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Post by resistor on Nov 6, 2017 14:22:25 GMT -5
"No Mr. Templar. These aren't Xeno artifacts, these are just... uh, these are perfectly normal crop harvesters. Want to by some?" I found this on a Xeno ship in a quadrant with Artifact Find rumor. Also, I've seen a Xeno ship with power generators in a quadrant with Merchant Fleet rumor.
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Post by resistor on Nov 5, 2017 23:31:59 GMT -5
I got a question. If I have a large number of crew, would that reduce the odds of any particular crewman dying in ship combat because incoming damage is being distributed across more people? Or does damage to crew scale with the target's number of crew, causing damage to be potentially more lethal?
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Post by resistor on Nov 5, 2017 17:09:31 GMT -5
Well, that makes the Spice that much more interesting. Does that mean that the Spice crystal is a living organism? It would make more sense, as an organic substance would be much better than a mineral at the Spice's main function: makin' it rain with the good times. Im betting the Void Reactors are most likely Warp technology (the contaction of space-time in front of the starship and expanding behind it, creating a subspace "wave" that allows to travel "faster" than light, while not actually travelling faster than light because that's not possible). One thing i forgot to ask is if wether or not magic actually exists within the Star Traders Universe. Whike playing STRPG, i did notice in the Doctor screen that he/she performs magic healing sessions of some sort, and plants seem to be used in rituals. I don't know wether this is real (within this universe) or just a superstition held by its inhabitants. Yes, spice is a living organism Magic doesn't exist in ST. There are two secretive orders of doctors, the Chaesin, and the Gestalt Technologists. The Chaesin know secret techniques to heal people with special plants. Their services are affordable to the middle-class of faction citizens. Gestalt Technologists know how to clone body parts and create robotic limb replacements. Their services are more expensive than the prices of Chaesin Doctors, and are only affordable by wealthy people.
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Post by resistor on Nov 5, 2017 16:55:18 GMT -5
The Alfaan were an alien civilization that existed long before humans. They were sworn enemies of the Xarth, the civilization that created the Narvidians.
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Post by resistor on Nov 5, 2017 16:16:40 GMT -5
It would be a good thing for the ai to fight eachother but they don't so i'm going to point out the elephant in the room. Why aren't they fighting eachother like every other organism ? The Xenoforms were created by the Alfaan, and designed to specialize in different tasks. Some species were specialized for mining, some for combat, etc. There was an ancient time when different Xeno species were interdependent on each other. For whatever reason, the Xenoforms eventually lost their ability to function with other Xeno species cohesively, but they still recognize each other as "friendly".
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Post by resistor on Nov 5, 2017 14:58:26 GMT -5
...- I really wish to know how the FTL communications actually work. I turned to other sci fi games (thought about Stellaris for a second) to try to explain it, and i figured it could either be Hyperspace or wormhole technology. Warp, maybe. -The Spice, i know already that it has no point of origin, but i personally dont see the sense in even thinking it has a point of origin. It's a mineral, right? So it just naturally appears on world whose conditions can create it, like any other mineral. I don't know how FTL communication is supposed to work in ST. The spice is not simply a mineral. It spreads by spores like a fungus. The always seemed to me to be more like insects than plants/fungi, but your interpretation is interesting. Great Houses have a caste system, categorizing individuals and families into different roles such as laborers, merchants, military, and nobility. It is possible for commoners to elevate their family name into a higher tier in the caste, even into nobility, but it usually takes a multi-generational effort. The Syndicates have a much more unusual political system. They have cohorts instead of a hereditary caste system. Cohorts are usually specialized in one kind of activity. For example, a syndicate citizen who wanted to join the military would have to join a military cohort. Some of the most powerful kinds of cohorts include political groups and wealthy companies of merchants. Joining a different cohort in a Syndicate is much easier than reaching a new social class in a Clan. More powerful cohorts may adopt new members based on their individual merits, and may also require "adoption fees" for such an individual to join. Academic cohorts would only adopt new members that are very intelligent, while a cohorts of laborers, which effectively act as labor unions, would take practically anyone. Void Reactors do indeed allow for FTL travel. I'm not really sure how the Star Traders' Union works either.
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Post by resistor on Nov 5, 2017 2:29:04 GMT -5
Missions that have hidden steps, such as Mysterious Abduction, do not say how much they pay in the missions screen. The only way to know how much they pay is to do them and finish them.
Android 7.0 Shield K1
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Post by resistor on Nov 4, 2017 20:10:20 GMT -5
Narvidians are very intelligent and have enigmatic motivations. Humans generally believe the Narvidians were created by mankind to assist in the construction of the hive ships for the Exodus, but they are actually far, far more ancient. Before Shalun challenged the Planetary Guild, the Narvidians controlled humanity by manipulation of the Guild leadership. After the Guild War and before the Exodus was launched, the Narvidians may have fallen into a civil war. Hm. So the narvidans where created and then they turned on humanity on a moments notice but where older then they seemed. Hm. Looks similar to what the forerunners did but the narvs haven't taken out humanity yet so that's a plus. And one more question it's a hypothetical one. IF and only IF humanity in their new home would stay alive and get stronger could they battle either the Xeno or the Narvidians on equal footing and possibly win a war or two ? Narvidians primarily dwell in space, and do not seem to settle in planets. A war with the Narvs would necessarily be a defensive war for the humans, since Narvidians do not seem to settle planets, or have any large settlements or bases the humans could attack. In other words, a war with the Narvs would essentially be an effort by the humans to repel a Narvidian invasion of their quadrant. As for wars against Xenos, you can see those for yourself in ST4X. Different Xeno species do not intentionally help each or share information with each other, but they do not attack each other either.
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Post by resistor on Nov 4, 2017 19:23:02 GMT -5
Well there is a rapid hp gain so that's something But the flood is basically what i copied from the wiki (the important bits atleast the rest is a LOT of lore). And about what resistor said about the narvidians aren't they well inteligent ? But then again they are "robots". So a better question would be who or what created them ? The xeno aren't that big of a mistery but the narvs are. Narvidians are very intelligent and have enigmatic motivations. Humans generally believe the Narvidians were created by mankind to assist in the construction of the hive ships for the Exodus, but they are actually far, far more ancient. Before Shalun challenged the Planetary Guild, the Narvidians controlled humanity by manipulation of the Guild leadership. After the Guild War and before the Exodus was launched, the Narvidians may have fallen into a civil war.
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Post by resistor on Nov 4, 2017 18:37:31 GMT -5
Flood and Xenos have a lot of differences.
1) While flood can be extremely intelligent when controlled by a large gravemind, Xenos are always dumb as rocks. Xenos are feral bioweapons who are simply following genetic programming.
2) Xenos do not reproduce by infecting other life forms with parasites. There are male and female Xenos, and, if I recall details of Templar Assault correctly, they lay eggs.
3) Flood are not similar to Narvs either. Narvidians are not biological life forms, but are basically evil robots.
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Post by resistor on Nov 4, 2017 15:50:42 GMT -5
...I found an urban zone called "Schnitzelburg", which was amusing, but probably does not fit the setting... I do somewhat regret posting this, as it was hilarious to find a random Rychart refinery colony called Schnitzelburg. In other news, I just found a world called "New Louisiana". New Louisiana is still in the game v1.3.55
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Post by resistor on Nov 3, 2017 23:13:12 GMT -5
High Princes and Lords, both of which provide Prince missions, aren't listed here yet either.
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Post by resistor on Nov 3, 2017 22:59:21 GMT -5
You forgot Warrant Officers and regular Smugglers
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Post by resistor on Nov 3, 2017 19:31:01 GMT -5
Rumor about a particular system do not say what quadrant they are in, and will just say "Sector 1" instead. Rumors about a particular landing zone in a system are working fine, though. Android 7.0 Shield K1
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Post by resistor on Nov 3, 2017 16:49:15 GMT -5
If you are saying what I think you are saying — that the Edict is required here because it is proof of (Steel Song) faction loyalty — then I still don't think this requirement makes sense. If I have enough rep with the Warden for her to trust me, and I buy Edicts from her, how does that prove I am more trustworthy for the mission? If she already knows I am competent and loyal enough to deserve a level 3 Edict, then she wouldn't need to see my Edict as proof of competence or loyalty. Sorry it doesn't make sense to you. You are working within the larger Faction. You are working for the Faug Daen. You need to prove Faction loyalty, you need to be a powerful Steel Song operative. Yes, its illegal because its hidden from sight and some parts of Steel Song Clan would jump all over it, but other powerful parts of Steel Song are approving the operations, clearly. The left hand knows not what the right hand does. Can you prove that by having the rep and the money and not buying the Edict? Sorry, no, that doesn't meet the requirement. Also, its a nice way for you to prove the skin you have in the game -- money and rep spent. You have something to lose. Rank and Edict will be common requirements for missions and stories. Okay, that clears things up. Thanks!
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