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Post by crimsonshadow on Aug 6, 2014 10:05:38 GMT -5
OK... Completely unsolicited, and I know the TB don't plan to add a third set of options for the characters, but I dreamed up this rogue class and had to share for feedback for the fun of it:
BARD
Would use any non-heavy armor and light blades + thrown weapons
Skills: -Basic Slash Attack -Basic Thrown Attack -Lock Pick Skill -Disarm Skill -Buff Slash Attack - lasts for 2 turns and also buffs adjacent characters with increasing numbers with level... Exact buffs per level tbd -Buff Throw Attack - only lasts for current turn,but buff stacks with each hit... So if you get +1 damage, and you have already hit twice, then the third hit would be at +3 damage ... Exact buffs per level tbd -Coordinated Strike - Allows Dual Strike with light blade and thrown weapon at 1 range at same time ... Exact buffs per level tbd -Health Song - All characters heal HP at the beginning of every combat round.. Exact amounts TBD -Overdrive Overture - Inspirational Bard song that affects all allies within certain range of bard. Only lasts for the current turn and costs 4-5AP. Has the following effects: Lvl 1: Range 2; +1 Dodge,Parry,Accuracy;+2 Damage Lvl 2: Dodge & Parry go to +2 and Damage to +4 Lvl 3: Range 3; Accuracy to +2; +1 MP Lvl 4: Dodge & Parry go to +3 and Damage to +6 Lvl 5: Range 4; Accuracy to +3; +1 AP Lvl 6: Dodge & Parry go to +4 and Damage to +10 Lvl 7: Range 6; Accuracy to +4; +2MP Lvl 8: Damage to +16 Lvl 9: Range 8; Dodge & Parry to +5 Lvl 10; Accuracy to +5; +2 AP -Soothing Sonata - Bard Song with duration based on attributes and affects all opponents within certain range of bard. Reduces Accuracy/Damage/AP with amounts/cost TBD -Fleet Foot - Self Buff that adds Dodge, Parry, and MP... Amounts TBD
Thoughts/Comments?
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Post by crimsonshadow on Aug 6, 2014 8:30:58 GMT -5
I second this! It only make sense in a strategy game that you would plan your order strategically to account for strengths and weaknesses and overall tactical plans. Maybe the issue is the coding is too hard/impossible within the given developers package?
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Post by crimsonshadow on Jul 25, 2014 7:30:45 GMT -5
Just found out company will be switching to Windows phone soon.... Ugggg... Any chance HoS is/will be available on that platform/store?
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Post by crimsonshadow on Jul 18, 2014 11:59:31 GMT -5
Virtualrock,
I was against the buffs/debuffs too at first, but they really are critical to the game. Also, unless it is a really long battle and/or u aren't leveling your skills, AP shouldn't be an issue with buffs since you can cast them out of battle and the turns don't tick off till you engage in battle... Will last across multiple battles too! This is a great little nugget I did not notice about the game at first that has completely changed my thoughts and approach.
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Post by crimsonshadow on Jul 17, 2014 23:44:52 GMT -5
Ooooo...Fallen, I can't wait for the PS update with my current preferred group... Should be sweet... Thanks for always listening to your community. <waiting like a kid for Christmas>
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