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Post by elwoodps on Aug 27, 2015 14:08:17 GMT -5
I'm really enjoying the Rinze maps with the yellow and green "ice" squares adjoining certain asteroids and anomalies (respectively). But one thing that's a bit frustrating about them, is that after I map them, even though they are permanent, stationary features, they disappear again when the fog returns. This makes it unnecessarily difficult to find them later, when I need them. I understand why you can't make these squares permanently de-fogged once they're mapped (the Xeno ships would be visible when passing through them, even thought the player had no recent presence in the area). So instead, would you consider making the graphics for asteroids and anomalies that have ice squares around them different from other asteroids and anomalies. Here's an illustration of the idea, where I used Photoshop to re-color the asteroids that have ice adjacent to them. I'm not advocating for this particular look: I'm sure that fallen can draw far better looking Ice Asteroids with one arm tied behind his back and a hangover. Just the idea that if asteroids with ice squares next to them look different from other asteroids, they'll act as buoys indicating the location of previously mapped ice squares, even after the fog returns. To me this would be a nice UX boost.
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Post by fallen on Aug 27, 2015 14:09:41 GMT -5
elwoodps - great suggestion, thanks for sending the shot!
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Post by krakun on Aug 27, 2015 16:22:44 GMT -5
I don't know about you guys but I sure am looking forward to using these improvements on my Samsung Galaxy S27.
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Post by CdrPlatypus on Aug 27, 2015 17:25:46 GMT -5
I would really like to see different animations for the different "gun" weapons. Such as make railguns and lances a single thinner beam, plasma cannons a ball of death or a widish beam. Gravity drivers could keep the same gun animation but maybe bigger and less shots. And make torpedo spreads 2 or 3 torpedos.
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Post by CdrPlatypus on Aug 27, 2015 22:30:33 GMT -5
Custom Difficulty So I could select for instance Impossible AI, Crazy Politics, Hard Economy Easy research or whatever combination.
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Post by fallen on Aug 28, 2015 9:20:27 GMT -5
Lol ... we've gone way off the rails on UX suggestions! Thanks to everyone making RFE posts.
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Post by ntsheep on Aug 28, 2015 10:26:57 GMT -5
Lol ... we've gone way off the rails on UX suggestions! Thanks to everyone making RFE posts. WHAT! A thread got derailed and there was no cats, sheep, or whatever involved! This is madness! Absolute madness I say!
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Post by Cory Trese on Aug 28, 2015 11:09:38 GMT -5
It is a lot harder to keep track of all the input when it comes in sideways, however.
We're going to keep cranking on our roadmap for UX improvements and filtering through RFE and UX posts.
Great feedback everyone, and THANK YOU SO MUCH to everyone who is purchasing our games and IAP to keep us going!!!
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Post by tenbsmith on Sept 2, 2015 13:06:45 GMT -5
Differentiate the ship buttons for Planetary Invasion-1 (PI-1) and Planetary Invasion-2 (PI-2). My current Invasion ships have both PI-1 and PI-2. When I highlight one of these ships in map view to conduct an invasion I see two buttons with identical graphics and both labelled "Invade". One possible solution would be to change labels to "Invade1" and "Invade2".
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Post by Cory Trese on Sept 2, 2015 13:08:41 GMT -5
Logged that one to see what we can do:
Ticket #3169 4X - RFE - Invasion Talent Icons
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Post by bookworm21 on Sept 2, 2015 19:27:57 GMT -5
Differentiate the ship buttons for Planetary Invasion-1 (PI-1) and Planetary Invasion-2 (PI-2). My current Invasion ships have both PI-1 and PI-2. When I highlight one of these ships in map view to conduct an invasion I see two buttons with identical graphics and both labelled "Invade". One possible solution would be to change labels to "Invade1" and "Invade2". ^^^^^^^ Also torpedo spread and shot have the same icon
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Post by elwoodps on Sept 3, 2015 8:46:37 GMT -5
One more easy thing that'd improve the user experience for me would be an option to turn off the overlay of gas clouds, or space dust, or whatever it is. To me it's distracting, and because it doesn't scroll with the map it makes me feel like the screen is dirty.
In ST RPG we can already do that in the options menu, though I turned it off so long ago I don't remember the name of the option. Maybe be disable map background?
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Post by Cory Trese on Sept 3, 2015 9:48:41 GMT -5
Differentiate the ship buttons for Planetary Invasion-1 (PI-1) and Planetary Invasion-2 (PI-2). My current Invasion ships have both PI-1 and PI-2. When I highlight one of these ships in map view to conduct an invasion I see two buttons with identical graphics and both labelled "Invade". One possible solution would be to change labels to "Invade1" and "Invade2". ^^^^^^^ Also torpedo spread and shot have the same icon I thought we fixed that.
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Post by Cory Trese on Sept 3, 2015 9:49:13 GMT -5
One more easy thing that'd improve the user experience for me would be an option to turn off the overlay of gas clouds, or space dust, or whatever it is. To me it's distracting, and because it doesn't scroll with the map it makes me feel like the screen is dirty. In ST RPG we can already do that in the options menu, though I turned it off so long ago I don't remember the name of the option. Maybe be disable map background? I have plans to make that background configurable from a set of options, and "none" would be one such choice.
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Post by elwoodps on Sept 3, 2015 18:41:26 GMT -5
^^^^^^^ Also torpedo spread and shot have the same icon I thought we fixed that. At least two updates back, the Torpedo Strike, Torpedo Spread and Critical Strike torpedo attack trainings each got their own unique icons. Much appreciated.
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