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Post by sandman68 on Feb 14, 2017 12:57:52 GMT -5
ok, quick and without any meditation: Kjartan with more power!!!! I just like the first party as is with a slight amendment.....
I love this game.
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Post by havnor on Feb 15, 2017 1:04:45 GMT -5
amongstshadows - I like the idea of a witch! I was just doing some RPGing over the weekend, and one of the characters was the son-of-a-witch, was a really interesting setup. Really nice idea...it could be mixed with monk class, coz with could fight witch claws for example And what if that character had some evil background or race... It will be feared in public... It will produce some conflicts and some sort of inquisition will hunt it... For example paladins like fyona... It would be nice to fight forces of good in normal town for example... Even if unintentionally...
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Post by Gr8Scott on Feb 15, 2017 14:31:37 GMT -5
I like the traditional Knight for the warrior to tank. There are only 2 characters that can wear heavy armor now. The challenge would be creative abilities that don't leave Vraes in the dust.
After the last time this question was asked I thought about a Ranger for the healer slot. Familiar with the Druid lore and able to use bow but no shield. This could be a ranged party leader(stealth) with lesser ranged ability than the sneak class and a good tank but not up to the warrior class. Or used as Melee Damage dealer with 2h weapons. Maybe an entanglement spell that is - acc/- damage. Or maybe a negative MP to keep enemies at a distance and pick them off with ranged attacks.
Probably a third magic user is the easiest to invent regardless of the name. Possibly one with healing to allow you healer slot to focus on offense more. KJ doubles up seek talents so it would not be unprecedented. Necromancer maybe. Would the male Mage be a warlock rather than witch in name?
Other sneak spot seems to be a natural for the assassin. Character wise darker than than Tamilin. What different abilities would be the difficulty. Critical damage probably shouldn't be a whole lot better than the other characters perhaps more of a Melee character than Selen with daggers and throwing daggers for ranged attacks.
Overall I think Vraes may need a tweak. After figuring out that Kincaid can Melee AOE with a critical percentage and sure parry with +parry /+dex.,its difficult to find ways to get comparable damage out of Vraes without giving up defense on BR or playing the SP potion game with Ferocity. A solid Heavy armor tank that can dish out good damage even without a critical talent is my vote. Followed by ranger which would be a a ranged (opposite of Paladin) healer.
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Post by amongstshadows on Feb 16, 2017 0:03:42 GMT -5
I like the traditional Knight for the warrior to tank. There are only 2 characters that can wear heavy armor now. The challenge would be creative abilities that don't leave Vraes in the dust. After the last time this question was asked I thought about a Ranger for the healer slot. Familiar with the Druid lore and able to use bow but no shield. This could be a ranged party leader(stealth) with lesser ranged ability than the sneak class and a good tank but not up to the warrior class. Or used as Melee Damage dealer with 2h weapons. Maybe an entanglement spell that is - acc/- damage. Or maybe a negative MP to keep enemies at a distance and pick them off with ranged attacks. Probably a third magic user is the easiest to invent regardless of the name. Possibly one with healing to allow you healer slot to focus on offense more. KJ doubles up seek talents so it would not be unprecedented. Necromancer maybe. Would the male Mage be a warlock rather than witch in name? Other sneak spot seems to be a natural for the assassin. Character wise darker than than Tamilin. What different abilities would be the difficulty. Critical damage probably shouldn't be a whole lot better than the other characters perhaps more of a Melee character than Selen with daggers and throwing daggers for ranged attacks. Overall I think Vraes may need a tweak. After figuring out that Kincaid can Melee AOE with a critical percentage and sure parry with +parry /+dex.,its difficult to find ways to get comparable damage out of Vraes without giving up defense on BR or playing the SP potion game with Ferocity. A solid Heavy armor tank that can dish out good damage even without a critical talent is my vote. Followed by ranger which would be a a ranged (opposite of Paladin) healer. Vraes is a knight except by name lol. If you use his talents like phlanex shield, stone skin, and burst of speed he becomes quite proficient at not dying Edit: If you think of a knight as a defensive warrior with healing spells, I think Fyona has that covered
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Post by Gr8Scott on Feb 16, 2017 14:23:10 GMT -5
Vraes is a knight except by name lol. If you use his talents like phlanex shield, stone skin, and burst of speed he becomes quite proficient at not dying Edit: If you think of a knight as a defensive warrior with healing spells, I think Fyona has that covered A Knight would not have divine healing spells. I mentioned healing for a Ranger character. I agree Vraes can be a great tank but he is far from a Knight. A Knight would be part of a civil order. Vreas, with the innate buff of stoneskin, leans more towards Fighter Druid. Vraes is a very versatile character. I have tanked him and he ends up doing less damage than everyone else until Juggernaut can be developed. IMO his best talent is Berserk rage as it has the highest critical percentage in the game. There are trade offs with this talent one of which tanking effectiveness. Berserk Rage also is not a talent a Knight would have. I think of Vreas as an versatile in-between character. That is why I said I would prefer a Vraes tweak without a Knight option. One can even balance BR with PS or SS as a compromise- versatile. I am looking for a "Boss Killer" who can stand toe to toe with a baddie do decent damage and not need healed 500 points each round. The trade off would be no critical option, maybe no shield- 2H weapons only. After all, in most of my games those 2H swords and spears go to waste. Give the knight 1 parry buff (that could stack with Healer's shield buff), 1 ranged buff. one MP buff (+3 max). One damage attack, one cursing attack. The Knight than is either a good tank with great damage (single opponent) or a great tank with good damage. He is probably more boring to develop but the trade offs between melee & ranged defense, movement and increased damage are good choices to make. I think this would be a better character with the original party of KJ, Kyera, Tami. It seems like an easy character to create :-} but I am not a developer.
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Post by anrdaemon on Feb 16, 2017 16:44:17 GMT -5
Boss fights are supposed to be a collective endeavor.
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Post by amongstshadows on Feb 16, 2017 23:54:42 GMT -5
Gr8Scott in my opinion a knight is a tank that is skilled at coercion and/or healing spells. Making a class that is high atk and def would break balance; Healing isn't for the warrior spot in HoS; and there aren't persuasion checks in HoS. Maybe Cory Trese and fallen could make a knight class in Legends of Steel: a cross between Vraes and Fyona, or add a coercion skill. Otherwise one of the other classes would be better, since they add something new
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Post by fallen on Feb 17, 2017 0:01:53 GMT -5
I had a day dream about a spear wielding class in Heroes a few days ago. Special abilities that bumped +1 range on spear attacks.
lol ... gotta focus, almost done with crafting tonight!
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Post by Gr8Scott on Feb 17, 2017 6:15:38 GMT -5
Boss fights are supposed to be a collective endeavor. "boss Killer" is just my term for single target, high damage talents. I consider KJ's fireball a "boss killer". Obviously a boss will have too many HP to be taken down without the party over rounds of attack. These type of talents make that task quicker. Also boss fights usually involve a mob of minions that need waded through as well.
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Post by Gr8Scott on Feb 17, 2017 6:22:41 GMT -5
Gr8Scott in my opinion a knight is a tank that is skilled at coercion and/or healing spells. Making a class that is high atk and def would break balance; Healing isn't for the warrior spot in HoS; and there aren't persuasion checks in HoS. Maybe Cory Trese and fallen could make a knight class in Legends of Steel: a cross between Vraes and Fyona, or add a coercion skill. Otherwise one of the other classes would be better, since they add something new Traditionally a fighter with healing is a Paladin or Ranger. And you are correct about Paladins having high charisma/coercion which is not represented in this game. Knights and Paladins serve together in the same order with the same oaths but are different classes. One can be "knighted" with out acquiring divine power.
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Post by Smaug on Apr 21, 2017 9:23:14 GMT -5
I really think I could have summoner or a necromancer in this Game, particularly I always like this type of hero,end one bard will is woderfull too , but one mage with powers of lusion or mental powers ,think wolderful too
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Post by fallen on Apr 21, 2017 9:43:36 GMT -5
@smaug - great vote and welcome to the forum!
Both are very possible in the sequel, Legends of Steel!
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Post by Smaug on May 12, 2017 19:04:12 GMT -5
<span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"> Regardless of type, it think it would be cool to have a character who can change the battlefield with mires (halts enemies, or reduces mp/ap) fogs reduces accuracy into (and out of?), force fields (either air or plant based?) that reduce projectile damage coming through it or perhaps just simple damage traps.</span> Independentemente do tipo, ele acha que seria legal ter um personagem que pode mudar o campo de batalha com mires (para os inimigos, ou para o inimigo). Reduz mp / ap) nevoe reduz a precisão em (e fora de?), Campos de força (ou ar ou planta com base?) Que reduzem dano de projétil vindo através dele ou talvez apenas armadilhas de dano simples.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">That would be a big game changer.</span> Isso seria um grande jogo cambiador.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Typing this got me thinking of the Shamans in Shadowrun Returns.</span> Digitar isso me fez pensar nos Shamans em Shadowrun Returns.</span> <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Maybe it could be a shaman (there's precedent with the orcin) or maybe that could just fit for a druid or elementalist. </span> Talvez poderia ser um xamã (há precedente com o orcin) ou talvez que poderia apenas caber para um druida ou elementalista. [/ Quote]</span> I just finished Episode 1 and I think it would be amazing if it were possible to recruit enemies, I just killed Great Shaman and thought it would be very interesting to have the option to kill him or make him join the team against his taste, Being optional, I saw his abilities and I think it would be a lot of fun for a character, with his abilities in my party over everything to teleport and know more curses than all the characters, together and practically be level with the party, A unique support with strengths and weaknesses, and that. That he did not have attack spells as strong as jartan and vincet and did not fight hand to hand like kyera and fiona, but that he had stronger curses and buffs than the two, some skills different from the rest of the party, and I also think it would be interesting if There have been DLCs or missions to unlock characters or recruit defeated enemies as mercenaries, even I find the idea of having characters of evil being forced to fight along with the good guys against their will, I wonder if there is a possibility of unlocking any less. Some new character per episode besides the comparable ones
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Post by havnor on May 13, 2017 2:54:05 GMT -5
That would be great having someone evil in party even if just one person...it would be sooo good...
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Post by Gr8Scott on Jul 13, 2017 14:53:55 GMT -5
I really think I could have summoner or a necromancer in this Game, particularly I always like this type of hero,end one bard will is woderfull too , but one mage with powers of lusion or mental powers ,think wolderful too Please not a stinky old Bard. Anything but that! They don't do anything well... Except showtunes. They make a great destruction and pickpocket but don't fight well or cast well. Please tell me there is a theater in Riven Field where we can drop him off.
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