Bohrson
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Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 21, 2014 18:46:05 GMT -5
philr1 fallen I love the Ship Designer ! Bought it immediately after the update. ^^
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 21, 2014 17:29:53 GMT -5
It just arrived ! Finally ! philr1 That's what I was doing. But I believe that as I am in France, I must get updates later than the US users (or even later than those of any English-speaking country at all). :/
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 21, 2014 16:51:43 GMT -5
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 21, 2014 15:20:34 GMT -5
It's been more than a bloody day and HoS updates are arriving as if everything was normal ! What the Hell Google ? I want to see updates !
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 20, 2014 18:03:28 GMT -5
1) Ok, good to know ! But then why is there this "Max 300u" mention on it ? ^^; Does that mean something else ? 2) I already checked it for the Kill Shot but I did not think about it for Grapple, that's right. And I understand better now, thanks ! Love those help files you makes. 3) I can't upgrade upper than 1.8.46 ; I think I'l have to wait for Google to wake up. Glad to know that it has already been taken care of anyway. 4) Well, that makes a serious advantage to Cybersword characters (and Clive Zep by the way ; his presence at the beginning of any sandbox game is even more justified now), that's great ! It would be even more significant if assassination/kidnapping targets could run around, having a Cybersword would be essential to stop them. Thanks for your quick answers !
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 20, 2014 17:25:51 GMT -5
So, played a bit today and came across a few things : - Is the cyberloader supposed to have a max capacity ? I mean, there's written "Max 300u" on it and I currently have 115 auto rounds AND 311 pistol rounds in it. So it can not be a total of 300 nor 300 of each kind of munitions. Weird.
- I have two questions about combat actions ; Aim is shadowed and can not be used if you character does not have enough AP to both use it and shoot. Why does Kill Shot not behave the same way ? And if it has been disabled like Aim, which would seem more logical, why is it not darkened (and looks like it can be used) ?
- Is that normal that I can both attack someone and Grapple him in the same combat turn ? Should that not be separate actions, like you would have to either Grapple or attack this turn and see at the next ? It seems weird to me that Clive could do both at the same time. Restraining/Disturbing someone to the point that they can not do anything anymore does not look so easy to me.
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 19, 2014 5:06:38 GMT -5
Apparently, Grävling also had this problem. It seems that the last update's changes (about the whole pheromone's system, maybe ?) made the use of taxis unstable for the app. Fix shouldn't wait too long, knowing our lovely devs. In the meantime, I guess we will have to jog our way through the NBZ.
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 19, 2014 2:53:11 GMT -5
I just wanted to tell you both that when the issues we (the players) report here gets corrected in one of the following updates, it makes us feel really important as a whole part of the evolution of your games and makes every one of our bug reports/suggestions truly important. I believe that I can speak for the whole forum community when I say this : Thank you for being so close to your players and to listen so much to what they have to tell you. And thank you for every single game you released to us. I feel like all the money I invested in your games was more than worth it. Honestly, I even start to think about a PayPal donation or something like this... maybe I will wait for your next KickStarter campaign.
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 18, 2014 18:38:32 GMT -5
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 18, 2014 14:42:49 GMT -5
fallen I only had the multiple Kill Shot by shooting without it the first time THEN enable it on the following 0PA shots ; if Kill Shot is disabled when using Aim, then the problem is gone for my sniper character I believe, although it might still be there when using an assault rifle without aiming (like it seems to be Grävling's case). Kill Shot should, like Aim, be disabled if you use the other option or start shooting without it, which does not appear to be the case.
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 18, 2014 6:33:04 GMT -5
Hey fallen, This morning, I have been able to do this when attacking with my sniper character : - Aim ; gave me a second shot. Yay.
- 1st Shoot ; take that you fennian $cum.
- Kill shot ; what the hell ? AIM + KILL SHOT ?
- 2nd Shoot ; well, take this one too I guess and yes, with Kill Shot bonus, as weird as it looks.
I don't believe that I should be able to use it this way. Am I right ?
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 14, 2014 10:45:46 GMT -5
Ya welcome.
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 14, 2014 10:45:30 GMT -5
fallen Ok, my mistake, thanks for the informaion !
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 14, 2014 10:22:55 GMT -5
Something weird happened today. I was checking Yakuza's connectors for a job and eventually called Skull. He had a threat job that, thanks to Clive "The Street Terror" Zep (I especially trained him to be scary, makes me proud), I accepted... before realising that it was taking place in Chants Bar. Which is on Yakuza turf. Curious about that, I tried anyway. Failed (bad day), had to make my way out through a bunch of Yakuza enforcers and drones. And, obviously, lost 5 rep with Yaks. What the hell Skull ? Working against your family now ?
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 14, 2014 10:12:34 GMT -5
Hi, found 2 typos in the recently updated help file, in Combat Statistics. - At the end of the first paragraph :
"... or if you are badly wounded by an y." Didn't you mean "by an enemy" ? - In Defense and Armor, about Hardened Armor :
"... with special protected elements..." Shouldn't that be "Special protection elements" ?
Hope this helps.
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