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Post by Sinocelt on Oct 24, 2017 11:27:02 GMT -5
Something like "For the profit of all", then. I'll think more about it. (Actually ... I do like "For the profit of all" as a motto for Moklumnue.)... In my opinion, that sounds too... benevolent... suspiciously benevolent. I see what you mean. As if they were trying to hard. "Trade is what binds us together." I would say "commerce" rather than "trade" for Mok, to reflect their involvement in other forms of commerce -- i.e., in other forms of interpersonal exchanges, such as diplomacy. The reason we will have to lock these pages once they get a good set of content. (Yup. But just to be clear: In the case of the spoof I posted, the fake mottoes only lasted a minute each, the time for me to take a screenshot.)
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Post by fallen on Oct 24, 2017 14:34:13 GMT -5
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Post by contributor on Oct 24, 2017 16:54:29 GMT -5
While you gain a +25% price bonus for trading across Faction lines in the Exchange, within the Moklumnue trading network (Mok to Mok) you gain +10%. I need to bookmark this to get it into the wiki. It would be great to see all this stuff on their faction pages. I also need to get the 25% thing into the trading article too. Does that apply to Indies as well?
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Post by Sinocelt on Oct 24, 2017 17:13:21 GMT -5
Sorry I couldn't wait for April 2018. The Wiki will be locked by then. I've (seriously, this time) edited the Moklumnue page. As with the Javat and De Valtos pages, the result is a shorter page, as I strove to convey more in fewer words. I hope it'll help new players get a better feel for the Faction -- and in less time, to boot! I followed the same model as with the Javat and De Valtos pages: ● motto ● sample proverb ● short description of the Faction ● short description of the typical (or archetypal) members of the Faction
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Post by Zer0Winds on Oct 24, 2017 17:46:43 GMT -5
My Faction is Steel Song. I originally liked Steel Song as the first faction I ever played, and then I started learning more about the game and some lore, and Steel Song always stuck as my favorite.
I've never liked Cadar though. Or De Valtos. I've gotten over de Valtos though.
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Post by Sinocelt on Oct 24, 2017 17:55:35 GMT -5
My Faction is Steel Song. I originally liked Steel Song as the first faction I ever played, and then I started learning more about the game and some lore, and Steel Song always stuck as my favorite. I've never liked Cadar though. Or De Valtos. I've gotten over de Valtos though. "So you like heavily armed sociopaths. OK. Not judging." -- A Moklumnue Trader Who'd Rather Stay Anonymous I don't think anyone from Steal Song likes Cadar. Respect, maybe, in some cases; but like? Pshah! Why doesn't anybody seem to like De Valtos, though? This Faction doesn't sound bad to me. Its standard of living is higher than that of other Factions, and not just among its wealthiest members.
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Post by resistor on Oct 24, 2017 18:20:22 GMT -5
My Faction is Steel Song. I originally liked Steel Song as the first faction I ever played, and then I started learning more about the game and some lore, and Steel Song always stuck as my favorite. I've never liked Cadar though. Or De Valtos. I've gotten over de Valtos though. "So you like heavily armed sociopaths. OK. Not judging." -- A Moklumnue Trader Who'd Rather Stay Anonymous I don't think anyone from Steal Song likes Cadar. Respect, maybe, in some cases; but like? Pshah! Why doesn't anybody seem to like De Valtos, though? This Faction doesn't sound bad to me. Its standard of living is higher than that of other Factions, and not just among its wealthiest members. They get into Trade Embargoes frequently in STRPG. Trade Embargoes are annoying.
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Post by Sinocelt on Oct 24, 2017 18:32:08 GMT -5
Why doesn't anybody seem to like De Valtos, though? This Faction doesn't sound bad to me. Its standard of living is higher than that of other Factions, and not just among its wealthiest members. They get into Trade Embargoes frequently in STRPG. Trade Embargoes are annoying. Aaah. That's ... a good reason, actually.
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Post by Sinocelt on Oct 24, 2017 18:53:25 GMT -5
Should I use "cohort" instead of "Family"? Or is a cohort larger than one's family+colleagues/employees?
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Post by fallen on Oct 24, 2017 21:41:11 GMT -5
Yes, any use of the word family in regards to the Syndicates is a typo or mistake.
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Post by Zer0Winds on Oct 24, 2017 22:21:56 GMT -5
My secondary faction has become Alta Mesa.
That might be changed if they do add Hunna as a playable faction.
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Post by Sinocelt on Oct 25, 2017 10:04:16 GMT -5
Yes, any use of the word family in regards to the Syndicates is a typo or mistake. A mistake. Mine. My secondary faction has become Alta Mesa. I've just edited this Faction's page. My secondary faction has become Alta Mesa. That might be changed if they do add Hunna as a playable faction. The Hunna Collective, was it? Tell me more about them; I've only read vague mentions here and there.
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Post by resistor on Oct 25, 2017 11:12:17 GMT -5
Here is information on the Hunna from the lore book draft, Sinocelt :
The Hunna Independents have always existed on the fringes of Star Traders society. Those who choose to live free of the Faction law, by their own code, or in an attempt to dodge the law altogether gather, live, and survive on the least habitable planets of the Quadrants. Within these independent bastions and settlements, a the Hunna has arisen from the resentment against the power and greed of the Factions. The battle cry of the Hunna is that the Factions have abandoned Shalun Law in trust, only using it in name to further their greedy, bloody quest for power and wealth. The rebel organization was first named and recognized in the conflict on the Javat mining world, Tennhaus IV, in which a small battalion of Javat Faction Defenses was overrun in a bloody conflict. From there, the spark grew into a movement that has endured more than a century. The Hunna do what they can to keep their operations secretive, and recruit from among disenfranchised colonists, independents, and Faction laborers who agree with their damning read of the Faction leadership’s greed and betrayal of Shalun. Because of their position on the fringe worlds and the edge of legality, the Hunna work closely with smugglers, pirates, and other illegal operations as a way to fund their righteous cause. The Hunna’s tactics are often violent, ranging from intimidation, murder, guerrilla warfare, sabotage, and assassination. When and where they can, they follow their own version of Shalun Law, but as with any group walking such a knife edge, they have made compromises for their cause.
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Post by Sinocelt on Oct 25, 2017 11:15:46 GMT -5
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Post by Sinocelt on Oct 26, 2017 14:26:55 GMT -5
Which Faction is most likely to offer diplomatic missions, Moklumnue or Rychart? According to the Wiki, Rychart is the most politically active Faction, and its diplomats are everywhere; but is that true as far as game mechanics are concerned? ("Mediator" is a common trait among Moklumnue recruits.)
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