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Post by xdesperado on Feb 16, 2016 0:56:13 GMT -5
johndrameyOOC: Would like to be in the Shadowflame Armor, even if that means giving up the Rigid Blast Plate at least for now. Short term would suggest heading for Close in Fire 1 to unlock Boosted Reactor. Longer term I'd like to eventually be using the Reaper-C Hellfire Cannon from Napalm Cross 3. Please make Strength and Tactics the priority for training After those are max or near max then look elsewhere. Talent wise I'd eventually like to see Napalm Charge 7 so can cover largest possible area with the purifying flames. Otherwise I'll leave talents to your discretion.
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Post by Brutus Aurelius on Feb 16, 2016 7:07:42 GMT -5
I say we stage a holding action on the Ferarai Lance. I would prefer my skills be optimized for Suppressing Fire and Full Vent, with a point or two in Full Auto, so that I can still bring the pain.
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Post by Deleted on Feb 16, 2016 7:28:33 GMT -5
I say we stage a holding action on the Ferarai Lance. I would prefer my skills be optimized for Suppressing Fire and Full Vent, with a point or two in Full Auto, so that I can still bring the pain. As far as RP goes, I would vote for unlocking some of the sweet ammo on the Neptune branch. It can be a great supplement for me while I wait for a better gun. Also could get those new Neptune talents. Big picture, it seems like we're going to be spreading RP pretty thinly so I'd like as much overlap in unlocking gear as possible, especially for little old me since our specialists need a lot more RP devoted to them. Gear and new equipment will help keep me relevant and able to make dead xeno.
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Post by ntsheep on Feb 16, 2016 9:17:20 GMT -5
From an engineering point of view, the auxiliary airlock is the best to go through. Even if split up we can regroup quickly. Explorers airlocks tend to be to big and most critical components are to far from each other. We will get ourselves divided too much. As for research, I have no objections or request really. Whatever the captain decides. Just give me some new armor and a good sidearm when they become available.
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Post by johndramey on Feb 16, 2016 19:25:32 GMT -5
xdesperado, I've adjusted your equipment to suit your wishes, but will hold off on updating the roster for now since it takes so much time. Dropped the rigid blast plate and gave you the shadowflame. I can see why that's a good move, I just love maximizing deflection as much as humanly possible, haha. I've got you specced up to Napalm charge 3 right now, as I love that talent. I'll work towards getting you some of the other goodies you requested. Brutus Aurelius, I'll start shifting you over towards that talent spread. I've got you focused on full-auto for now, since I've not wanted to use RP to get too far into one tree. I'm strongly considering boosting up the Neptune tree a bit since it'll help both you and rearick, but we'll see. @rearick, Soldiers are always helpful! We'll start working on getting you some ammo options, although I personally love the heavy core ammo you're packing right now. I'll not neglect the soldier tree at all, soldiers tend to be the perfect support class in my opinion. They don't cost so much as to be a big drain, but they are flexible enough to do it all! I'm keeping you mostly tasked towards offense now, with burst and grenades being the talent focus. If you want to switch that around, let me know. ntsheep, got you on that. We'll move through the auxiliary airlock and work on taking the Ferari Lance. This operation is the one I'm truly worried about, so keep your fingers crossed that we all make it through in one piece! I'll keep you armored to the gills, as I like to make my engineers little walking tanks. I'm also taking the initiative in working on specializing you in turrets, as those little bastards are so helpful it's not even funny. That ok with you? In so far as requisition, my overall strategy for our next batch will be as follows: -I'm going to unlock one more level of medic skills for the paladin, I like it to be at least level 2-3. -I'm going to focus on trying to cross-unlock, getting talents that will both get you guys what you want talent wise and open up gear that more than one of us can use. -Failing that, I'll unlock whatever gives me the most bang for my buck. For example, if one unlock for the Neptune gives me some talents and one unlock for the Hydra gives me some talents and some gear, I'll go for the Hydra unlock first. Those rules sound good to you Templars?
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Post by ntsheep on Feb 16, 2016 19:28:02 GMT -5
Nice plan boss.
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Post by En1gma on Feb 16, 2016 19:35:42 GMT -5
Throw in the finished repairs to my Null Field and you'll never hear a complaint from me, Commander.
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Post by Deleted on Feb 16, 2016 19:55:47 GMT -5
I'm keeping you mostly tasked towards offense now, with burst and grenades being the talent focus. If you want to switch that around, let me know. I love the offensive spec for me. You don't need defense against a dead xeno. I get a little nervous investing much into grenades beyond the first couple deployments, but that's just personal preference and sounds like we won't exactly have the RP to spread around to the grenade branch for soldiers. Your also right on the Heavy Core Ammo, the other stuff is buried pretty deep in the Neptune tree. This is why you're the Cap and I'm the soldier. Let's go on a rescue!
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Post by Kanly on Feb 16, 2016 21:16:45 GMT -5
I'm a big fan of battlefield enhancers which can cover a multitude of xeno inflicted sins and help bring the pain.
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Post by Brutus Aurelius on Feb 16, 2016 22:00:42 GMT -5
I like the plan Commander. I will keep those Xeno at bay with my Suppressing Fire and keep cool with Full Vent. None shall get past my wall of lead!
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Post by johndramey on Feb 18, 2016 19:34:26 GMT -5
Well Templars, we've managed to clear the Ferari Lance and save some of the survivors. It was a very, very close call and we almost lost a few Templars, but everyone made it through in the end!
I'll try to get an after-action report written up, but due to work and things it might take a while.
Vae Victus!
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Post by fallen on Feb 18, 2016 21:35:53 GMT -5
Love this thread!
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Post by Brutus Aurelius on Feb 18, 2016 22:08:05 GMT -5
You should join in Andrew!
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Post by pendell on Feb 19, 2016 14:18:31 GMT -5
Is there room for another sniper-scout? Jolsen Tendall is prepared to report for duty. He prefers to wear panther deep op with a Needle Rifle relic, and specializes primarily in crippling shot and piercing shot. I know head shot is the sniper's raison d'etre, but he doesn't like losing all his movement. So he prefers to travel with the team and inflict poison/mp penalty/ap penalty on approaching litches/goliaths, making them easy kills for the ground pounders.
ETA: Also, he prefers overdrive and wouldn't spend more than a point or so in null field. He values mobility over speed, and will consequently always take MP-boosting gear if it is available, followed by anything that boosts his damage, then his to-hit. His lineage remembers that wars are won by "he who is fustest with the mostest". Mobility allows him to outrun the bad guys, and it gives him an edge in racing to the rescue of his comrades.
Respectfully,
Brian P.
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Post by xdesperado on Feb 19, 2016 14:33:59 GMT -5
Is there room for another sniper-scout? Jolsen Tendall is prepared to report for duty. He prefers to wear panther deep op with a Needle Rifle relic, and specializes primarily in crippling shot and piercing shot. I know head shot is the sniper's raison d'etre, but he doesn't like losing all his movement. So he prefers to travel with the team and inflict poison/mp penalty/ap penalty on approaching litches/goliaths, making them easy kills for the ground pounders. Respectfully, Brian P. That's how I set up pretty much all my Scouts is with Crippling Shot, Piercing Shot and Bio-Toxin weapons.
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