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Post by crimsonshadow on Sept 24, 2014 9:00:26 GMT -5
+1
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Post by crimsonshadow on Sept 23, 2014 9:26:35 GMT -5
Doh...must be it... Just moved up in difficulty level. OK... Can plan for it now I guess. Thanks!
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Post by crimsonshadow on Sept 23, 2014 8:37:22 GMT -5
All of the sudden my buffs are disappearing after every battle... Is this a change that I missed... I am almost certain that they used to carry through to the next battle if there are turns left.
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Post by crimsonshadow on Sept 14, 2014 21:34:31 GMT -5
Wonderful news on Episode 3! I definitely promote the TB to others. I am not a sand box RPG fan, so am not lined up for ST2, but I will be there with bells on for any turn based, strategy RPG projects the TB it out in the future. HoS is one of the best games I have ever played... And there have been quite a few... Long live the TB!
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Post by crimsonshadow on Sept 12, 2014 9:42:35 GMT -5
/Engages Episode 3 Rain Dance/
As a certified HoS addict... I am jonesing for the new content. No shot at the TB as I know they have a lot going, but I love me some HoS, and can't wait for the new episode!
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Post by crimsonshadow on Sept 4, 2014 20:21:48 GMT -5
Oh yeah... This idea has my mind definitely thinking... Would be cool.... Great idea!
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Episode 3
Sept 1, 2014 12:16:24 GMT -5
via mobile
Post by crimsonshadow on Sept 1, 2014 12:16:24 GMT -5
Just completed the available content... Already drooling for release if episode 3. Can't wait to see Fyona in the City of the Dead. Love this game!
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Post by crimsonshadow on Aug 29, 2014 19:25:14 GMT -5
I got stuck exactly like this with my first run through. Combination of triggering too much and poor group design before I figured out the power of buffs and debuffs, and how to properly use and take advantage of them in this game. Also, i SD run out of potions and money. Honestly, I had to restart, but glad I did because my group now is so much more fun and effective. I understand the gravity of having to do that and not wanting to though. Maybe if there were a way to redistribute Skill points and/or buy gold?
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Post by crimsonshadow on Aug 17, 2014 10:47:43 GMT -5
Ditto... Great add!
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Post by crimsonshadow on Aug 15, 2014 14:55:56 GMT -5
There are items that give +1 AP??? Boy have I been missing out... Where might I find these little gems?
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Post by crimsonshadow on Aug 15, 2014 14:53:32 GMT -5
Woot! Excellent Smothers....Excellent! Can't wait to try this out!
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Post by crimsonshadow on Aug 15, 2014 5:25:17 GMT -5
Good point Bros. Trees... It really does depend on the build. My Ki, Ky,Fy,Sr build is like a whirlwind of blade and arrow... Lovin' it so far!
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Post by crimsonshadow on Aug 14, 2014 23:12:00 GMT -5
It's probably ill advised to go against the game creators... But what the heck... I say long live the 1AP Dex based blades!!!
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Post by crimsonshadow on Aug 7, 2014 9:51:28 GMT -5
Wow... Glad to see this has gotten so much attention... I am moving seeing all the creativity!
Here are my thoughts on an outline of a monk type class:
Robes Only Staves and Fist Enhancing Weapons Only
Basic Punch/Kick Basic Staff Strike Aimed Strike - would greatly increase damage at the cost of accuracy Defensive Strike - Empowered attack that buffs melee defense Ki Strike - Empowered Attack that attacks groups with increased levels... Range like Pinning Shot, but first enemy has to be in melee range Blur - Buff for high Melee Defense and Elemental Resist..self only Concentrate - Buff for Increased Accuracy, only lasts current turn, self only Mind Warp - Curse at Range 3 for -AP/Parry/Dodge Quicken - Buff for Ranged Defense and added MP Iron Will - 6AP Buff... Causes all attacks to miss for one turn...cannot move next turn
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Post by crimsonshadow on Aug 6, 2014 14:54:06 GMT -5
Was just dreaming up a Monk class too... Maybe we'll post it for fun too. Would love to hear others ideas on characters and skills here. It is just for fun and shows the community's creativity... And who knows maybe the TB's will use an idea or two in future versions or games.
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