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Post by Cory Trese on Sept 16, 2015 13:22:06 GMT -5
4) Ships with move orders continue to move as close as possible to destination, instead of giving up as soon as another ship is (temporarily) at that destination Fixed for next on any platform/device that it wasn't working on already
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Post by Cory Trese on Sept 16, 2015 13:24:50 GMT -5
There's gaps between every button and a screen edge. I can always tap between, say, "Next ship" button and the screen border and pan map from there nine times in a row. And a tenth time with high (not 100%) probability. Just make sure the buttons' touch areas have no gaps. It'll solve the prblem. Was able to track this issue back to a subset of Android devices with a particular touch interpolation firmware/hardware combination related to the application of fuzzing touch-space coordinates in "edge near" scenarios. This, I believe, is intended to help Android users work around devices equipped with touchscreens that are less sensitive near the edges but works against buttons placed in the corners. Working with some other game developers that use our engine to get a fully understanding of the scope of devices impacted and trying to determine what the mitigation for those devices might be, if any.
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Post by anrdaemon on Sept 16, 2015 15:29:30 GMT -5
Never noticed a difference in sensitivity, looks more like a "slide-in" support, which is still looks intended. Glad to hear you were able to reproduce the issue. Perhaps, touch areas overlapping the edges I suggested earlier can be a solution?
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Post by fallen on Sept 16, 2015 15:50:26 GMT -5
Never noticed a difference in sensitivity, looks more like a "slide-in" support, which is still looks intended. Glad to hear you were able to reproduce the issue. Perhaps, touch areas overlapping the edges I suggested earlier can be a solution? Of the 9,000+ Android devices that we support, you'll find an amazing amount of variety in quality and properties of the touchscreens.
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Post by anrdaemon on Sept 16, 2015 16:08:51 GMT -5
Amazing as in "never cease to amaze"?
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Post by Cory Trese on Sept 17, 2015 10:11:31 GMT -5
Never noticed a difference in sensitivity, looks more like a "slide-in" support, which is still looks intended. Glad to hear you were able to reproduce the issue. Perhaps, touch areas overlapping the edges I suggested earlier can be a solution? That's the trick -- the touch areas already overlap the edges. From the very beginning, that button is fully flushed to the edge (it is 0 pixels and 0 points from the edge.) On this particular touchscreen hardware/firmware fuzz is added to the touch -- if you touch at 0,0 or 1,1 points the touchscreen firmware adds +46 points to both the X and Y coordinates. So if you touch 3,3 and you have this firmware (which, of course, our code cannot detect due to permissions and mad fragmentation of the Android hardware spec) it shifts the touch to 49,49 which in some situations is enough to get you into drag-the-map territory. We currently support 10,324 devices and it looks like around 250 of them use this particular firmware -- mostly Huawei. A bonus on our side is that many of the Cocos2d-x developers use Huawei devices and are based in China I'm working on some mitigation strategies that will hopefully be able to help both users with this firmware and in general cases as well.
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Post by tenbsmith on Sept 17, 2015 10:23:27 GMT -5
Really interesting post Cory, Thanks.
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Post by anrdaemon on Sept 17, 2015 20:22:50 GMT -5
That… is… some serious setback… x.x WTF Google.
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sennett
Consul
[ Patreon ]
Posts: 149
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Post by sennett on Sept 27, 2015 7:35:23 GMT -5
Just a few suggestions to improve an already great game. Maybe you could have an option to remove the fog of war after you have explored an area. An option to choose what you want an idle city to do would be nice. And if in the city build screen you could have a tab that takes you to the bottom of the build list that would be nice to have. Congrats on the great reviews for battleforce cant wait to play it on my phone.
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Post by Cory Trese on Sept 28, 2015 9:46:17 GMT -5
I think maybe an overhaul to the fog of war system is in order sennett
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Post by En1gma on Sept 28, 2015 10:50:00 GMT -5
Yeeeessssssss.
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mataeus
Templar
[ Elite & Star Traders 2 Supporter ]
From summer sands, to armageddons reach.
Posts: 820
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Post by mataeus on Oct 14, 2015 5:41:44 GMT -5
I think maybe an overhaul to the fog of war system is in order sennettI'm all for this as long as it doesn't spoil the surprise of discovery, which I'm sure it won't
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Post by Cory Trese on Oct 14, 2015 11:54:44 GMT -5
The new fog system is mostly aimed at fixing the save/restore state so training like Scan will be more effective.
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