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Post by wascalwywabbit on Feb 21, 2016 23:57:37 GMT -5
It's a shame it becomes so much less potent after only level 2... [quoting Princess Bride] "You keep using that word, I do not think it means what you think it means" I've seen the forum math on Sac 2, and I've never raised it past there myself but fallen wouldn't give us 8 worthless levels of talent. That would be, wait for it... inconceivable. Maybe someone should pop on some high level SP drain and take a higher level of Sac for a spin. It can't be as bad as we've all talked ourselves into making it. Right? Level 3, 6, 9 and 10 are not bad, but not great either. Mostly just not worth the 1-8 talent points. You can do just as well with 2 except a small amount better sp per action point.
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Post by wascalwywabbit on Feb 22, 2016 0:08:40 GMT -5
So... quantifying the numbers since its used as an argument. Compared to Fyona: Kyera gets 40% more starting sp. 33% more sp per level. 18% more per point of int. Smiting blow cost ~60% more than hammer blow and hammer blow does a bit more damage. Hmm these grapes taste sour. :-p ...Despite all the possible ways to build any of the heroes, the party as a whole will be stronger/more capable if you define a roll for each of them and focus them on that. Doing this while keeping their built in strengths in mind and creating synergy for entire party will give the best results. Exactly...
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Post by xdesperado on Feb 22, 2016 0:11:34 GMT -5
fallen Cory Trese Just throwing out a random suggestion on Steel and Shadow here. How about giving it a +MP boost for just the surprise turn and maybe +Stealth? Part of issue is despite the big crit bonus and the +Accuracy +Damage, too often enemy spawns are so far away that she can only make one or two attacks even with +MP gear and Dance of Shadows. Imagine the possibilities if she got like +5MP on that surprise turn from a level 10 Steel and Shadow. Suddenly she can immediately close with enemies and unleash all that critical goodness like a true super ninja
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Post by fallen on Feb 22, 2016 0:13:41 GMT -5
xdesperado - that is currently our top pick for how to fix the Talent. Spot on suggestion!
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Post by wascalwywabbit on Feb 22, 2016 0:22:18 GMT -5
That's exactly my suggestion for SaS, from some weeks ago, glad to see sometimes I'm not horribly wrong. :-p
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Post by fallen on Feb 22, 2016 0:29:04 GMT -5
That's exactly my suggestion for SaS, from some weeks ago, glad to see sometimes I'm not horribly wrong. :-p Right on!
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Post by xdesperado on Feb 22, 2016 0:35:04 GMT -5
xdesperado - that is currently our top pick for how to fix the Talent. Spot on suggestion! Oh oh oh...getting really crazy here but... How about with the +MP I suggested above you also gave it something similar to Vraes Juggernaut where she gets additional +MP +AP for every kill as well! Her best weapons even with gear and crits aren't likely to take out tougher enemies in a single hit on surprise round so it shouldn't be totally over the top, but it would definitely turn a buff that only works on surprise turns into something people would be seriously considering incorporating into their builds.
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Post by wascalwywabbit on Feb 22, 2016 0:54:10 GMT -5
xdesperado - that is currently our top pick for how to fix the Talent. Spot on suggestion! Oh oh oh...getting really crazy here but... How about with the +MP I suggested above you also gave it something similar to Vraes Juggernaut where she gets additional +MP +AP for every kill as well! Her best weapons even with gear and crits aren't likely to take out tougher enemies in a single hit on surprise round so it shouldn't be totally over the top, but it would definitely turn a buff that only works on surprise turns into something people would be seriously considering incorporating into their builds. I like it, but it's probably too much.
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Post by fallen on Feb 22, 2016 0:59:55 GMT -5
I think this is the general direction we are heading with the improvement, and we will work hard to make sure it is justified as a level 18 Talent. Thanks for the suggestions, it might be too much, but it might be just enough. It will take a lot of testing and tinkering when we get time for it. E4 has muscled its way back into the spotlight for the moment when it comes to Heroes hours.
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Post by wascalwywabbit on Feb 22, 2016 1:02:28 GMT -5
Hmm two juggernauts... One with even more crazy high crits first round.
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Post by xdesperado on Feb 22, 2016 1:41:23 GMT -5
Hmm two juggernauts... One with even more crazy high crits first round. Just imagine Kjartan Choking Ash 10 everything in sight then Selen and Vraes getting down with serious slaughter wiping out majority of enemies 1st turn, maybe have Kyera drop a Banishment to help out or Ethereal Anguish on whatevers left standing Very short fights making the high level talents SP efficient lol.
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matrim
Star Hero
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Post by matrim on Feb 22, 2016 2:01:35 GMT -5
Not sure how realistic this is but what about making SaS into a talent that builds over the whole game? Say every time you kill something with it in the surprise round it gives you a permanent stacking 1 damage boost (to SaS only of course). Risky to start off but once you are able to get those first 20ish kills then it can start to ramp up and turn Selen into a crazy round 1 killer. Keep the crit on it but maybe take off any starting bonus damage.
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Post by wascalwywabbit on Feb 22, 2016 2:07:26 GMT -5
2-7 kills per battle would build that pretty fast I think. Would need a top end I'd assume.
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matrim
Star Hero
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Posts: 708
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Post by matrim on Feb 22, 2016 2:10:15 GMT -5
I don't see how Selen would ever kill 7 things on a surprise round with a single target attack. I personally do not see why you would need a top end, the risk factor of running in on a surprise round to get those attacks off (and possible kills) balances the reward of building damage over the game.
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Post by wascalwywabbit on Feb 22, 2016 2:16:18 GMT -5
I don't see how Selen would ever kill 7 things on a surprise round with a single target attack. Your whole team can go first...CA, FS (or LS), HR, banishment (or ZS, reckoning if enough mp gear -big maybe, otherwise, strickening?), SoS/DS etc to weaken, +mp gear and DoS to reach and crit often. Maybe throwing in FU and BB (TB) Even if 2 that's ~50 stealth rounds to reach double its current top end bonus I think.
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