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Post by Gr8Scott on Jun 25, 2015 17:39:51 GMT -5
Kincaid Vincent Kyera Tam actually dosen't seem too bad. Have Kyera focus on EA =>6 then WS. Vincent ES + TB, TAM Simple DI + RO build, Kincaid Dual wield CF 3 = > PS 4 => Flanking Unity 1 => Lbtb 1. No need for -parry with kincaid + vincent even on nightmare if you combine TB and flanking unity and use +acc gear. Ive done it. Should get mad damage from a TAM crit build and ES + TB just gets better with time. Combine with Kyera -2ap and + dodge support give her banishment at lvl 18 for a little extra spanking power against the unholy. Thanks to all for suggestions. This set up sounds workable. I guess that new Respec button is handy after all. ☺
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Post by slayernz on Jun 25, 2015 17:50:00 GMT -5
It's funny, because for every person who says "this combination of ABXY is really hard", there is another person who says "this combination of ABXY rocks". It really does show that a) Each character has strengths and weaknesses b) The parties as a whole seem to work well, regardless of the combination c) the TB's have succeeded in getting 90% of team dynamics sorted out - with the last 10% coming from player gameplay preference
Yes, there are some more challenging combinations - but each hero has enough differentiation that let you make it work. Gotta love TB games.
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Post by fallen on Jun 25, 2015 18:02:29 GMT -5
slayernz - this thread has been fun to read for that very reason Awesome feedback all, thanks for sharing your thoughts and strategies. As mentioned in one of the first posts, I can't wait to shake it all up with a -AP curse from Tamilin soon!
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Post by anrdaemon on Jun 26, 2015 18:50:52 GMT -5
slayernz, may be not "rocks", but most are viable. Sometimes you have to be bold. Sometimes it is just a bit of luck that you need to twist to your side. And definitely not every combination is equally, ahem, viable.
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Post by fallen on Jun 26, 2015 19:36:48 GMT -5
anrdaemon - which group did you list as your worst? I checked and couldn't find you identifying one as "hardest" or "not viable"
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Post by anrdaemon on Jun 26, 2015 20:02:13 GMT -5
I'm awaiting the promised Tamilin change. But before that, VKFT is probably the most challenging due to shortage of -AP curses.
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Post by algesan on Jul 5, 2015 18:44:43 GMT -5
I'm awaiting the promised Tamilin change. But before that, VKFT is probably the most challenging due to shortage of -AP curses. In general, I agree, lack of -AP curses does seem to, ummm, curse the group. Not unplayable, just prone to run into mass damage from missile fire. I'm finally playing again with my replacement Kindle (it just got depressing playing a game that I knew I was going to end up "losing" when my old Fire died). Instead of shotgunning different fun groups (and getting bored doing the same old stuff over and over and over again), I'm just going with KKKS in Nightmare (of course). Happily buzzing along with just the troll to hunt before I jump down the ratkin-hole. Mainly IMO, there are no weak characters in each slot, simply weak (or less than optimal) builds. Even those can be covered in many cases with coin, since one of my Fy parties really "sucked" at lower levels, but excessive use of healing potions (since Fy stinketh at healing) made the group work well.
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Post by Gr8Scott on Jul 6, 2015 16:59:14 GMT -5
Conversely, what are people's favorite or easiest combinations?
I like the synergy of the A Team (original VKKT), yet I have noticed many using the B Team (alternate KVFS). I am interested because I have been Ironman on Normal and lose interest after I die. So I am starting Hard parties so I can see how I compare to others. There is no No Death category for Normal play. I have made it 1/3 way through Ep2 completing the Brays Orcin rescue and hunting cabin- lvl 25 I think. Tami died in the Underforge to a Cult leader who nailed her twice for 170+ from 8 spaces, argh! The A Team weakness is lower HP. I see many using Fy's resistance curse with Vincent's EnergyStorm curse and ThunderBlade buff to rack up extra damage also.
So I am wondering what other party combinations have been used with good synergy.
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Post by CdrPlatypus on Jul 6, 2015 20:46:45 GMT -5
Gr8Scott Sadly I think Tam is not a viable option for NMI. QSD just makes selen so much more durable. A favortie group I'm running right now on Nightmare (not ironman sadly. determined to hit the end content with them) Is Vraes, KJ, Fyona, Selen After dieng once to series of bad rolls I decided to keep this group going with more of a focus on dmg En1gma. Ithink of it as IC-Kj's Revenge. At lvl 22: KJ: CA 10, Warding Words 1, Firestorm 5 (with gear 51-166. I hope you like extra crispy) Con 15. Conjuring 9, Sorcery 10, Gear all +dmg Vraes: CB 3, BoS 3, Phalanx Sheild 10 9 Str, 12 con, 6 int, 16 hammers, 4 lead, 4 lore Fyona: Reckoning 2, BfD 1, BA 2, Soc 10, RF 1 Con 15, Int 6, 15 Hammers 3 lead Selen (switch hit ranged support tank extraordinaire) Sly Look 2, PS 5, DOS 6, QSD 3 Dex 16, Con 6, Blades 11, Bows 12
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Post by En1gma on Jul 6, 2015 23:07:46 GMT -5
Awesome build! That sure solves the quandary about how to boost ranged damage, eh? Just go with a pure power wizard In all honesty though, the Iron Curtain is easily my favorite group build to date, as dual shields, plus ranged curses always = slaughter.
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Post by En1gma on Jul 6, 2015 23:08:58 GMT -5
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Post by CdrPlatypus on Jul 6, 2015 23:21:12 GMT -5
En1gma well I hit 23 and grabbed CB 4 on Vraes I'm thinking I may go into Berserk rage a bit of head for BoS 5. I'm not sure. I got really lucky on loot and from gear he has an 8% crit right now without any talents providing crit. Kj maybe burning blades or maybe just more firestorm or maybe pfs Idk. Firestorm 5 is pretty disgusting I'm loving dropping it on the cultists swarms in the under-forge. With its min and huge dmg roll it kinda doesn't matter if some of them are resistant to fire I'm still seeing an average hit for about 80+. Plus its giant hit box solves the problems with mobs not lining up nicely. I routinely hit 4+ in one cast and I've gotten 9 once. Fyona I'm not sure either RF and continue support or maybe go for broke pushing up ZS and Reckoning....sigh decisions Selen Is grabbing DOS 7 then I'm thinking of heading to PS 8 for the first time to increase its hit box. I may even respec her to hit that faster just to try it since score is out the window atm. I'm having so much fun with the giant hit box of FS I'm reevaluating the benefit of taking ps further.
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Post by Gr8Scott on Jul 7, 2015 23:17:32 GMT -5
Gr8Scott Sadly I think Tam is not a viable option for NMI. QSD just makes selen so much more durable. A favortie group I'm running right now on Nightmare (not ironman sadly. determined to hit the end content with them) Is Vraes, KJ, Fyona, Selen After dieng once to series of bad rolls I decided to keep this group going with more of a focus on dmg En1gma. Ithink of it as IC-Kj's Revenge. At lvl 22: KJ: CA 10, Warding Words 1, Firestorm 5 (with gear 51-166. I hope you like extra crispy) Con 15. Conjuring 9, Sorcery 10, Gear all +dmg Vraes: CB 3, BoS 3, Phalanx Sheild 10 9 Str, 12 con, 6 int, 16 hammers, 4 lead, 4 lore Fyona: Reckoning 2, BfD 1, BA 2, Soc 10, RF 1 Con 15, Int 6, 15 Hammers 3 lead Selen (switch hit ranged support tank extraordinaire) Sly Look 2, PS 5, DOS 6, QSD 3 Dex 16, Con 6, Blades 11, Bows 12 Maxed out CA for KJ. you must have respeced him for Firestorm at that level. I don't like the respec for that reason. I am a "dance with the one that brung ya" player. Are the additional levels past 5 for CA worth it if KJ has no offense? Just wondering for builds. Lots of times he is just standing around out of the way one everyone is cursed.
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Post by algesan on Jul 7, 2015 23:52:31 GMT -5
Maxed out CA for KJ. you must have respeced him for Firestorm at that level. I don't like the respec for that reason. I am a "dance with the one that brung ya" player. Are the additional levels past 5 for CA worth it if KJ has no offense? Just wondering for builds. Lots of times he is just standing around out of the way one everyone is cursed. Which is one reason why I have buffing some Firebolt, relatively cheap and easy punch for finishing stuff off. The bonus to respec...I had so relatively high level groups (mid-high 20s) that became fairly painful to play because of the sheer annoyance factor coming from balance adjustments to the game as I played them along which partially invalidated the team concept I was working on. I ended up with necessary talents costing waaay too much mana for minimal effect. There was a solution, but lots of increasingly slow grinding with extra trips to camps to recharge (burning through potions and coin to buy more helped, but not totally and has its own downside, like the next time you find gear upgrades in a shop) to level up enough to get the next few talent points to be spent on a secondary talent to make it more viable instead of on the primary talents I wanted to pump next.....it stank. The only shining spot at that point was my VVFS group, which happened to hit a level and a point in the new Phalanx Shield suddenly made a kick arse group.
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Post by CdrPlatypus on Jul 7, 2015 23:55:29 GMT -5
Gr8Scott I did not respec Kj. I only lvled CA until lvl 13 grabed 1 pt in warding wards finished taking it to lvl 10 then banked a pt and grabbed firestorm 2 at lvl 18. Also Once I got conjuring to lvl 9 I stopped and invested all skill pts from that point into sorcery in preparation for firestorm. I've been playing long before respec was available. I do it with planning. I was just talkking about using respec to test certain things out for my eventual next run that would still be possible to do via natural lvling.
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