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Post by Officer Genious on Sept 5, 2015 15:10:20 GMT -5
So I noticed the challenge for finding the original home world on Impossible and saw an easy new unlock, right? I'm not having much luck at all in Crazy (all dead by level 6, often by level 4), so whatever, I tried it. I honestly did not expect the first 20-30 turns to be so mind-blowingly difficult. I chose to be an Independent Star Trader, figuring that I wasn't going to live long anyway... But I swear to God I never knew I could run into three or so separate encounters before I even reach my first system, nevermind trying to land on the damn planet with hostile encounters left and right. But I did it. And had absolutely $0 credits to purchase fuel with. And I only had 3 fuel left. Mother of God. But I can pick up contracts, right? Nope. And after I turn in my initial message the neighboring planets had nothing for me either. ... My crew just mutinied, I had no money and no contracts. Oh shit. Shit, shit shit sh... Ohh, contract. Delivery about 13AU away for $4,000... Total crap but I'm desperate. And I actually pulled it off. And another at 11AU, 8AU, 9AU... Yeah, I'm a level 3 glorified space trucker of a Star Trader with missiles. But I'm surviving on Impossible. (and yes, I got that ship unlock too)
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Post by Officer Genious on Sept 5, 2015 15:27:07 GMT -5
Aaaandd I got wiped off the face of the earth due to constant mutinies and having too many contracts too far away and no money for actual fuel.
Another captain bites the dust.
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Post by Officer Genious on Sept 5, 2015 19:58:45 GMT -5
Just a little bonus... My Crazy captain died while this was playing on my playlist. Oddly fitting. youtu.be/rtbct2jzLBU
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Sept 6, 2015 1:58:28 GMT -5
I know that feel, when I saw impossible for the first time, I had the same trouble since then, the highest difficulty I've been on was insane, but want to move up into impossible too. Kind of saw that the best survival starting ship is Aperio Calliga due to the fact that if I stack up only water fuel, I don't need to worry about silly pirates wanting to loot my ship (usually they won't loot even my excessive water fuel)
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Post by Officer Genious on Sept 6, 2015 12:36:41 GMT -5
I've been using the Tempus Fugit for the smuggler hold. It doesn't work quite as often as I'd like, but its a workable backup plan for a Smuggler!
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Sept 6, 2015 12:41:12 GMT -5
Elite ship, so I have to stick with Calliga :3
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Post by Cory Trese on Sept 6, 2015 17:50:40 GMT -5
Elite is the way to go, helps us keep updating the game, operating the forum and working on future titles.
If you like Star Traders RPG, or anything the TB Games makes, going Elite is a great way to help!
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Post by slayernz on Sept 6, 2015 21:30:20 GMT -5
Officer Genious beeee the spy! When trying to survive on Impossible, you need every little advantage that you can get. A spy comes with good pilot, stealth and tactics, but most importantly, it comes with some weapons and electronics in the hold! Fly straight to an independent planet. Do not pass go. Do not Collect $200. Instead, sell your restricted goods at bargain basement prices, and buy up some WF. THEN go complete your first mission. You will have some WF left to be able to go do some missions or rumors. Remember - if you can, look for shortage or surplus rumors. You need quick money and you need it fast. Shortage/Surpluses is (for me) the fastest, safest way of getting reliable cash. Doing contracts is all well and good, but you tend to burn a lot of fuel for only small amounts of cash, and sometimes you get suicidal contracts to attack/destroy another ship. Hahahaha - as if you can do that as a level 1 or 2 captain without needing to pay for repairs that are double the price of the contract reward! Elite is certainly a way to get going but shuuuuuuuush, don't tell Cory - I recommend starting off your Impossible captain in ST Free. Why? The contracts you take up as you try and get your captain from, say level 10 - level 20, need to be close by. ST Free keeps everything in the top-left quarter of the map, meaning travel distances are a lot shorter and theoretically more manageable. When you've got an okay ship, and a bit of money and your pilot skills are up to 20 ... THEN import your captain over to Elite, and get going with the bigger contracts, better ships and upgrades. ST Free is a great incubator. Don't let any cat tell you otherwise!
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Post by Officer Genious on Sept 6, 2015 22:10:56 GMT -5
Officer Genious beeee the spy! When trying to survive on Impossible, you need every little advantage that you can get. A spy comes with good pilot, stealth and tactics, but most importantly, it comes with some weapons and electronics in the hold! Fly straight to an independent planet. Do not pass go. Do not Collect $200. Instead, sell your restricted goods at bargain basement prices, and buy up some WF. THEN go complete your first mission. You will have some WF left to be able to go do some missions or rumors. Remember - if you can, look for shortage or surplus rumors. You need quick money and you need it fast. Shortage/Surpluses is (for me) the fastest, safest way of getting reliable cash. Doing contracts is all well and good, but you tend to burn a lot of fuel for only small amounts of cash, and sometimes you get suicidal contracts to attack/destroy another ship. Hahahaha - as if you can do that as a level 1 or 2 captain without needing to pay for repairs that are double the price of the contract reward! Elite is certainly a way to get going but shuuuuuuuush, don't tell Cory - I recommend starting off your Impossible captain in ST Free. Why? The contracts you take up as you try and get your captain from, say level 10 - level 20, need to be close by. ST Free keeps everything in the top-left quarter of the map, meaning travel distances are a lot shorter and theoretically more manageable. When you've got an okay ship, and a bit of money and your pilot skills are up to 20 ... THEN import your captain over to Elite, and get going with the bigger contracts, better ships and upgrades. ST Free is a great incubator. Don't let any cat tell you otherwise! Hehee, thanks for the tip Sir Cat! I never would've thought of using Free like that... But it makes sense. I think most of my problems were from accidental leveling. I would've loved a leveling bar or something to tell me that I'm nearing the next level, but I know, "Only for ST2"... I finally got somewhere on Crazy and accidently surrendered to a killing warship. >.< Even worst, I'm pretty sure that the warship was out of its territory, so I may have been able to just ignore it safely. But I dunno about that bit, I'm trying to test that theory (Even warships looking to kill you can't do much if you ignore while out of their faction's territory) but I haven't had much luck yet. I can't prove it wasn't because I have a hull of 6 and like 13 sails. >.< I have to attract the attention of a Pirate Dagger or something...
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Post by slayernz on Sept 6, 2015 22:29:13 GMT -5
I've never found that faction ships respect boundaries. I have found numerous Steel Song ships threatening me in Syndicate space. At least I think they threatened me - I shot them up to pieces just in case. I've found Devaltos is a good starting faction because Devaltos Prime seems to have tons of rumors (very handy for starting out). Alternatively, Javat is good, because of that independent planet 2AU from your starting world (ie, sell your stuff there first). Leveling isn't too bad so long as you keep pumping points into Pilot - it's the one thing that will stop you from being run over by an angry captain. also, be as diplomatic as you can - kiss butt and avoid the risky restricted items until you are confident you can take on a ship or two. For me, my confidence comes after I get around 20 points to Pilot Pumping points into Stealth is to be avoided if you want to avoid leveling because Stealth is counted twice when it comes to the leveling formula. There are boarder captains out there who will also recommend pumping up your warrior skill too. I won't tell you not to because on Impossible, it is much harder to keep the enemy away.
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Post by Officer Genious on Sept 6, 2015 22:36:15 GMT -5
I've never found that faction ships respect boundaries. I have found numerous Steel Song ships threatening me in Syndicate space. At least I think they threatened me - I shot them up to pieces just in case. I've found Devaltos is a good starting faction because Devaltos Prime seems to have tons of rumors (very handy for starting out). Alternatively, Javat is good, because of that independent planet 2AU from your starting world (ie, sell your stuff there first). Leveling isn't too bad so long as you keep pumping points into Pilot - it's the one thing that will stop you from being run over by an angry captain. also, be as diplomatic as you can - kiss butt and avoid the risky restricted items until you are confident you can take on a ship or two. For me, my confidence comes after I get around 20 points to Pilot Pumping points into Stealth is to be avoided if you want to avoid leveling because Stealth is counted twice when it comes to the leveling formula. There are boarder captains out there who will also recommend pumping up your warrior skill too. I won't tell you not to because on Impossible, it is much harder to keep the enemy away. Lol, I came back to report no, theory disproven- swallowed a torp that ripped 8 of my 15 sails for the trouble too. ;_; Funny bit, it was on Crazy mainly from delivery contracts. Whatever happened to don't shoot the messenger?? XD Oh screw it, my lvl 2 self is gonna have to find some other way around this.
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Post by slayernz on Sept 6, 2015 22:49:43 GMT -5
Thats another good reason for playing on ST Free. Get a captain up to level 10 somehow, then import him or her over to Elite. If that captain dies, you can always reimport the captain over again so you don't have to go through the painful start phase. of course if you keep dying even on Free, it's gonna be a lot of no-fun Also - if you haven't unlocked a lot of things in Free, then it's gonna be more work than ever.
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Post by Cory Trese on Sept 6, 2015 22:57:02 GMT -5
Faction encounter density is influenced by Faction owner, planet proximity and Clan/Syndicate sector membership.
however, there are no absolutes. You don't stay in Cadar space as a Cadar Captain, now do you? Neither do my AI =)
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Sept 6, 2015 23:28:56 GMT -5
Take Aperio, start quests, stack up only waterfuel until you have enough stealth to go through red with full cargo, try to get a rank with everyone esrly on... That is my key to survive on possible difficulties. Got to say, it works even on insane, my military officer survived until 90 AE with 1 stealth
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Sept 7, 2015 14:23:50 GMT -5
I forgot to say, merchandise is allowed, but until you have c10 stealth, it is not advisable to travel with full Aperio through even that one red sector once I bought 50 spice, went through just one red sector and met a pirate of indies. Had to give up.
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