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Post by Cory Trese on Aug 5, 2012 2:05:49 GMT -5
EDIT: Now it seems on several games I cant complete orange tiled objectives. None of them have the usual lightning bolt on them either. Do you mean several different saved games or several different levels. We're trying to figure out what needs to be fixed and why right now
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Post by seromancer on Aug 15, 2012 22:33:23 GMT -5
Terribly sorry for how long it took. I completed a campaign with a team then started using them in the tutorial levels for fun. After a few levels I started not being able to completed orange tiled objectives or extractions. 1 saved game, several different missions.
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Post by Cory Trese on Aug 15, 2012 23:15:46 GMT -5
Can you post the mission names?
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Post by Lt. Hathaway on Aug 19, 2012 3:38:47 GMT -5
In Play 0.5.3, when I spend my captains xp, the counter goes to 0 for all knights in the overview list, but they stay whatever they wete in the individual training menus. Also, I'm seeing aliens spontaeously die at the end of their turns. Either it's sheer terror (understandable,) or perhaps alien bood tiles now act like fire tiles? I don't follow alien movement so I've only seen it happen in gore-filled tunnels.
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Post by Cory Trese on Aug 19, 2012 12:23:11 GMT -5
I will fix the XP buttons and the Alien Blood Acts like Fire issues.
XP = TA-465 Fire = TA-466
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Post by haoyong on Aug 20, 2012 9:22:54 GMT -5
Hey Guys,
Gotta say absolutely LOVE the game. Just started experiencing a strange crash in 0.5.3 - I was playing the Larahu Rift campaign and lost a templar on the "survive for 22 turns map". I beat the mission with three of my templars still breathing, and tried to move on to the next mission. However, now, ever time I try to access the squad control screen (the xp and gear screen), the app force-closes. I can move on to the next mission, but do so with only 3 templars in the squad.
Any thoughts on a fix?
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Post by fallen on Aug 20, 2012 10:03:03 GMT -5
@haoyong - TA-469 and I will look at this one ASAP!
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Post by fallen on Aug 20, 2012 10:10:08 GMT -5
@haoyong - I fixed TA-469 for you for the next release!
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Post by fallen on Aug 20, 2012 14:48:52 GMT -5
@lt hathaway - I have fixed TA-465 (the XP bug) for the next release.
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Post by haoyong on Aug 21, 2012 0:39:45 GMT -5
@haoyong - I fixed TA-469 for you for the next release! Thanks much, guys. Definitely appreciate the rapid response. You guys are awesome, keep up the good work!
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Post by Cory Trese on Aug 21, 2012 1:45:50 GMT -5
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Post by Lt. Hathaway on Aug 21, 2012 4:24:24 GMT -5
Scout armor is gone from the purchase list. Was there ever an 'Arcum Blade' to purchase? Make a note to update the 'help' changelog, it's several releases behind, 4.something. Now on to play!
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Post by Rico's Roughnecks on Sept 2, 2012 13:32:20 GMT -5
The crosshairs symbols for "gun" and "melee" weapons don't work for the basic fist. It stays a gun crosshairs.
The advanced fists do work tho. And if you equip a basic fist and an advanced, it'll be gun crosshairs for the basic fist and melee when you switch to advanced.
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Post by Rico's Roughnecks on Sept 3, 2012 12:11:45 GMT -5
The FDF still have those magic bullets, eh?
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Post by fallen on Sept 4, 2012 15:45:09 GMT -5
hathaway - the Arcum Blade is definitely available in the game for some time now. @ricos - thanks for the pointers on the fists. No, the FDF should not have magic bullets.
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