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Post by amongstshadows on Oct 30, 2017 16:43:58 GMT -5
update: I chose the retreat option, and got this message: Cadar are using too much spice confirmed lol
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Post by amongstshadows on Oct 30, 2017 16:12:53 GMT -5
So I am a Trooper (Rank 2) with the Cadar Faction, and on a mission for Cadar to go to a Cadar world to help Cadar. (That's a lot of Cadar lol) So when attempting to land on the world where my objective is (I'm picking up a package and bringing it back to a Cadar prince, I am stopped by a Cadar MO, and I don't have an option to acknowledge him.
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Post by amongstshadows on Oct 30, 2017 15:58:33 GMT -5
Narcissistic = 20% chance of being distracted in battle because of seeing his/her own reflection should rename this one to "Cat Mentality" lol
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Post by amongstshadows on Oct 30, 2017 15:44:48 GMT -5
I like spies getting bonus accuracy, and sticking with attack talents. Maybe exo-scouts can get a buff that improves accuracy and critical. Weak Spot is a possible name Upcoming combat gear release will also give a lot more options. maybe exo-scout can have a trait like explorers. the one that allows 2 gear instead of 1 Just realized that wouldn't work because exo-scout isn't a starting job
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Pardons
Oct 29, 2017 19:24:04 GMT -5
via mobile
Post by amongstshadows on Oct 29, 2017 19:24:04 GMT -5
resistor - being able to pardon yourself at a discount is very powerful for merchant builds. Especially if you think about how STF is a cake walk in comparison to STRPG. -rep is from selling during a trade ban, and there is a cap on -rep if only trading (I believe -30). I just feel that grouping a discount pardon talent with an existing talent is too powerful. If it is separate then you half to ask yourself, "Do I want to be friends with everyone, or become strong friends with a few factions." But even then, you could simply pick up the second talent, and do both.
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Pardons
Oct 29, 2017 19:04:37 GMT -5
via mobile
Post by amongstshadows on Oct 29, 2017 19:04:37 GMT -5
Acquiring Pardons is such a rare event that if there were Talents for reducing their price, the player would likely immediately retrain their Diplomat/Merchant after purchasing it. Maybe instead of adding new Talents for reducing Pardon prices, some old Talents should be made to cover Pardons? For example, maybe Diplomat's Silver Tongue could be used to reduce price of Pardon or rank, instead of just rank. That might make diplomats too powerful for peaceful builds
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Post by amongstshadows on Oct 29, 2017 14:18:43 GMT -5
Or maybe negotiation should help with Black Markets as well. Negotiation could increase rewards, while stealth and intimidation are skill saves vs negative results? fallenExploration has several skills used as skill saves. Don't see why black markets should only have 2
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Post by amongstshadows on Oct 29, 2017 14:11:13 GMT -5
I understand stealth, but i don't think intimidation should be used. Remember that pirates have intimidation, and they also have a talent that helps with black markets
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Post by amongstshadows on Oct 28, 2017 7:28:23 GMT -5
Whenever I try to start a new game, the whole program crashes. I have deleted all the files and re-downloaded 3 times with the problem occurring. I have only tried loading a Default map so I will attempt to start a game with a generated map to see if maybe the Default Map is the problem.
Manufacturer: ASUSTek Computer Inc
Model: Q524UQK
Processer: Intel(R)Core(TM)i7-7500U CPU@2.70GHz 2.90GHz
RAM: 12.0GB(11.9GB usable)
System Type: 64-bit Operating System, x64-based processer
Edition: Windows 10 Home
Version: 1607
OS Build: 14393.1770
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Post by amongstshadows on Oct 28, 2017 4:06:31 GMT -5
Which holiday? fallen will never tell muhahhahahahaha lmao
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Post by amongstshadows on Oct 27, 2017 19:50:10 GMT -5
No crew combat? So why invest so much in strength and quickness? for the attribute checks
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Post by amongstshadows on Oct 27, 2017 16:55:37 GMT -5
I try to keep my attributes even when playing as captains that remain on the ship. My pirate Captain goes with:
Strength: 24 Quickness: 20 Fortitude: 24 Charisma: 20 Wisdom: 24 Resilience: 24
This is with Attributes set as priority A when making a template of course
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What do you guys set your attributes to when making a Bounty Hunter? I'm looking for suggestions
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Post by amongstshadows on Oct 26, 2017 18:21:51 GMT -5
Skills can be increased through jobs, so they have some avenue to be improved, but Attributes are fixed for the game. Also many skill tests, tests pools of the ship, so it doesn't give me that big of an advantage if my cap has +4 something. Whereas it's his attributes alone that get tested. +1 yah, me too. With a merchant captain I typically go with: 14 Strength 24 Quickness 25 Fortitude 23 Charisma (+2 through Charmer) 25 Wisdom 25 Resilience has been working well for me for Captain Tests on any difficulty level on the game. Why is your quickness so much higher than your strength? Is your captain fighting in combat? Or does quickness do something I don't know about? lol
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Post by amongstshadows on Oct 26, 2017 16:43:11 GMT -5
With pirates switching evasion out for gunnery, perhaps having a +2 evasion isn't necessary for the default pirate template. I vote for +2 commandoh this is about traits lol. Everything above was a joke; I am not that slow lmao. I agree with Sinocelt - exchange critical for cripple. pirates only board a ship that is dead in the water anyways lol, or in this case: dead in space
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Post by amongstshadows on Oct 21, 2017 22:36:57 GMT -5
"Trade is what binds us together." // "Trade is what binds the galaxy together." I don't particularly like this because it doesn't express a uniquely Moklumnue perspective. It feels like De Valtos or Javat could say the same thing. De Valtos and Javat are the posers. Moklumnue have always been superior. And with that I have officially become apart of Moklumnue lol
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