I don't have a screenshot, but the Status Elevators almost claimed my entire squad. One more turn and I would have lost 4+ Templars, including by best Hydra, my best Scout, My second string Soldier AND my Captain. I was on the last turn of the Scout's Overdrive and luckily had a Reactor Jolt I was saving.
All three floors were falling, and my Engineer had just dropped below her Heat threshold and was able to Manual Vent the Scout below Reactor Shutdown before she bolted past the stationary gun and below the Xeno TP, popped her last Null Field and was able to make it to the last console the next turn, she took two hits from a Spitter and a Siege Goliath marched up two spaces away.
Closest I've come yet to failing a mission, but I STILL HAVEN'T LOST ANYONE.
Now we're cooking. There's no stopping this squad, not when we can cover almost every single square on every single approach in burning hell. I'm eager to see how much Promethium I can douse the world with on this New Game+
New Game + with a Hydra that's almost the same level as the Captain (She's lvl 20, he's 21). Napalm Charge 7 deals 30+ damage per square on anything walking through it (almost... some mobs have very high armor...) Nothing gets to the squad for free.
Those are regular turrets... I have a few requests for the Pyro Engineer for the wishlist... They're there to act as a foil for anything that wants to try to approach the squad, as they need to go through the Turret's OW first.