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Post by fallen on Dec 9, 2012 16:22:07 GMT -5
aaronious - Reputation is based on the Faction, but each Zone is owned by a Faction. Therefore, your Heat in any given Zone is equivalent to your global Heat +/- your Reputation with the Faction that owns the specific Zone. If the Los V hate you, you're going to be Hot any time you walk into their territory. If they love you, its a great place to cool down.
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Post by grävling on Dec 9, 2012 16:54:50 GMT -5
Oh, rep is zone-based? That is good to know. I thought it was faction-based, as with ST. My issue is that I don't know which zone a particular building is in, so I don't want to accept a job in, say, Charles Canal when I want to go to New Bridge. No, rep is faction based. But your rep in a zone is your rep with the faction that controls the zone. And not knowing where the job is -- yes, that is one of the frustrations of being a CyberKnight. And why we often cancel jobs as soon as we get them. There is no map as far as I know. And the plan -- though not the current reality -- is to have whoever controls a zone change over time, as a result of your actions among other things, so I am not sure there is a lot of use in making one.
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Post by fallen on Dec 9, 2012 20:22:33 GMT -5
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Post by fallen on Dec 9, 2012 20:25:17 GMT -5
also, here is another map showing faction ownership of regions. Sorry for the checkmarks... I don't have the source any more or I would remove them! Attachments:
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Post by aaronious on Dec 9, 2012 21:49:47 GMT -5
Wow, this covers a lot of what I needed!
Now, if only there were a list of building names...
Huh. Maybe, instead of moaning about that lack, I could just go create such a list. Huzzah for fanmade resources!
FYI, something that seems like a cool concept to me but I know is a long way off: have (some of) the completed contracts trigger rumors. For example, it could be set up so that, when you deliver a package to PalMed, there is a chance that the Yaks then suffer a cyberattack from the virus in that package and all their jobs pay less until they can get their paydata back online.
Or maybe, when you transport that meatsuit into Mars territory, you give them a tech advantage that translates into higher costs on weaponry, but also higher pay for their jobs.
Whatever rumors are triggered, their effects can bleed off on a percentage basis the way heat does. (Don't buy from them long enough, and the advantage drops, or spend enough on them and they amass paydata faster.)
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Post by Cory Trese on Dec 9, 2012 22:53:51 GMT -5
Completed Contracts already trigger interactions with the PoliSim (Political Simulation Thread) and Conflicts. Conflicts drive Rumors, so the link between Contracts and Rumors is directed via PoliSim and the Conflict modules. Rumor Power Rating is also driven by the PoliSim and Faction Power Rating -- so if there is a major Conflict between the most powerful Gang and the most powerful Security Outfit, the Rumors it spawns will be very powerful. Some more background is available on the Blog. tresebrothers.blogspot.com/2012/11/cyber-knights-rpg-rumors-conflicts.htmlEventually we'll update the Help file once we've balanced out the rules and made some flow charts. Great suggestions -- I agree because I already implemented and balanced them over several weeks of work
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Post by grävling on Dec 9, 2012 23:31:05 GMT -5
Completed Contracts already trigger interactions with the PoliSim (Political Simulation Thread) and Conflicts. Conflicts drive Rumors, so the link between Contracts and Rumors is directed via PoliSim and the Conflict modules. Rumor Power Rating is also driven by the PoliSim and Faction Power Rating -- so if there is a major Conflict between the most powerful Gang and the most powerful Security Outfit, the Rumors it spawns will be very powerful. Some more background is available on the Blog. tresebrothers.blogspot.com/2012/11/cyber-knights-rpg-rumors-conflicts.htmlEventually we'll update the Help file once we've balanced out the rules and made some flow charts. Great suggestions -- I agree because I already implemented and balanced them over several weeks of work Now we know how you manage to do so much work. You have a time machine! This explains so many things! ;D
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Post by aaronious on Dec 10, 2012 1:08:47 GMT -5
Completed Contracts already trigger interactions with the PoliSim (Political Simulation Thread) and Conflicts. Conflicts drive Rumors, so the link between Contracts and Rumors is directed via PoliSim and the Conflict modules. Rumor Power Rating is also driven by the PoliSim and Faction Power Rating -- so if there is a major Conflict between the most powerful Gang and the most powerful Security Outfit, the Rumors it spawns will be very powerful. Some more background is available on the Blog. tresebrothers.blogspot.com/2012/11/cyber-knights-rpg-rumors-conflicts.htmlEventually we'll update the Help file once we've balanced out the rules and made some flow charts. Great suggestions -- I agree because I already implemented and balanced them over several weeks of work Ahh, sweet! A few thoughts, none of them important, really. 1.) I didn't notice any connection between my actions and the political fallout on ST. In fact, I didn't realize the player actually impacted the game's events at all. Suddenly, I want to go back and puzzle out how I am affecting it. 2.) I read the helpfile for CK, which indicates that rumors are not implemented yet. So I have been ignoring them. Now that I know, I will pay more attention. 3.) This one may also already have been implemented: while ST seems like too big of a world for cause and effect to be made very obvious, maybe some of the rumors in CK could be made fairly explicit? ("Y'know, I heard that a knight working for Yakashima managed to unload a fairly nasty virus into a Mars terminal, and instantly wiped their paydata off the map. Don't think they caught her though. Say, you're a relatively new knight around here - you wouldn't know anything about that, would you?") 4.) And finally, I think I am off to read the entire site so that I know which brilliant ideas you have already impemented and can concentrate on important suggestions.
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Post by grävling on Dec 10, 2012 1:20:50 GMT -5
The Rumour system only went live Nov 22. The helpfile will get a major update when some of the many new things that have gone into the game in the last 3 weeks have been shaken down some.
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Post by Cory Trese on Dec 10, 2012 1:34:36 GMT -5
That's exactly what I was thinking. Writing and editing Help files takes many hours, so re-doing it as we balance out the game cuts into the coding too much. 1.) The ST game database was an earlier iteration that is designed very differently than CK. For example -- in the ST database all of games share the same map and faction data. So instead of persistant saved game data there is transient data (clear when you force quit or do weird stuff to the game with developer options.) So the interaction between Contracts and Conflicts is very subtle because to run a CK style PoliSim would cause too much interaction between different characters. The CK architecture allows for an isolated set of Faction and map data which allows the CK style PoliSim threads to function independently between games and store most of required data in a persistant system. 2.) The help file is not accurate around Rumor and Conflicts, best to play the game and watch the results. The forum and blog also try to provide background information to help start your experimentation in the game. 3.) The Rumor and Conflict system aren't going to replace the StoryTellerEngine's plot manager modules, but they will interact. I think you're going in a different direction than we are, but I think when we release the story mode it will make more sense which way we're taking CK. 4.) Good luck, I'm almost to 7000 posts
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Post by fallen on Dec 18, 2012 13:42:02 GMT -5
Thanks for @nicolas on Facebook who has compiled this amazing map of the Cyber Knights NBZ. With this map in hand, a Knight can see all the walls, shop, back-water neighborhoods, docksides, and major roads and allies of the sprawl.
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Dec 18, 2012 14:05:54 GMT -5
Awsome work @nicolas.
BTW, are shifting faction power levels implimented along with the Conflict / rumor system?
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Post by Ahab on Dec 18, 2012 16:03:56 GMT -5
The googledocs sheets posted at the top of the thread are only half-finished, and are now inaccurate in a number of ways. I am about half-way through a complete survey of the buildings in the game, creating a spreadsheet based originally on those sheets. But I've made some changes to the columns, and some table names. I'm also adding a page for all the V-Chips I know of. I hope to have it finished by Christmas. I am considering essentially replacing the data in the googledocs sheets with my own data when I am finished, with the revised columns and table names. Does anyone think this would be a problem? I don't want to mess anyone up if they are used to the columns as they are, but I suspect that most would instead welcome a much more complete and up-to-date version. I just don't want to tread on any cybernetic toes (you never know what would happen )
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Dec 18, 2012 17:02:47 GMT -5
Personally I think an update would be good. +1!
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nyktos
Star Hero
[ cut-throat ]
Posts: 530
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Post by nyktos on Dec 18, 2012 21:17:05 GMT -5
i hate FB but, sweet gods... that is amazing!
[G+ FTW?]
i was doing something like that by hand, then quit... so - it's AWESOME to have this at hand!!!
many, many thanks!
;D
[this map alone could trigger more DL's]
hellz yeah!!!
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