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Post by MintDragon on Feb 28, 2019 23:39:20 GMT -5
from discord:
KcubToday at 9:33 PM Say I accidentally deleted stf from my phone, and apparently the app data as well, is there any way to redeem the Game Center achievements tied to the unlocks? Everything is locked again, but game center still shows all my achievements.
MintDragonToday at 9:36 PM game center is the holder of acheivements and unlocks @kcub . Pretty sure it will still be there when you re-download/install. Also, if you have an iPhone and iPad, they would also have the same ach/unlocks
KcubToday at 9:37 PM in unlocks it says 'no data available' yet i have the expert contractor achievement in the achievement section
Is this the normal behavior, or is it a bug?
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Post by MintDragon on Feb 18, 2019 21:50:44 GMT -5
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Post by MintDragon on Feb 12, 2019 21:17:38 GMT -5
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Post by MintDragon on Feb 1, 2019 3:12:13 GMT -5
MintDragonToday at 1:11 AM Slide87 and @sparda if you guys get ideas, def add to the forum post... I really like the idea of having a reverse mission situation countering the arbiter... maybe a Hunna (Secret Prince - the evil guy) offers series of missions unveiling the network of Hunna and tries to destroy the Arbiter and Senate... MintDragonToday at 1:13 AM it might spark something with Andrews story thoughts resistorToday at 1:14 AM Craig Rittenhouse "maybe an evil contact would be the counter to the arbiter" from my point of view the Arbiter is evil :wink: MintDragonToday at 1:15 AM would even be an awesome last era to the game.... hunna prince vs arbiter the showdown pick a sideSpardaToday at 1:15 AM I mean Estelle is scetchy already. MintDragonToday at 1:16 AM and your rep with the Hunna, Arbiter, Templar is the path that leads you up to this decision point...
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Post by MintDragon on Feb 1, 2019 3:06:48 GMT -5
MintDragonToday at 12:59 AM haven't completely thought it out, but would like a powerful contact to allow me to open a death contract on a contact (of my choice) for a price... maybe only during a certain era or whatnot... but ??
Slide87Today at 1:00 AM Cool idea...a sort of Mandatory mission
MintDragonToday at 1:00 AM would be an era specific grand story arc and the choice of contact I choose to kill/have killed would have certain rewards or bonuses upon completion and harsh results upon failure
Slide87Today at 1:01 AM Late game Mission...great reward,great risk
MintDragonToday at 1:01 AM yep' still pondering/thinking and will def put on forum when I get my thoughts together
Slide87Today at 1:02 AM Well,like in Coalition Era we get Mission to settle a contact in a Planet....It could Be cool the reverse thing
MintDragonToday at 1:02 AM ah, good idea reverse it
Slide87Today at 1:03 AM Yes, story related, and btw an assassination mission
MintDragonToday at 1:03 AM maybe an evil contact would be the counter to the arbiter choose a side
Slide87Today at 1:03 AM Yeah,good spot
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Post by MintDragon on Jan 30, 2019 19:21:56 GMT -5
From iTunes Reviews:
RDaneel01ivaw , 01/30/2019 Awesome game Wow, this game is stunning, probably one of the best I’ve seen for iPad. Cannot wait to spend a lot of time in it! One request... please optimize it for new iPad Pro?
Assuming this is a black bar thingie?
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Post by MintDragon on Jan 30, 2019 18:25:30 GMT -5
Some observations for UI on iPhone XR. Cc For boards. 1 & 2. Observation: Game is locked to one position and does not rotate with the phone. Result: The iPhone bar for swipe up or swipe down features are inverted. See pic links via discord. Result: the grey bar to access features in IPhone covers fails to rotate and is inline for all the Crew Command buttons. You can click 5 times on talents it might switch to that pane. When capturing the pictures with the orientation locked on the game all screenshots appear as upside down.
confirm same for iPhone X. Must be a recent thing, don't recall the screen being inverted in previous versions? I guess I didn't realize auto-rotate didn't work, as I normally play counter-clockwise 90 degrees.
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Post by MintDragon on Jan 30, 2019 18:22:38 GMT -5
Some of the info in dry dock is cut off, the one pictured and the queue I believe. Some floating faction screens are cut off due to lots of conflicts. This was in the previous version, not sure if it was fixed or not. the screens should scroll up/down, no?
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Post by MintDragon on Jan 20, 2019 12:58:04 GMT -5
From discord:
ZeroAffexToday at 10:47 AM Just going to throw it out there but I'd like to suggest that contacts that don't offer missions be placed on a separate tab (auto-filtered). I looked into the filter settings for contacts and wasn't able to find anything that could sort contacts that can only increase rep via intel vs. contacts that give missions that can increase rep. I understand that if we look closely to each of their contact profiles we can see ones without missions but for newbies, it's easy to miss. I went and visited 3 contacts in a row, all of which did not offer missions and were quite far away apart. Luckily I was able to get some help here on discord to figure out what was going on as I was quite complexed but still I do think that it would be best to be able to filter out special contacts like that somehow, either automatically placing them on a different tab or with a filter. Anyways, hope everyone is doing good. Cheers!
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Post by MintDragon on Jan 10, 2019 10:17:21 GMT -5
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Post by MintDragon on Jan 4, 2019 21:23:32 GMT -5
Mobile/iOS/iPad 2.4.57 Start of New Game: Normal Diff/Thulun Merchant Starting Officer Doctor has Doctor Save by default 1. Level Doctor with second job of Combat Medic, no additional talents leveled 2. Pickup Arbiter, travel to Faen 3. During travel, get a Failed Doctor Test Event Log displays Failure, but 1 Saving Talent still in reserve
imgur.com/a/eCUATG7and was able to recreate same error shortly after with same levels/talents on crew imgur.com/a/g0TnUW1
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Post by MintDragon on Jan 2, 2019 0:56:50 GMT -5
Just food for thought. Aside from contact impact, what other ramifications can be had for factions following a win/loss of a conflict... and what potential benefits are there for Star Trader Captains? Only one example, but the concept is that following an outcome of a conflict, there is a more likely chance that xx rumor/situation happens.
- Suppose that Thulun wins a TRADE BAN agains Cadar. Within 3 months to 1 year there is a more likely chance that a Thulun Starport has a surplus. Conversely, a more likely chance that a Cadar Starport has shortage. Of course, this could have rules that the 'chance' could be impacted only with starports with high economy rating (or some other restriction/rule)
- I think it would keep players engaged with more conflicts and conflict resolutions (in this case, for those that have high trading permits in multiple factions)... "If Thulun wins, I need to travel to the economically strong landing zones I know of to get cheap goods" and "oh goodie, I also have a Level 4 permit with Cadar to sell these goods at a great profit, let me find some Cadar landing zones with high economic ratings, they might have a shortage"
- Or, for those thinking ahead, "I'd better work with my Thulun and/or Cadar contacts to get higher trade permits to take advantage of when the conflict ends"
- Of course, there would be similar 'opportunities' for resolution of other conflict types, similar rules (+ chance of mercenaries/assassin/pirate recruits following War of Assassin conflict resolution (on both sides) for example)
And the narcissistic view of the world with the current rules: "Thulun and Cadar have a Trade Ban. I'm Steel Song, and even tho I have contacts and a Level 3 permit with both, who cares. I'll just ignore both for now" Anyway, just 2 cents for thinking of using conflicts as a 'tip off' of potential opportunities for the player to explore following and end to the variety of conflict types; and to perhaps act on the potential opportunity while the conflict is happening.
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Post by MintDragon on Dec 30, 2018 17:55:16 GMT -5
inspired by update #124 (initial rollout of Captain Traits based on profession), just sparked an idea to differentiate factions more. What if there were a Captain only trait(s) depending on their faction/clan as well?Just an idea, but really like to think of ways to differentiate faction A from faction B when choosing during game setup. EDIT: I guess this is in the plans, perhaps this thread can be used for the creative types in the community for ideas of a permanent trait for captains based on profession or faction?
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Post by MintDragon on Dec 30, 2018 17:23:43 GMT -5
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Post by MintDragon on Dec 28, 2018 13:55:42 GMT -5
from discord:
SaygaToday at 10:46 AM Oh i didnt noticed there were off hands. Probably that then. Thx Also, i think it needs balance betwen snipers and rifle I mean, betwin sniper rifles and regular ones
well, the autoR just do more damages than the sniperR
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