Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 4, 2014 14:52:29 GMT -5
@drover - welcome to the forum and thanks for the post. It's a big off topic We may eventually provide an export feature, but it requires additional permissions, which we like to avoid when possible. It is on our long-term roadmap, but nothing we are focusing on atm. I would love that ; this way, I could play on my mobile in the bus and then export my save to my computer and continue with BlueStacks.
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 4, 2014 12:59:36 GMT -5
Just thought of the idea, that maybe, to save fallen some more work, he could give the community a few guidelines and let members try their hands at scripting one of these random dialogues. Of course using them would be solely at the TB's discretion. That is actually awesome. It would let the community play a "useless" part in the game but significant enough to let it be proud of themselves and make the game more rich of content. I totally approve.
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 4, 2014 12:46:51 GMT -5
fallen Maybe something wrong within the formula itself ? Like a "+" instead of a "-" or a misplaced ",", nothing related to profession at all ?
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 3, 2014 21:02:09 GMT -5
Officer Genious You know, hype corporate names for hype corporate products... (You're welcome, I discovered these just a few days ago and I wondered exactly the same thing.)
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 3, 2014 18:11:47 GMT -5
A Knight Medo is a Knight Horizon standard-issue medkit used by Knight Horizon Security Agents. It is similar to a medkit, really, except there is written "KNIGHT HORIZON - HELL YEAH" everywhere on it. (FYI, it heals up to 7 HP. )
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Feb 26, 2014 21:15:40 GMT -5
khepera I never dared to update it myself but I use it often while playing ; I might update it if I take a closer look at it.
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Feb 26, 2014 16:38:23 GMT -5
I would think that the sniper would be the most likely loner. I'm not sure about that ; a sniper technically had a special training (see the description of the persona-fixers that deals in snipers) and has difficulties operating without anyone covering him ; so, working as a loner for a sniper seems quite unlikely to me. They just can't deal with the NBZ on their own.
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Feb 25, 2014 22:04:35 GMT -5
A medkit just heals you up to its limit ; nothing more. So yes, using other medkits, if they are not better and, then, doesn't heal you upper than the first you use, just waste them. Also, I believe you noticed that a doc cannot heal you to 10 ; their own limit is at 9, the only difference with them is that you pay HP per HP.
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Feb 25, 2014 18:47:55 GMT -5
I don't know if this has been reported yet or not, but in the file "Persona-Fixers and Runners of the NBZ", there is written "but still but still". As files seems to be special, I am not sure if it can be corrected easily or not, I'm sorry if this has been already reported but cannot be changed that simply.
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Feb 25, 2014 11:06:07 GMT -5
Oh, that's great ! I have been playing your games for so long, I'm happy I could help.
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Feb 25, 2014 10:21:38 GMT -5
Ah, ok ! Thank you, glad to know that it's already known (no matter how weird this sentence sounds like). =)
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Feb 25, 2014 5:41:26 GMT -5
I went through the "stim-MP-display-bug" again and took some screenshots : This one was just after I stimed-up this runner and her MP are still the same. Then, I switch to my CK and switch back to the runner, and : MP are correct. Is that a bug or is it just impossible to have MP display uploaded right away/it doesn't work like that ?
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Feb 24, 2014 13:31:58 GMT -5
So, I have been playing a bit in the bus and I had a bunch of bugs concerning the use of stims : - First, I stimmed up to 11 and when I got back to the main screen, my stats were not updated ; apparently, I still had 7 MP. I opened the character selection window, switched to a runner and then came back to my CK, and then it was updated. Not very important, just imperfect.
- Then, more importantly, I went to a backroom to talk to the Yakuza elder and I had a hard time finding him, listening and drinking around until he got there, and when I tried to get a job from him I discovered that I was too tired to take a job. On the screen, there was displayed that I was stimmed-up and, technically, in full shape thanks to the chemicals. Wasn't it supposed to display that I was dog tired ?
Thanks for your attention.
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Feb 24, 2014 13:03:03 GMT -5
I just had another "hoax rumor" a few minutes ago ; I heard in a backroom that the Old Church district was experiencing an armor surplus and that armors were at discount prices there, but... there is no place to buy armors on that part of Yakuza turf. =/
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Feb 24, 2014 7:02:50 GMT -5
"The backrooms in South Boston are particularly hot. Even though I have no bloody idea where they are. - Thanks for the information, chummer. I'll make good use of this, I assure you."
I love CK's role play paradoxes like this one. XD
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