
|
Post by Cory Trese on Jan 7, 2013 1:34:51 GMT -5
It is on a scale of 1-20 and 20 gives you an 90% protection rating. The Smuggler character class gives you 100% protection as a class ability. Can the Smuggler and Explorer make your cache absolutely secure, by making the adjusted rating > 20 due to their bonus, or is maximum protection capped at 90%? Absolute protection for Smugglers, enhanced for Explorers. I'll get the specifics and update the help file ASAP.
|
|