|
Post by resistor on Nov 25, 2019 0:38:26 GMT -5
I think he meant in the mobile UI the button to show risk/reward factors? That is a button for that right? I haven't played STF on mobile since alpha, but I'm pretty sure I once saw a screenshot with that button.
|
|
|
Post by resistor on Nov 22, 2019 13:07:37 GMT -5
Can you explain to me if a nav and pilot assist are necessary? For the Nav assist, I only see the benefit of the lower fuel to jump. More Nav skill can help with accuracy and range change at 4-5 range. Whether or not that is worth a small slot to increase it is up to you.
|
|
|
Post by resistor on Nov 21, 2019 14:37:23 GMT -5
Kind of an odd choice to name the explorer-recruiting trait Legacy Seeker when there is also an explorer talent of the same name.
|
|
|
Post by resistor on Nov 21, 2019 3:48:20 GMT -5
When starting on a large ship like a Dragoon Cruiser it would be great if the 4th officer was a Gundeck Boss instead of a Gunner or Pilot or whatever.
|
|
|
Post by resistor on Nov 20, 2019 13:26:25 GMT -5
Low rep doesn't prevent you from gaining contacts from a faction.
However, it can make gaining contacts from them more difficult if it restricts you from activities that you use talents to gain contacts with. For example, if your rep is too low to trade with them then there is no way to use the Merchant's Market Confidant talent.
|
|
|
Post by resistor on Nov 18, 2019 15:29:58 GMT -5
|
|
|
Post by resistor on Nov 18, 2019 15:04:12 GMT -5
C-tak 4 actually has 22% craft dodge bonus, not 15%. Although, that does seem very high for a single small component.
|
|
|
Post by resistor on Nov 17, 2019 15:27:29 GMT -5
Can we get a series of barracks with a Medical Rating bonus? If you want to faction-lock it, De Valtos would probably be the most fitting option Medical Barracks 2-5 +3 Medical Rating, +2% Shielding, +1 Jump Cost Medical Barracks 6+ +4 Medical Rating, +2% Shielding, +1 Jump Cost Being inspired by this suggestion on another thread... I have a quick suggestion for a new small craft related component. Perhaps an engine component that could be specifically designed for carriers. Or maybe an engine that is designed for defense against carriers and small craft. Let me know what you think. ...I suggest adding a bridge type that increases chance to hit craft, possibly locked to Steel Song or Cadar
|
|
|
Post by resistor on Nov 13, 2019 15:29:48 GMT -5
There is a way to see it anywhere. I think it is a tab in the cargo screen?
|
|
|
Post by resistor on Nov 7, 2019 21:59:27 GMT -5
Win10, Steam, Current version
|
|
|
Post by resistor on Nov 5, 2019 2:00:34 GMT -5
Looks like you forgot to update the Cadar-exclusive Battle Prow 4 and 5. They don't have boarding bonus and Battle Prow 3 now has one more point of Elec than Battle Prow 4.
I'm really glad to see that component improved.
|
|
|
Post by resistor on Oct 31, 2019 23:18:11 GMT -5
Insomniac: -2 Wisdom, -2 Quickness, -2 Resilience This is a bad trait that might be fixed by Chaesin trait conditioning
Opportunist: An opportunist businessperson, captain gains a cut of this character's side gigs, if officer grants a (Wisdom+2)% chance for the player to gain X credits whenever this character is paid; +2 Wisdom Inspired by the arrangement in Subjective Vengeance between the bounty hunter officer and the captain (I don't remember their names). The credit earning ability of the trait should only be active if officer so that the player can't keep a crew full of Opportunists granting credits for doing nothing. Trait should not be mutatable for captain.
|
|
|
Post by resistor on Oct 31, 2019 21:42:51 GMT -5
Sounds like a bug. There is a Klepto trait but I'm 90% it only affects that character's attributes and doesn't cause them to actually steal your cargo.
|
|
|
Post by resistor on Oct 30, 2019 14:50:55 GMT -5
Rank 1 Merchant
Fuel Bargain -- When purchasing water-fuel, discounts by (10+Negotiate)%
|
|
|
Post by resistor on Oct 29, 2019 14:39:53 GMT -5
Compared to Reinforced Structures (medium armor comp), Battle Prow (large armor comp) has more more armor, but it is very little after diminishing returns kick in. Reinforced Structures also has high void resist, while Battle Prow doesn't have any special resistances. Battle Prow does have a unique advantage in that it provides some electronics dice, but I feel like it is not worth the mass cost when Reinforced Structures is an option.
I suggest Battle Prow give as much Pilot dice as it does Electronics. While it obviously would provide some benefit to any kind of build using the Battle Prow, more components that provide Pilot dice would expand options for the rare Pilot-focused build.
Also, I've suggested this before, but I'd like Battle Prow to give a small bonus to boarding. Not only as a nod to STRPG (Battle Prow upgrade gave a boarding bonus in that game), but also as a way for Battle Prow to have a special feature to make it good for a particular role, like how Reinforced Structures gets a lot of void resist.
|
|