chromeada
Consul
[ Heroes of Steel Supporter ]
Posts: 96
|
Post by chromeada on Jul 24, 2012 9:01:16 GMT -5
I have a question about the Hydra: when a xeno dies in the flames and its corpse icon replaces the flame icon, is the fire there still burning or did all of that pink extinguish it?
Also, what do you mean by the inutial attack damage being based on the range skill? I have noticed that it definitely seems stronger for me to target the xeno directly than to fire to the front or side.
On a related note, does range (and warrior for that matter) actually increase damage? I thought it just improved accuracy and maybe your chance for critical.
|
|
|
Post by Cory Trese on Jul 28, 2012 13:33:50 GMT -5
The cooked exploding Xeno form extinguished the fire.
|
|
|
Post by Cory Trese on Jul 28, 2012 13:34:14 GMT -5
Yes -- the skills increase the potential for maximum damage per hit.
|
|
|
Post by Lt. Hathaway on Jan 3, 2013 12:28:45 GMT -5
Rico has done a great job on this thread explaining the deficiency of the Hydra, and I've made the same points elsewhere. It seems like the developers are pretty satisfied with the Hydra as it is, though, which makes me wonder what I'm missing.
I wonder if a satisfied Hydra user or one of the devs could write a strategy guide, or even better, a YouTube demonstration? I've really tried! I've even worked up a couple of Hydra troopers with good skills and the best Hydra weapon and armor, and still can't get any use out of them.
|
|
|
Post by fallen on Jan 3, 2013 13:56:25 GMT -5
@lt. - I would consider us more "in review" on the Hydra. We aren't ignoring you, we just aren't apt to make changes quickly. We like to weigh our options and be sure any changes are really going to resolve the issue at hand. A balancing act stops being balancing if you are wobbling back and forth too fast. Then you just fall over.
|
|
|
Post by Lt. Hathaway on Jan 3, 2013 14:49:11 GMT -5
Right on, not trying to be a Shalun Martyr about it I just love this game, and the idea of plasma flamethrowers, wow, the screaming of the bugs, the chared, burning husks crackling and too hot to crunch through without special Atar armor, the raging wails of the Xeno who dare not cross the molten deckplates... You know how it is, don't you? I personally would be thrilled to playtest possible changes. I'm not familiar with Android development per se, but it would be pretty cool if there were a limited test version with a seperate app id, with one of the basic mission series, strictly for the purpose of playtesting changes that amount to a number here or there. To test some other change, download the update. It wouldn't need to be on Play, I trust you not to send me viruses! I bet there are a half dozen of us at least who'd be thrilled to do it. [Random edit: It's not worth a topic, but I'd like to report for your amusement that Templar Assault Elite runs fine on my rooted Nook Simple Touch! Yeah for compatability with devices never intended to run games!] Anyways, thanks again for all the work, very happy to own 4 copies of the three games!
|
|
|
Post by Cory Trese on Jan 3, 2013 21:29:34 GMT -5
Great suggestion -- something we may think about in the future. We may someday have the available time to support second "pre-release" copies of the games.
Right now we really have to stay focused on the core Trese Brothers mission!
|
|
|
Post by slayernz on Jan 6, 2013 17:11:16 GMT -5
Oh oh .. question about the Hydra's ... If you lay down suppressing fire over an area that is already on fire, does it increase the damage potential of that square, or is it just prolonging the burn of the original fire?
Also, as chromeada asked - does targeting a Xeno cause more damage than doing suppressing fire?
|
|
|
Post by Cory Trese on Jan 6, 2013 17:39:38 GMT -5
Just prolongs the burn.
Targeting a xeno does way more damage.
In the next release you'll see the real Hydra damage in the weapon description, direct targetting plasflame is the most damaging thing in the game.
|
|
bobsoup
Exemplar
[ Elite Supporter ]
Posts: 453
|
Post by bobsoup on Jan 14, 2013 15:32:08 GMT -5
FWIW... New Hydra rules make them better and seem well balanced.
It appears they can shoot multiple times per turn now. Was that intended?
|
|
|
Post by Cory Trese on Jan 15, 2013 0:44:26 GMT -5
FWIW... New Hydra rules make them better and seem well balanced. It appears they can shoot multiple times per turn now. Was that intended? Yes sir. and they can still shoot with 0AP. They're overpowered now in my opinion but I found them balanced when everyone else said they were weak. I guess we keep buffing them until someone starts saying 'enough!'
|
|
|
Post by janek on Jan 15, 2013 2:30:19 GMT -5
IMHO now buffed Hydra and Neptune made Soldier class almost useless. Poor soldier has statistical 2 more AP in defence but scout have 1 more AP (always) and 1 free move so I prefer scouts over soldiers.
Neptune is best unit in both offence and defence. With much more ammo then other units I have never run out of it, while with Soldiers I have to carefully use ammo.
Hydra on the other side is perfect rear guard. 15 shots in plasma incinerator allow flooding everything in flames, during several missions I spammed flame almost everywhere and still got several shots remaining at the end.
IMHO Hydra should have less ammo (or normal attack without splash and special attack with splash costing 3 ammo) and Neptune should deal much less damage per shot (and maybe armor piecing) to require much more ammo to take down enemy. Best regards
|
|
|
Post by slayernz on Jan 15, 2013 17:08:24 GMT -5
The Neptune and Hydra's limiting factor is that they can't move after firing. I often find my Neptune needs to use a fist weapon in order to conserve movement.
I also like the fact that the really decent armor reduces MP down to 4 per turn.
I haven't tried the Hydra since the weapons were improved, but I do agree, the generic Soldier is not appealing at all, except if I have lost squad members. I rely almost entirely on Scouts, and use the Hydra or Neptune on a case by case basis only.
|
|
|
Post by Lt. Hathaway on Jan 21, 2013 12:52:46 GMT -5
I had a period where I was using mostly my scouts, but I've found the extra overwatch (saved mp) shooting far more valuable than I did before. The scouts are great for getting into position, but 2 mp is only 2 shots. My Narvidian Dawn team was three soldiers, until one died, and I only replaced him with a scout because that was all I had.
(Tried the new Hydra setup, he died by fire, lol. I may want to get him one of the non artifact burners. Real testing to follow.)
|
|
|
Post by slayernz on Jan 21, 2013 16:45:48 GMT -5
Hydra armor should be rated for extra protection against the fire strength of the Hydra weapon. That is, entry level Hydra armor should almost fully protect against entry level Hydra.
I did get to play with the Hydra and targeted firing is very nice, but the Xeno's remaining don't seem to roast nearly as fast as I'd expect. Nonetheless, a Hydra with another unit in backup will clean up reasonably well.
|
|