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Post by xdesperado on Nov 14, 2015 16:07:12 GMT -5
On my Hard playthrough had one Starport security soldier that must have been Zendu bloodline or something. Pvt. Joyclen took out 5 Skitterlings and a Lancer by herself and helped finish off several other Xeno including a hive mother and a Carapace that refused to die. That said, FDF Soldiers are very squishy just like the Cultist and even a Skitterling can chew them up with a single hit.
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Post by algesan on Nov 16, 2015 18:07:01 GMT -5
We've got some new artwork in development that shows how a pilot sits in the Leviathan mech. Considering some of the later discussion, moving much beyond the ~15ft/5m size would bring up the issues about FDF being deployed by squads and having AFVs on the battlefield.
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Post by algesan on Dec 1, 2015 10:39:17 GMT -5
We've got some new artwork in development that shows how a pilot sits in the Leviathan mech. Rereading thru the game help/lore, I see that Leviathan mechs are ~10 feet tall, which would make them similar in size to the power armor suits (a tad larger except for the ones with stuff over their heads), so a mini-Terminator looks about right. Remember that for the stuff I'm referencing for purely scale comparison is "crewed" (worn) buy guys that are ~8 feet tall in their socks. Given the size difference between the "pilots", one would wear armor and the Templars would pilot a small mech.
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Post by fallen on Dec 1, 2015 11:02:38 GMT -5
Given the size difference between the "pilots", one would wear armor and the Templars would pilot a small mech. While the Leviathans are called many names (battle armor, battle mech, battle suit) -- they truly are a single pilot and a mech. The pilot's arms are fully inside the mech's chest cavity, and the pilots legs do not move when the Leviathan's legs move.
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Post by algesan on Dec 2, 2015 11:23:52 GMT -5
Given the size difference between the "pilots", one would wear armor and the Templars would pilot a small mech. While the Leviathans are called many names (battle armor, battle mech, battle suit) -- they truly are a single pilot and a mech. The pilot's arms are fully inside the mech's chest cavity, and the pilots legs do not move when the Leviathan's legs move. So, not a exoskeleton type control. More of a "thinking cap" which reads the intent to move legs, raise arms, twitch trigger finger, etc.? Heh, fun to chat about, but so irrelevant to playing the game.
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Post by fallen on Dec 2, 2015 13:16:42 GMT -5
@alegsan - hmm, I didn't mean to give that impression. The controls are a mix of twitch and muscular. As you can see in some of the game art / video, the pilot holds two large control levers and moves her hands and arms to control the Leviathan mech.
What I was trying to point out, is that the motions are not paralleled. If the Leviathan raises its arm in a sword strike, the pilot is not raising an arm, and is in fact probably pulling the lever this way or that and twisting a wrist. Does that make more sense?
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Post by algesan on Dec 3, 2015 11:57:56 GMT -5
@alegsan - hmm, I didn't mean to give that impression. The controls are a mix of twitch and muscular. As you can see in some of the game art / video, the pilot holds two large control levers and moves her hands and arms to control the Leviathan mech. What I was trying to point out, is that the motions are not paralleled. If the Leviathan raises its arm in a sword strike, the pilot is not raising an arm, and is in fact probably pulling the lever this way or that and twisting a wrist. Does that make more sense? NP, I'm actually more after a size comparison with another game franchise that shares some similarities to yours, even though the differences are much greater than the similarities. Which is reasonable since both are using similar tropes, but not all the same and not in the same way. Thanks for the clarification.
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Post by pendell on Jan 5, 2016 22:41:37 GMT -5
Two questions if I may, and this is a spoiler for the campaign.
. . . . . . . . . . I'll try to keep it as light as possible. We do indeed encounter humans who want to alert the Narvidians to the survivor's location, in the hopes of being made the puppet rulers on the Narvidian's behalf after the defeat of the Star Traders (not while the Templars are around, buddy!)
My first question is, were their expectations justified? While Xenos would undoubtedly kill any humans regardless of affiliation, the Narvidians ruled most of the human race through the Guild once upon a time. What would happen if the Narvidians triumphed? Would they establish their collaborators as Guild 2.0 and rule the survivors through them? Or would they dispose of them and handpick more suitable leaders? Or would they simply exterminate the humans altogether?
2) Not really explained in-game is the relationship between the Narvidians and the Xeno. It is stated that the Narvidians hate humans because, as biologicals, they are imperfect and cannot achieve machine perfection. Why, then, do the Narvidians use the Xenos, who are even more mindlessly aggressive and destructive? What hold do the Narvidians have on the Xenos? Why do they use them?
Respectfully,
Brian P.
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Post by fallen on Jan 5, 2016 22:59:03 GMT -5
My first question is, were their expectations justified? While Xenos would undoubtedly kill any humans regardless of affiliation, the Narvidians ruled most of the human race through the Guild once upon a time. What would happen if the Narvidians triumphed? Would they establish their collaborators as Guild 2.0 and rule the survivors through them? Or would they dispose of them and handpick more suitable leaders? Or would they simply exterminate the humans altogether? 2) Not really explained in-game is the relationship between the Narvidians and the Xeno. It is stated that the Narvidians hate humans because, as biologicals, they are imperfect and cannot achieve machine perfection. Why, then, do the Narvidians use the Xenos, who are even more mindlessly aggressive and destructive? What hold do the Narvidians have on the Xenos? Why do they use them? 1) Simply unknown. The humans and Templars don't know the answer to this question, as it has not happened. Based on the evidence from the Guild, the expectations of the cult seem justified -- the Narvidians would make them into puppets, but puppets who are masters of the rest of their race. In the long run, end game unknown. 2) Simply put, they can be manipulated just as humans can and be used as weapons. Narvidians and xeno are ancient enemies.
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Post by pendell on Jan 6, 2016 8:39:25 GMT -5
Thank you!
Respectfully,
Brian P.
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Post by algesan on Jan 6, 2016 17:39:30 GMT -5
I've got one. Are the Leviathan suits closer to power armor or full mechs? From another discussion with the TB and in the TBf Library, full mechs about 40k true scale Terminator size, but in the ST universe, the Templars aren't modified into posthumans that stand 7-9 feet tall (~2.3-2.75m) that can wear something that size as an overgrown power armor suit.
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Post by algesan on Jan 6, 2016 17:49:15 GMT -5
No -- Templar Knights are certainly capable people, but a Xeno is a massive armored killing machine. The only hope would be a Scout of some sort with unpowered armor and sniper rifle that is either slow firing or uses exotic ammo. Advantage would be very high stealth since they aren't clunking around in a big mechs. The FDF would have to depend on clear fields of fire, mass volleys, crew served weapons, AFVs and a mainly defensive stance. Perhaps some super elites with special training and heavy weapons could function to take down smaller xenos as squads or platoons. The problem from what I know of the more, factions would be just as likely to turn that kind of unit into a covert strike team against other factions and there may be other issues in the lore I'm not aware of.
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Post by Cory Trese on Jan 22, 2016 19:32:06 GMT -5
1) Yes that is how the Guild maintained power for centuries and ultimately enslaved the Star Traders.
2) The Xeno were primary created to destroy the Xarth, and their trajectory changed after encountering the Narvidians.
That trajectory may (or may not have) lead to the creation of other biological creatures by the Alfaan.
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Post by Cory Trese on Jan 22, 2016 19:33:18 GMT -5
No -- Templar Knights are certainly capable people, but a Xeno is a massive armored killing machine. The only hope would be a Scout of some sort with unpowered armor and sniper rifle that is either slow firing or uses exotic ammo. Advantage would be very high stealth since they aren't clunking around in a big mechs. The FDF would have to depend on clear fields of fire, mass volleys, crew served weapons, AFVs and a mainly defensive stance. Perhaps some super elites with special training and heavy weapons could function to take down smaller xenos as squads or platoons. The problem from what I know of the more, factions would be just as likely to turn that kind of unit into a covert strike team against other factions and there may be other issues in the lore I'm not aware of. Good point. It is certainly not impossible or even unlikely that a properly equipped Zendu / Templar could kill Xeno without a mech. They almost certainly would be killed in hand to hand combat with one. Given a sufficiently powerful and long range weapon, their intimate knowledge of Xeno weaknesses and tactics would potentially give them enough of an advantage to win that battle.
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Post by En1gma on May 3, 2016 12:51:16 GMT -5
Questions about space combat for the Templars:
- Do the Templars use small craft fighters (Small crew) or do they only use the massive ships?
- How large is the average ship the Templars use?
- How large is the Righteous Fallen, and how large is the ship used by the captain in the story (If it's not the one that drops you off on a mission, anyway)
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