Post by bobc on Jul 6, 2015 15:56:45 GMT -5
Couple more suggestions & typos for the tutorial. As pointed out by contributor earlier, you start going word blind after a while so I went for a more relaxed approach on easy.
Level 1
The objectives list button (rhs of Army Cap) is not mentioned anywhere in the tutorial, despite the steady addition of objectives. I do not think the recognition of this button for what it is, is intuitive, though players will probably 'trip over' it eventually. I do think it would be usefull pointing the button out as part of the dialogue in L1 though. Perhaps add some dialogue just after reinforcing the Major is raised as the first objective?
Typo - Reinforcing Dalin is added to the objectives list at the same time as reinforcing the Major, though Kathos does not add reinforcing Dalin as a new objective for several more turns.
Typo - Both objective descriptions for Luthor (reinforcing him & the control room) still refer to him as a corporal, not a major.
Typo - During the 'introduction' sequence for Major Luthor, the line "To see his exact load out, select Luthor and click on his face in the HUD" is repeated.
The victory screen mentions secondary objectives. The level dialogue only says 'new objective added' and the objectives list only shows primary objectives. What and where are secondary objectives and how are they explained?
Level 2
Other threads have detailed additional areas on this level where XP and RP can be gained. This is the tutorial. I would not expect people to be playing it hundreds of times (like the alphas) but rather a couple times just to get the feel for things then off to the campaigns. I think that these 'additional areas', especially if they are going to be hints at what to look for in the full game, should be a bit more obvious in the tutorial.
Level 3
The Engineer enables the first relay node. For clarity, could the line "You've got your orders! We've got to enable 7 of the power relay nodes" be revised to read "You've got your orders! We've got to enable 6 more power relay nodes"?
Typo - During the introduction to the Scout, in the line "The Overdrive buff [and later, Null Field] can be used to active the Scout's Stealth ability", change active for activate?
Level 4
During the introduction (blue text) there is the line "Now, let us add our own victory to the pyre!"
A pyre is usually a mound where you put dead bodies to burn them. It does not really create an image of honouring your lineage with martial prowess. How about something like "Now, let us add our own victory to the glorious battle honours of our ancestors!"
Level 5
Typo - On reaching the core of the carrier the Captain says "The energy emendating from that pit is . . ." Emendating should be emanating.
Level 1
The objectives list button (rhs of Army Cap) is not mentioned anywhere in the tutorial, despite the steady addition of objectives. I do not think the recognition of this button for what it is, is intuitive, though players will probably 'trip over' it eventually. I do think it would be usefull pointing the button out as part of the dialogue in L1 though. Perhaps add some dialogue just after reinforcing the Major is raised as the first objective?
Typo - Reinforcing Dalin is added to the objectives list at the same time as reinforcing the Major, though Kathos does not add reinforcing Dalin as a new objective for several more turns.
Typo - Both objective descriptions for Luthor (reinforcing him & the control room) still refer to him as a corporal, not a major.
Typo - During the 'introduction' sequence for Major Luthor, the line "To see his exact load out, select Luthor and click on his face in the HUD" is repeated.
The victory screen mentions secondary objectives. The level dialogue only says 'new objective added' and the objectives list only shows primary objectives. What and where are secondary objectives and how are they explained?
Level 2
Other threads have detailed additional areas on this level where XP and RP can be gained. This is the tutorial. I would not expect people to be playing it hundreds of times (like the alphas) but rather a couple times just to get the feel for things then off to the campaigns. I think that these 'additional areas', especially if they are going to be hints at what to look for in the full game, should be a bit more obvious in the tutorial.
Level 3
The Engineer enables the first relay node. For clarity, could the line "You've got your orders! We've got to enable 7 of the power relay nodes" be revised to read "You've got your orders! We've got to enable 6 more power relay nodes"?
Typo - During the introduction to the Scout, in the line "The Overdrive buff [and later, Null Field] can be used to active the Scout's Stealth ability", change active for activate?
Level 4
During the introduction (blue text) there is the line "Now, let us add our own victory to the pyre!"
A pyre is usually a mound where you put dead bodies to burn them. It does not really create an image of honouring your lineage with martial prowess. How about something like "Now, let us add our own victory to the glorious battle honours of our ancestors!"
Level 5
Typo - On reaching the core of the carrier the Captain says "The energy emendating from that pit is . . ." Emendating should be emanating.