Post by xdesperado on Apr 22, 2020 19:47:21 GMT -5
End Of EP1 Progress report.
Party stormed through Redhill crushing all opposition. At Gatehouse Battle they stood their ground against Geraux and his forces and it was one of the shortest fights there I've ever had. Against Groth they wiped out each succeeding waive with only a slight rearward shift to force enemy archers and javelineers to come at them. At the end Groth was left facing the party all alone and as soon as they closed with him the fight was over as Fyona shocked everyone by stepping in and landing a critical for over 220 HP damage that ended the fight. Facing the Baron at the end I had them take out the Archers to their right flank as they moved back into the alcoves below the library. They then proceeded to crush the enemy rushes on them and the Baron himself seemed loath to follow them into the alcoves/library section. Seeing his hesitation the group used cover and then Selen and Kincaid took turns, after Vincent and Fyona cursed him, stepping out to snipe him with Bow and Throwing Knives before dancing back into protection. Since Kincaid had the lowest XP in party at that time I let him get the final kill shot. Entire paarty ended EP1 at level 18 and I've managed to keep the XP spread very close between the 4 of them.
My next step is to clear the storerooms and then I'll be heading off into what for me at least is the relatively uncharted territories of EP2.
Party Breakdown end of EP1.
Kincaid: Level 18
Attributes; Str 5, Dex 10, Con 6, Will 4, Int 8, Know 4
Skills; Blades 10, Thrown 10; Leadership 3, Lore 2, Stealth 2(5)
Talents; Darting Steel 5, Crippling Strikes 6, Sure Parry 2, Flanking Unity 1, Lunge 1
Gear;
Leather Skin (Light) 28 Armor, +6 Damage, +2% Critical
Edged Leaf (Light Blade) 1 AP, 5 Accuracy, 2 parry, 21-39 Damage, +1 Move Point, +12 Ice Damage, +6 Dodge, +4% SP Drain
Bladesman Knives (Thrown Weapon) 1 AP, 3 Accuracy, 2 Parry, 19-31 damage, 3 Range, +1 Move Point, +8 Ice Damage, 3% Critical, +3 Dodge, +3 Stealth, +4% SP Drain
Footfall Cloak (Cloak) +4 Armor, +2 Unholy Resist, +2% SP Drain or Hellfire Weave (Cloak) +10 Fire Damage, +22 Fire Resist, +2% SP Drain
Ring of War (Ring) +10 Damage, +4% SP Drain
Soulskin Boots (Boots) +34 Max SP, +2% Critical Damage, +4% SP Drain or Fist of Fury (Bracers) +10 Damage, +4 Fire Damage
Notes;
As you can see I've listed two options for some of his gear, the first set is his general travel setup where I'm looking to maximize his SP Drain and Armor while second set is what I use for scripted fights or rarely if I decide I need to make a switch on the fly for more Damage output. I've started to work on getting his Sure Parry up to at least level 4 but as you can see I also started working on his Flanking Unity to help teams Accuracy as Fyona and Vincent are becoming much more likely to find themselves in melee combat and can use the boost even with enemies cursed. Once I reach SP4 I'll likely start splitting talent points between FU and Live by the Blade as he'll be wanting the extra MP and Armor by then. Skills will likely continue to get split between Blades and Thrown though I may drop another point or two into Leadership to extend duration of Buffs. Attributes plan is to get Dex to 12 then I'll probably split between Dex and Con.
Vincent: Level 18
Attributes; Str 4, Dex 4, Con 6, Will 4, Int 13, Know 6
Skills; Blades 6, Polearms 1, Sorcery 10, Conjuring 6, Lore 2
Talents; Flash Freeze 6, Frigid Air 1, Elemental Sundering 1, Lightning Spear 1, Thundering Blades 5, Storm Strike 1
Gear;
Leather Overcoat (Light) 32 Armor, +100 Max HP, +40 Max SP, +3% SP Drain
Keen Hilted Dagger (Light Blade) 1 Ap, 3 Accuracy, 5 Parry, 11-24 Damage, +60 Max SP, +10 Fire Damage, 2% Critical, +4 Dodge, +2% SP Drain
Wordward Cloak (Cloak) +16 Max HP, +26 Max SP, +2 Unholy Resist, +2 Lightning Resist
Korvain's Chain (Amulet) +20 Max HP, +32 Max SP, +2 all Resists
Bloody Footfalls (Boots) +2 Accuracy, +4 Damage
Notes;
At level 18 I started him on Elemental Sundering which gives him a fairly strong AoE melee attack. I'll likely start rotating now between Charged Speed Elemental Sundering and Thundering Blades though it is tempting to drop a few points into Energy Storm for a better ranged attack and it's resistance curse. Blades will continue getting skill points now that I have him armed decently with a Light Blade and have solid melee attack options for him. Since he is very SP intensive I will continue adding Int until that's maxed out at 16 then start building his Dex for better defense and added accuracy with his blades.
Fyona: Level 18
Attributes; Str 8, Dex 4, Con 7, Will 5, Int 9, know 4
Skills; Hammers 8, Invocation 6, Leadership 3, lore 4
Talents; Holy Strickening 5, Reckoning 2, Zealous Strikes 1, Blessed Aura 3, Righteous Fervor 1, Battlefield Devotion 1, Hammer Blow 1
Gear;
Leather Overcoat (Light) 32 Armor, +20 Max HP, +3 Dodge, +6 Resistance
Infantry Mace (1-H Hammer) 2 AP, 3 Accuracy, 1 Parry, 37-48 Damage, +60 Max SP, +10 Ice Damage, +8 Lightning Damage, 3% Critical, +4% SP Drain
Spiked Shield (Shield) 6 Parry, Auto-Blocks 3% of Ranged Attacks, +100 Max SP, +6 Damage, 2% Critical, +8 all Resists, +8% SP Drain
Hardbone Wrap (Cloak) +18 Max HP, +1 Parry, +12 Armor
Flashing Ring (Ring) +1 Move Point, +2% SP Drain
Serpent-Tread Boots (Boots) +2 Accuracy, +6 Armor
Notes;
I saved a Talent point as I leveled Fyona so when she reached level 18 I was able to give her Reckoning 2. A quick initial foray into the storerooms shows that this is going to be a big boost to her contribution to party as a damage dealer and help spread the load of -AP cursing out even more. I'll likely add at least one level of Shield of Cortias next to help with overall party defense, and then set up a rotation between HS, RF and SoC, though I'll shortly be needing to add a point or two to BA or BD as the enemies are hitting much harder and I don't want to become overly dependent on Healing Potions. Hammers are likely to remain the focus for her skill points as she continues to become more involved in melee though might add some to Lore to help give the healing some boost. For Attributes I'll likely split between Con and Str mostly though another point or two into Int may be needed if she starts needing to rely on SP potions heavily to keep up with rest of party. At moment I'm debating crafting her another Leather Overcoat like the one Vincent is wearing which would help her HP and SP but not sure the loss of Dodge and Resistance makes that worthwhile. Alternatively though it would also cost her some Armor and Dodge I might craft her a Leather Skin for added MP and improved Resists.
Selen: Level 18
Attributes; Str 5, Dex 10, Con 6, Will 3, Int 9, Know 4
Skills; Blades 8, Bows 8, Lore 3, Security 2(6), Stealth 6 (20/23)
Talents; Pinning Shot 5, Punishing Blades 4, Frenzied Blows 1, Sly Look 1, Masterful Disarm 1, Precision Pick 1, Dance of Shadows 2
Gear;
Fox's Overcoat (Stealth) 25 Armor, +2 Evasion, +1 Stealth, +1 Ranged Accuracy, +6 Damage
Scything Dagger (Light Blade) 1 AP, 3 Accuracy, 3 Parry, 21-35 Damage, +1 Move Point, +10 Ice Damage, 3% Critical, +10% Critical Damage, +4 Parry, +6 Stealth
Oxenbone Bow (Bow) 2 AP, 5 Accuracy, 23-56 Damage, Range 6, +90 Max SP, +10 Ice Damage, +3 Dodge, +3 Stealth, +4% SP Drain
Stormwrought Torc (Amulet) +8 Lightning Damage, +3% SP Drain or Bloodstone Chain (Amulet) +1 Accuracy, +10 Damage
Right Hand of Soul (Bracers) +4% Critical, +6% Critical Damage, +4% SP Drain or Fist of Fanatic (Bracers) +6 Damage, +3% Critical, +6% Critical Damage
Silent Soul (Boots) +4 Stealth, +4 Security, +5% SP Drain or Ring of the Hunter (Ring) +8 Damage, +2% Critical
Notes;
Like with Kincaid I have two options for gear with first option being normal travel option set to maximize her SP Drain and maintain a good Stealth, while second option is for when I feel need to maximize her damage output.
I've started building up her DoS and will likely start rotating that with PB and FB as I go though likely need to add at least a little Quicksilver Defense at some point to help keep her alive. For skills it will continue to be a split between Blades and Bows though if I feel her Stealth is slipping I may put some points there as well. Plan to keep adding Dex for both her attacks and defense though may give a few points to Con once she has 12 Dex. Still undecided about dropping a point into her will to bring that up to 4 for extra magic defense. I'll be looking to upgrade her Armor if I can find and craft the right kind.
Over all I feel like party is coming together nicely, though battles become more difficult from here on and risk of one of them dying because I missed an enemy I should have cursed or moved a hero into wrong position increases.
Factor in that I have almost no previous experience with the game after end of EP1 and things are getting interesting.
As always feel free to comment here regarding my team and strategies.
Party stormed through Redhill crushing all opposition. At Gatehouse Battle they stood their ground against Geraux and his forces and it was one of the shortest fights there I've ever had. Against Groth they wiped out each succeeding waive with only a slight rearward shift to force enemy archers and javelineers to come at them. At the end Groth was left facing the party all alone and as soon as they closed with him the fight was over as Fyona shocked everyone by stepping in and landing a critical for over 220 HP damage that ended the fight. Facing the Baron at the end I had them take out the Archers to their right flank as they moved back into the alcoves below the library. They then proceeded to crush the enemy rushes on them and the Baron himself seemed loath to follow them into the alcoves/library section. Seeing his hesitation the group used cover and then Selen and Kincaid took turns, after Vincent and Fyona cursed him, stepping out to snipe him with Bow and Throwing Knives before dancing back into protection. Since Kincaid had the lowest XP in party at that time I let him get the final kill shot. Entire paarty ended EP1 at level 18 and I've managed to keep the XP spread very close between the 4 of them.
My next step is to clear the storerooms and then I'll be heading off into what for me at least is the relatively uncharted territories of EP2.
Party Breakdown end of EP1.
Kincaid: Level 18
Attributes; Str 5, Dex 10, Con 6, Will 4, Int 8, Know 4
Skills; Blades 10, Thrown 10; Leadership 3, Lore 2, Stealth 2(5)
Talents; Darting Steel 5, Crippling Strikes 6, Sure Parry 2, Flanking Unity 1, Lunge 1
Gear;
Leather Skin (Light) 28 Armor, +6 Damage, +2% Critical
Edged Leaf (Light Blade) 1 AP, 5 Accuracy, 2 parry, 21-39 Damage, +1 Move Point, +12 Ice Damage, +6 Dodge, +4% SP Drain
Bladesman Knives (Thrown Weapon) 1 AP, 3 Accuracy, 2 Parry, 19-31 damage, 3 Range, +1 Move Point, +8 Ice Damage, 3% Critical, +3 Dodge, +3 Stealth, +4% SP Drain
Footfall Cloak (Cloak) +4 Armor, +2 Unholy Resist, +2% SP Drain or Hellfire Weave (Cloak) +10 Fire Damage, +22 Fire Resist, +2% SP Drain
Ring of War (Ring) +10 Damage, +4% SP Drain
Soulskin Boots (Boots) +34 Max SP, +2% Critical Damage, +4% SP Drain or Fist of Fury (Bracers) +10 Damage, +4 Fire Damage
Notes;
As you can see I've listed two options for some of his gear, the first set is his general travel setup where I'm looking to maximize his SP Drain and Armor while second set is what I use for scripted fights or rarely if I decide I need to make a switch on the fly for more Damage output. I've started to work on getting his Sure Parry up to at least level 4 but as you can see I also started working on his Flanking Unity to help teams Accuracy as Fyona and Vincent are becoming much more likely to find themselves in melee combat and can use the boost even with enemies cursed. Once I reach SP4 I'll likely start splitting talent points between FU and Live by the Blade as he'll be wanting the extra MP and Armor by then. Skills will likely continue to get split between Blades and Thrown though I may drop another point or two into Leadership to extend duration of Buffs. Attributes plan is to get Dex to 12 then I'll probably split between Dex and Con.
Vincent: Level 18
Attributes; Str 4, Dex 4, Con 6, Will 4, Int 13, Know 6
Skills; Blades 6, Polearms 1, Sorcery 10, Conjuring 6, Lore 2
Talents; Flash Freeze 6, Frigid Air 1, Elemental Sundering 1, Lightning Spear 1, Thundering Blades 5, Storm Strike 1
Gear;
Leather Overcoat (Light) 32 Armor, +100 Max HP, +40 Max SP, +3% SP Drain
Keen Hilted Dagger (Light Blade) 1 Ap, 3 Accuracy, 5 Parry, 11-24 Damage, +60 Max SP, +10 Fire Damage, 2% Critical, +4 Dodge, +2% SP Drain
Wordward Cloak (Cloak) +16 Max HP, +26 Max SP, +2 Unholy Resist, +2 Lightning Resist
Korvain's Chain (Amulet) +20 Max HP, +32 Max SP, +2 all Resists
Bloody Footfalls (Boots) +2 Accuracy, +4 Damage
Notes;
At level 18 I started him on Elemental Sundering which gives him a fairly strong AoE melee attack. I'll likely start rotating now between Charged Speed Elemental Sundering and Thundering Blades though it is tempting to drop a few points into Energy Storm for a better ranged attack and it's resistance curse. Blades will continue getting skill points now that I have him armed decently with a Light Blade and have solid melee attack options for him. Since he is very SP intensive I will continue adding Int until that's maxed out at 16 then start building his Dex for better defense and added accuracy with his blades.
Fyona: Level 18
Attributes; Str 8, Dex 4, Con 7, Will 5, Int 9, know 4
Skills; Hammers 8, Invocation 6, Leadership 3, lore 4
Talents; Holy Strickening 5, Reckoning 2, Zealous Strikes 1, Blessed Aura 3, Righteous Fervor 1, Battlefield Devotion 1, Hammer Blow 1
Gear;
Leather Overcoat (Light) 32 Armor, +20 Max HP, +3 Dodge, +6 Resistance
Infantry Mace (1-H Hammer) 2 AP, 3 Accuracy, 1 Parry, 37-48 Damage, +60 Max SP, +10 Ice Damage, +8 Lightning Damage, 3% Critical, +4% SP Drain
Spiked Shield (Shield) 6 Parry, Auto-Blocks 3% of Ranged Attacks, +100 Max SP, +6 Damage, 2% Critical, +8 all Resists, +8% SP Drain
Hardbone Wrap (Cloak) +18 Max HP, +1 Parry, +12 Armor
Flashing Ring (Ring) +1 Move Point, +2% SP Drain
Serpent-Tread Boots (Boots) +2 Accuracy, +6 Armor
Notes;
I saved a Talent point as I leveled Fyona so when she reached level 18 I was able to give her Reckoning 2. A quick initial foray into the storerooms shows that this is going to be a big boost to her contribution to party as a damage dealer and help spread the load of -AP cursing out even more. I'll likely add at least one level of Shield of Cortias next to help with overall party defense, and then set up a rotation between HS, RF and SoC, though I'll shortly be needing to add a point or two to BA or BD as the enemies are hitting much harder and I don't want to become overly dependent on Healing Potions. Hammers are likely to remain the focus for her skill points as she continues to become more involved in melee though might add some to Lore to help give the healing some boost. For Attributes I'll likely split between Con and Str mostly though another point or two into Int may be needed if she starts needing to rely on SP potions heavily to keep up with rest of party. At moment I'm debating crafting her another Leather Overcoat like the one Vincent is wearing which would help her HP and SP but not sure the loss of Dodge and Resistance makes that worthwhile. Alternatively though it would also cost her some Armor and Dodge I might craft her a Leather Skin for added MP and improved Resists.
Selen: Level 18
Attributes; Str 5, Dex 10, Con 6, Will 3, Int 9, Know 4
Skills; Blades 8, Bows 8, Lore 3, Security 2(6), Stealth 6 (20/23)
Talents; Pinning Shot 5, Punishing Blades 4, Frenzied Blows 1, Sly Look 1, Masterful Disarm 1, Precision Pick 1, Dance of Shadows 2
Gear;
Fox's Overcoat (Stealth) 25 Armor, +2 Evasion, +1 Stealth, +1 Ranged Accuracy, +6 Damage
Scything Dagger (Light Blade) 1 AP, 3 Accuracy, 3 Parry, 21-35 Damage, +1 Move Point, +10 Ice Damage, 3% Critical, +10% Critical Damage, +4 Parry, +6 Stealth
Oxenbone Bow (Bow) 2 AP, 5 Accuracy, 23-56 Damage, Range 6, +90 Max SP, +10 Ice Damage, +3 Dodge, +3 Stealth, +4% SP Drain
Stormwrought Torc (Amulet) +8 Lightning Damage, +3% SP Drain or Bloodstone Chain (Amulet) +1 Accuracy, +10 Damage
Right Hand of Soul (Bracers) +4% Critical, +6% Critical Damage, +4% SP Drain or Fist of Fanatic (Bracers) +6 Damage, +3% Critical, +6% Critical Damage
Silent Soul (Boots) +4 Stealth, +4 Security, +5% SP Drain or Ring of the Hunter (Ring) +8 Damage, +2% Critical
Notes;
Like with Kincaid I have two options for gear with first option being normal travel option set to maximize her SP Drain and maintain a good Stealth, while second option is for when I feel need to maximize her damage output.
I've started building up her DoS and will likely start rotating that with PB and FB as I go though likely need to add at least a little Quicksilver Defense at some point to help keep her alive. For skills it will continue to be a split between Blades and Bows though if I feel her Stealth is slipping I may put some points there as well. Plan to keep adding Dex for both her attacks and defense though may give a few points to Con once she has 12 Dex. Still undecided about dropping a point into her will to bring that up to 4 for extra magic defense. I'll be looking to upgrade her Armor if I can find and craft the right kind.
Over all I feel like party is coming together nicely, though battles become more difficult from here on and risk of one of them dying because I missed an enemy I should have cursed or moved a hero into wrong position increases.
Factor in that I have almost no previous experience with the game after end of EP1 and things are getting interesting.
As always feel free to comment here regarding my team and strategies.