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Post by Deleted on Feb 21, 2016 22:45:13 GMT -5
I find her full support the most fun to play, but her Smite builds are very effective and she can do a lot of damage with SP and Holy gear, plus drain SP on her is great because she can then recycle it to SP or HP. How has no one on the forum posted about this before!! En1gma new build idea: the Recyclers! Kyera focused on SP drain and then passing it around. I also love/hate (but really love) how long this game is. There's enough time to develop a build. My lvl 40 Kyera has picked up 7 lvls of Smite along the way even though she's primarily support. She can stand and dish it out in limited quantities. I think something critical that was mentioned about her is that she needs the armor and HP pool to basically just take a hit or two and if she dodges great! Back on topic, I think a talent that needs some forum love is Vraes' Berserk Rage. I mean, this is a talent that's so good, the devs had to kick in some penalties to balance the whole thing, but it caps out at "only" -6 parry and -34 armor. But I haven't seen it as a cornerstone of builds, just kind of mentioned in passing with Juggernaut. I agree with xdesperado, Steel and Shadow never really feels like a real option for me. I think it should be given some additional curse like Tam's SS got a while back. Maybe I'm wrong though and I should really check it out. I just found a sweet Wise Blood Ring that would look great on an SaS Selen. Hmmm....
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Post by wascalwywabbit on Feb 21, 2016 23:07:23 GMT -5
I'm not sure the recyclers is super viable until farely far in. She just didn't do enough damage when I tried that out boost in...
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Post by fallen on Feb 21, 2016 23:11:18 GMT -5
Back on topic, I think a talent that needs some forum love is Vraes' Berserk Rage. I mean, this is a talent that's so good, the devs had to kick in some penalties to balance the whole thing, but it caps out at "only" -6 parry and -34 armor. But I haven't seen it as a cornerstone of builds, just kind of mentioned in passing with Juggernaut. Berserk Rage's top levels were improved in just the last update. I basically don't build a Vraes without it, I can't see why anyone would pass it up. So good, so easily compenstated by Armor / Gear / his other amazing buffs. I agree with xdesperado, Steel and Shadow never really feels like a real option for me. I think it should be given some additional curse like Tam's SS got a while back. Maybe I'm wrong though and I should really check it out. I just found a sweet Wise Blood Ring that would look great on an SaS Selen. Hmmm.... Yep, Steel and Shadow is basically the last Talent on the list now as Elemental Sundering and Torrent of Steel has been fixed.
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Post by En1gma on Feb 21, 2016 23:14:08 GMT -5
If Sacrifice was worth raising past 2, I would think this could be awesome, @rearick. Sacrifice, Immolation ( ), and SaS are the only three talents left for me to wish improvements upon. Vraes with heavy buffs and FEROCITY. Also focused on SP Drain. Kjartan using Ash and FB 10. Also focuses on SP Drain. Kyera with Sac, Smite/Retribution, WS, and Tears Selen with Pinning Shot/PB/QsD build. No SP Drain, all damage output. Call them the Vampires. With SP Drain focus on FEROCITY, V hits like a truck for cheapish, is brought back to full after Kyera sucks a mob dry with Smite. KJ gets one shot kills until the Orcin/CoD, and does so cheaply. Selen is the harbinger of despair, as she walks about dealing wanton destruction wherever she pleases. With Kyera posing as the off tank, Selen can even skip QsD (I still wouldn't-- it's too good to pass up), or at least focus on utilizing as much crit gear/DoS as she can handle. Damnit Rearick... I was hoping to get some sleep tonight.
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Post by En1gma on Feb 21, 2016 23:15:37 GMT -5
fallen, please please please adjust Sacrifice... It's a shame it becomes so much less potent after only level 2...
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Post by fallen on Feb 21, 2016 23:16:11 GMT -5
fallen, please please please adjust Sacrifice... It's a shame it becomes so much less potent after only level 2... Oh right, let me get on that nerfing right away.
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Post by En1gma on Feb 21, 2016 23:18:18 GMT -5
You know what I mean
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Post by fallen on Feb 21, 2016 23:19:22 GMT -5
I'm just going to point the in your direction when they come hungry for blood
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Post by En1gma on Feb 21, 2016 23:23:48 GMT -5
I'm fine with it jumping up to 2AP, just make it worth it is all. For her to drop off like 30 SP for the same amount of AP is why it doesn't work. It should keep getting better, not top out at level 2. I'll take the heat fallen, just make it worth it all in the end.
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Post by Deleted on Feb 21, 2016 23:24:49 GMT -5
It's a shame it becomes so much less potent after only level 2... [quoting Princess Bride] "You keep using that word, I do not think it means what you think it means" I've seen the forum math on Sac 2, and I've never raised it past there myself but fallen wouldn't give us 8 worthless levels of talent. That would be, wait for it... inconceivable. Maybe someone should pop on some high level SP drain and take a higher level of Sac for a spin. It can't be as bad as we've all talked ourselves into making it. Right?
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Post by wascalwywabbit on Feb 21, 2016 23:30:45 GMT -5
I think especially considering sacrifice you can compare sp per sp across characters... It's much more efficient to gives Kyera's sp to the more deadly characters than for her to spend it on melee attacks herself - using their more potent attacks becomes more viable when not in such a sp deficit. That's a really interesting thing to look at it. Sacrifice costs AP, and other character's attacks cost AP, so to use a Sacrifice-based strategy is sacrificing a lot of AP that could be used for other things. I don't think its as black and white as you're casting it I realize nothing is quite so black and white with so many builds, but for the same 2 ap she can hit something for 26sp or drop 100 sp, for 60, netting 40 for the party, on a character that can do more damage to multiple targets, so it's relevant at least in many many cases. That 66 sp spread (40+26) is more often than not worth the loss of one single target attack. Camping exclusively for Sp restore your position makes total sense to me, but as soon as sacrifice and/or potions come into the equations I guess I just don't fully buy it.
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Post by fallen on Feb 21, 2016 23:35:04 GMT -5
wascalwywabbit - all I was pointing out is that it is very viable to not build a Sacrifice Kyera, and to spend those AP elsewhere. She can be surprisingly effective if you give her a chance. Like killing or cursing things. Smiting is great too, especially based on the rest of your team, maybe she is the only other melee character to Vraes or Kincaid. Efficiency in SP spend is great, but if you made all your choices in the group on how to most efficiently spend your SP, I think you'd shy away from many of the game's best Talents.
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Post by En1gma on Feb 21, 2016 23:37:42 GMT -5
Sacrifice 10-- 3AP= 2 casts for 110 apiece (220 SP) gives 188 at max Lore for a total of 376 SP able to be moved in a single turn. Difference of 156 SP
Sacrifice 2-- 1AP= 7 casts at 30 SP (210 SP total). Gives 50 SP per cast for a total of 350 SP moved at a cost of 210 SP. Difference of 140 SP.
Ability to cast on all three other party members, at any time, even at 1AP? Priceless.
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Post by wascalwywabbit on Feb 21, 2016 23:44:17 GMT -5
Well nerf... I mean 'fix' sacrifice... blame En1gma :-p Seriously tho give the range to follow BoS/br/jugg Vraes at least as much as FS can. Lead feet needs range to compensate.
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Post by wascalwywabbit on Feb 21, 2016 23:52:30 GMT -5
In my games, outside of banishment, every other character kills faster than Kyera. Which is fine, I just don't know why that has to eat potions at the rate it can. I don't even care about the score... It's for other reasons about game play.
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