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Post by fallen on Jan 7, 2016 17:55:02 GMT -5
The latest update brings about a positive upgrade for any character who wields a Strength-based melee weapon. Your hero's Strength attribute now helps bolster you damage by setting the minimum Damage that can be rolled. If your weapon does 21-40 Damage, then a D20 is rolled to determine the final Damage. If you are wielding a weapon that relies on Strength for its Accuracy, and you have 8 Strength, then if the D20 rolls less than 8, the Damage is simply upgraded to 8. The same size dice (D20) is being rolled, so your change of getting an 8 (the minimum Damage) is, in this case, 8/20 or 40%. As your raise your Strength, you can therefore increase the minimum Damage you cause with every melee attack. Even better, if you are wielding a 2-H weapon (Vraes, Fyona), the minimum is 150% of your Strength, and therefore 8 Strength gives a minimum of 12. Please Leave a 5 Star Rating if you enjoy this game v4.1.39 - 1/7/2015 - Strength attribute sets minimum for Damage roll for Strength-based weapons - For 1-H Strength-based weapons, minimum Damage roll is 100% Strength - For 2-H Strength-based weapons, minimum Damage roll is 150% Strength - Strength minimum Damage roll does not apply to Dual Wielding - Can now select and inspect Talents disabled due to lack of AP - Fixed issue with Parry display in status, some shops listing odd shields - Fixed Respec for all characters in Steam On App StoreHeroes of Steel RPGHeroes of Steel RPG EliteOn Google PlayHeroes of Steel RPGHeroes of Steel RPG EliteOn AmazonHeroes of Steel RPGHeroes of Steel RPG EliteOn your PC, Mac and LinuxSteam
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Post by wascalwywabbit on Jan 7, 2016 18:00:50 GMT -5
Super awesome!
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Post by ntsheep on Jan 7, 2016 18:18:08 GMT -5
Holy sheep this gonna be fun!
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matrim
Star Hero
[ Patreon ]
Posts: 708
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Post by matrim on Jan 7, 2016 18:55:07 GMT -5
Hmm very interesting approach to the Str issue. Weapons with high bottom end damage and narrow damage ranges are definitely favoured. The infantry mace come to mind right away. 31-40 damage means Fyona/Kyera do maximum damage all the time with 10 Str. Spears are going to be crazy powerful now (they were already my favourite str based weapon).
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Post by wascalwywabbit on Jan 7, 2016 19:16:56 GMT -5
Actually with 2h weapons a max of 24 higher base dmg w/16 str is possible, so depending on where you are in the game a narrow dmg band weapon may not be ideal. So fallen Vraes with 2 1h swords gets no str bonus? Shouldn't he get 100% of str at least once for his primary?
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Post by algesan on Jan 7, 2016 19:28:06 GMT -5
Hmm very interesting approach to the Str issue. Weapons with high bottom end damage and narrow damage ranges are definitely favoured. The infantry mace come to mind right away. 31-40 damage means Fyona/Kyera do maximum damage all the time with 10 Str. Spears are going to be crazy powerful now (they were already my favourite str based weapon). The question would be if the STR min can exceed the die roll max.
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matrim
Star Hero
[ Patreon ]
Posts: 708
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Post by matrim on Jan 7, 2016 19:31:55 GMT -5
With any degree of damage buff the strength stat is not going to exceed the damage dice min. I stand by my statement. Also, as a side note, mouse over in the game seems to be down after this update (steam, Windows 7, PC). Not sure if this is on purpose or not but the Attack Summary does not include the Str modification to the roll. I have not been able to make it to a camp yet, was the description on Strength updated to reflect this new coolness?
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Post by wascalwywabbit on Jan 7, 2016 19:37:22 GMT -5
With any degree of damage buff the strength stat is not going to exceed the damage dice min. I stand by my statement. Also, as a side note, mouse over in the game seems to be down after this update (steam, Windows 7, PC). Not sure if this is on purpose or not but the Attack Summary does not include the Str modification to the roll. I have not been able to make it to a camp yet, was the description on Strength updated to reflect this new coolness? When this was discussed before Cory Trese made a statement that the str bonus could not exceed weapon max dmg...
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tran
Hero
Posts: 182
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Post by tran on Jan 7, 2016 20:23:05 GMT -5
WOW, now I am tempted to make a str build. Damage vs block and dodge, this is quite difficult to decide, even when I have planned to make Vreas a str dual wielder with max dex for end-game. Nice update guys!!!
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Post by johndramey on Jan 7, 2016 20:29:30 GMT -5
Ooooh, looks like I'm going to be making a boosted-in group with Vraes wielding two handed hammers.... Now, time to put John Robinson's hardwork to use, time to look at the Vraes boost in worksheet!
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Post by John Robinson on Jan 7, 2016 20:53:58 GMT -5
Wow! What a game changer, truly excellent enhancement. Until now you could always raise the high end damage range of a weapon with gear and Talents. Now you can raise the low end too! Thanks
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Post by fallen on Jan 7, 2016 21:41:16 GMT -5
The question would be if the STR min can exceed the die roll max. As listed, Strength sets a minimum for the dice roll. It is still a D20 (as an example) and cannot roll more than D20, even if you had 16 Strength and using a 2H weapon.
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Post by fallen on Jan 7, 2016 21:43:28 GMT -5
Also, as a side note, mouse over in the game seems to be down after this update (steam, Windows 7, PC). Not sure if this is on purpose or not but the Attack Summary does not include the Str modification to the roll. I have not been able to make it to a camp yet, was the description on Strength updated to reflect this new coolness? matrim - the camps reflect the rules yes. I cannot find what you mean by "mouse over seems to be down after this update" -- it is working on all test machines here. At this time, Talent, Weapon, and Attack Summary screens do not reflect additional Strength Dmg. Still trying to figure out how to do that.
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Post by fallen on Jan 7, 2016 21:46:01 GMT -5
Actually with 2h weapons a max of 24 higher base dmg w/16 str is possible, so depending on where you are in the game a narrow dmg band weapon may not be ideal. So fallen Vraes with 2 1h swords gets no str bonus? Shouldn't he get 100% of str at least once for his primary? No, the Strength bonus has no effect on dual wield, regardless of weapon types. Absolutely no, no weapon combinations. As to Damage band size, from my calculations, the Strength change is very favorable for weapons with larger damage ranges.
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Post by wascalwywabbit on Jan 7, 2016 22:01:50 GMT -5
So Kincaid, Vincent and Selen may gain str gains if using str based weapons, w/thrown, nothing and/or bows secondary, correct?
Curious as to why Kincaid, Selen and Vraes aren't gaining from str from duel. Is that just to encourage thrown, bows and 2h more?
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