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Post by cyb3r R4t (i hate runners) on May 2, 2016 19:03:22 GMT -5
MORE EVERYTHING MORE CLASSES,GUNS,LOOT,RUNNERS,INPLANTS,KNIGHTS,STORY,FACTIONS (you get the gist)
also an open ended story and perhaps even character customization (just a thought)and perhaps a way to go out into the wastes.
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Post by cyb3r R4t (i hate runners) on May 2, 2016 19:25:15 GMT -5
also some conspiracy theory's, no cyberpunk game is good without a few well placed secrets, ILLUMINATI.
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Post by ntsheep on May 2, 2016 20:28:46 GMT -5
also some conspiracy theory's, no cyberpunk game is good without a few well placed secrets, ILLUMINATI. Although not really a big part of the game, there are some hints of conspiracy theory's in CK. Mostly just rumors heard in the backrooms and stuff to add a little flavor to the game. Mega Corps that are dealing with the gangs. Other zones that are out there. Nothing that will impact you, but fun to find.
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Post by fallen on May 3, 2016 8:26:52 GMT -5
MORE EVERYTHING MORE CLASSES,GUNS,LOOT,RUNNERS,INPLANTS,KNIGHTS,STORY,FACTIONS (you get the gist) also an open ended story and perhaps even character customization (just a thought)and perhaps a way to go out into the wastes. Always love it when the answer is "more!" Means we did it right with CK
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Post by Cory Trese on May 7, 2016 9:07:05 GMT -5
I would love to see exploration of the Wastes, either in CK2 or in a separate game set in the universe.
Cyber Knights 3: Wasteland
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Post by slayernz on May 8, 2016 19:50:26 GMT -5
Don't you dare talk about CK3 before CK2 is created ... else we'll just want everything in CK3 folded into CK2 and be so excited that we all explode.
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Post by Cory Trese on May 9, 2016 7:45:18 GMT -5
Fair enough -- I think a wastelands exploration could definitely be part of CK2, it is an interesting and unexplored section in the Cyber Knights universe.
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Post by slayernz on May 9, 2016 18:30:30 GMT -5
Multiple cities - connected by vac tubes (controlled by the major players). Wastelands would be awesome too - great quests that make you need to recover things from the hazardous wastelands around the cities. More underground facilities. EMP grenades (tuned to take out drones). Definitely more hacking although I must confess I haven't even delved into the hacking arena yet). More NPCs that you can interact with. I've always always wanted to see some NPCs roaming the area. You see them in SNES games back in the day and it makes you feel the city is populated. It was something I would have loved to have seen from HoS. See now that last item is somewhat buried and is at risk of being missed
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Post by ntsheep on May 9, 2016 18:41:22 GMT -5
Multiple cities - connected by vac tubes (controlled by the major players). Wastelands would be awesome too - great quests that make you need to recover things from the hazardous wastelands around the cities. More underground facilities. EMP grenades (tuned to take out drones). Definitely more hacking although I must confess I haven't even delved into the hacking arena yet). More NPCs that you can interact with. I've always always wanted to see some NPCs roaming the area. You see them in SNES games back in the day and it makes you feel the city is populated. It was something I would have loved to have seen from HoS. See now that last item is somewhat buried and is at risk of being missed An NPC that's an archaeologist could find buried things.
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Post by Rory on May 16, 2016 18:46:47 GMT -5
- Rare stuff - rare items, implants, missions, NPCs, runners. Like, 1 in 500 encounter type rare. Rare Marks that join in combat or can opt to become a Runner (although you'd then lose out on the job). More stuff like the occasional Drone Goes Wild! encounter. Rare very difficult opponents that if you manage to finish them off you get a Glory in Battle bonus or something. - Character type specific missions. - Different character types progress further up for different gangs and corps' Ladders - so a BraveStar ladder would normally cap at 150 Rep unless you're a Gunslinger, in which case you receive further bonuses at 200 and 250 and 300 Rep. Allegiance could be formal or informal. Bonuses for using a Safehouse in a territory where your Rep is high. - A slider to buy/sell multiple items in one go. Seriously, CK1 could do with this. I have like 800 ammopaks and each one takes two clicks to sell. My finger hurts thinking about it. - It would be great to customise your hunds. Like, different types of breeds, Alsatians, Irish Wolfhounds, Huskies. Small, vicious, killer pugs. PLUS other animals would be great too. Bats. Rats. Cybermats. - Certain sorts of jobs, allegiance to one gang or corp or whatever, different character type, using a particular kind of item - all give the you the occasional bonus opportunity to engender experience that you can only use to increase certain skills or attributes. Maybe in combination with each other eg a successful assassination by a Sniper using a particular class of weapon gives you a bonus experience point on your Stealth. Or you have to meet certain conditions, like do the job alone and from 8 or more squares away. Anyway, this means that you can make your experience progression more 'real world'. - DRONE FREAKIN MASTER - A Runner who is a medic - balanced out by low combat skills. - An implant which gives you extra skills eg Healing. (The medic thing above made me think of this). There's a bit of this, like the implants you need for hacking, but more of this. And maybe items which require a particular kind of implant. Like, heavy artillery but you need extra strengthening and a custom cyberloader. The ability to set traps could be another one... - Going up to the top of the Dome as well as mysterious underground tunnels. So like, play on several different pysical levels. And who are the terrorists blowing up chunks of the Dome? Can you become one or police them? - Be cool to have a character type specific skill so you can progress up your profession. So a Gunslinger would have a Gunslinger Skill you increase in the same way you increase Strength or Dexterity. This doesn't have any effect on your actual gameplay: but then when you max it out, you can combine character types to become a Gunslinger/Face, for example. Or secondary specializations - so a Sniper can then specialize into an Assassin or, I dunno, a Paladin or something. A Ninja. - Alien infiltration. SkyNet. Judge Anderson psychic abilities. Killer religious cults. Nano based shape changers. Flight. - Shifting territorial allegiances - BraveStar takes over Free Street territory. - Doors on buildings that don't show on the HUD map list - you have to actually walk up the building to check and open them. There's a bit of this in CK already, isn't there.... maybe manholes that lead to tunnels/short cuts that you have to stand on. And maybe they appear on your list of destinations once you've found them? - This is a bit boring, but staggered payments for how quickly you finish the job. ie a 10% bonus if you do it in the first 3rd of the completion time, a 5% bonus in the 2nd third. Again, very rare random mystery object bonuses for one reason or another, like if you've managed to knock off someone very high up in the organisation in your hit.
That's a lot there, isn't it... hopefully some of it might be useful.
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Post by fallen on May 16, 2016 21:10:02 GMT -5
@rory - great list!!! Welcome to the forum and hope you'll stick around.
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Post by Rory on May 16, 2016 21:34:02 GMT -5
@rory - great list!!! Welcome to the forum and hope you'll stick around. thanks man - been playing you guys' games for years so nice to have the opportunity to feed back!
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Post by neveragain on Jun 7, 2016 6:56:48 GMT -5
More poetry with regards to description and world building.
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Post by Cory Trese on Jun 7, 2016 7:43:28 GMT -5
Poetry?
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Post by neveragain on Jun 7, 2016 8:02:53 GMT -5
More description, really. More detail in terms of text.
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