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Post by resistor on Mar 18, 2020 12:29:22 GMT -5
I think tertiary Command or Tactics would make more sense thematically than Stealth.
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Post by resistor on Mar 4, 2020 12:43:27 GMT -5
The screenshot says Crass Straightblade uses Strength. Bug?
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Post by resistor on Feb 28, 2020 1:16:52 GMT -5
Lightning Burst Soldier Talent Rank 11 Usable from Positions 3 & 4 Attack with +35% Dmg, -20% critical, -20% piercing
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Post by resistor on Feb 26, 2020 15:39:43 GMT -5
Scavenger talent for getting some water-fuel when salvaging an enemy ship you destroyed in battle
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Post by resistor on Dec 24, 2019 3:09:33 GMT -5
Actually, nevermind, I probably won't be available to play Halo those days. Sorry if that disappointed someone.
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Post by resistor on Dec 23, 2019 3:54:08 GMT -5
Anyone want to play Halo: Reach on PC with me tomorrow (Tuesday) between 7:45-11 PM Eastern Standard Time (GMT -5)? I'm probably also available 2-11 PM for Wednesday.
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Post by resistor on Dec 17, 2019 14:26:46 GMT -5
Sniper 11 Fading Shot Crew Combat In crew combat, attack with +5% Armor Piercing. If you hit, Engages Stealth Mode, (+10% + Stealth) Critical. Costs 1x initiative. Usable from position 4 only. Notes: Useful if you don't want to rely on the rank 15 on-init talent, or only have 8 initiative in a turn and want to have stealth set up for the following turn while still getting an attack off. It doesn't buff beyond stealth, and requires exactly position 4 and has only a tiny armor piercing bonus. But the 1x initiative opens up other strategies as long as you can keep your sniper in this spot. I like the idea of being able to use an attack to get to stealth mode for snipers, but I think I should point out Fading Shot is already the name of a Pistoleer talent.
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Post by resistor on Dec 16, 2019 23:17:01 GMT -5
Do you still use discord? If so, the link does not seem to work. Try this one: discord.gg/P75ZABb
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Post by resistor on Dec 6, 2019 13:58:03 GMT -5
I love the idea of a Xeno Prize Ship Talent of some type. Cory is a xeno cultist confirmed
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Post by resistor on Nov 30, 2019 13:38:40 GMT -5
I would love to be wrong. At max p-rep, without any faction bonus, the highest level for a recruited contact is 6, right?... It is 8
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Post by resistor on Nov 29, 2019 12:43:10 GMT -5
Being a 6k mass ship, the engine and bridge will take up 2 large slots. Other 2 are free, or 1 is free if you want to keep a large cargo component. Is it possible to have no large slots dedicated to cargo modules when you have a medium slot cargo module? In my opinion the locked components shoul be taken out of the equation. Just list the type of Bride, Engine and Warp and the number of other slots that are available. Yes, if you have a medium or small cargo component it allows you to replace the large cargo bay.
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Post by resistor on Nov 28, 2019 15:00:14 GMT -5
Being a 6k mass ship, the engine and bridge will take up 2 large slots. Other 2 are free, or 1 is free if you want to keep a large cargo component. The mass of the ship doesnt help with knowing when a 'scout bridge' is being used... just bought a ship yesterday and was plesantly surprised to find a scout bridge on it! I'm pretty sure there aren't any scout bridges on ships of 5k mass and above
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Post by resistor on Nov 28, 2019 14:57:25 GMT -5
Yes but how many of that large slots are free to use and how many are locked to be engine, warp, bridge and cargo? The numbers alone without that information are somewhat uninformative and misleading. Being a 6k mass ship, the engine and bridge will take up 2 large slots. Other 2 are free, or 1 is free if you want to keep a large cargo component.
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Post by resistor on Nov 27, 2019 13:51:19 GMT -5
It seems odd that one starting quadrant should be more dangerous than another starting quadrant. At the start, AFAIK, there should be no rumors like pirates or xenos which would affect the danger level of the quadrant. So all starting quadrants should be equally safe. Can you give an example of a dangerous starting quadrant, and also check in the rumors tab to see if it has any rumors? Quadrants have different danger ratings. It shows a quadrant's danger at the top of the screen when traveling through a quadrant or when selecting a quadrant in the galactic map.
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Post by resistor on Nov 26, 2019 3:15:44 GMT -5
Probably contact Influence is too low. You can see what levels of weapons are available if you click/tap on the weapons service before clicking/tapping the buy/sell options.
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