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Post by Rico's Roughnecks on Sept 5, 2012 3:08:05 GMT -5
Fdf can still shoot thru walls
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Post by Cory Trese on Sept 5, 2012 20:29:04 GMT -5
Fdf can still shoot thru walls How do you mean? just spent a little less than an hour trying to recreate this report and wasn't able to. Any particular level or FDF type that you might be able to point out? I couldn't get them to shoot around corners or through walls no matter how I tried or hacked on the game.
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Post by Rico's Roughnecks on Sept 5, 2012 22:41:42 GMT -5
Traitors death on crazy and easy. Green and blue Fdf both shoot thru walls right from the start. The easiest way to see it is move the bottom templar three spaces left so he is 3 spaces from the closest green Fdf with a wall 2 square thick between them. The Fdf will shoot thru the wall. If you move that templar back where he was, and the Fdf will pursue and shoot thru the other wall at the other templar that haven't moved yet. I can't shoot back so the problem isn't with the wall. They shoot thru all the other walls too.
The Fdf in ogglavan hold, traitor campaign, do it too
v5.15 on droid3
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Post by Cory Trese on Sept 6, 2012 1:25:32 GMT -5
Logged as TA-534 for investigation
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Post by Cory Trese on Sept 8, 2012 23:55:10 GMT -5
Fixed in latest release
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Post by Rico's Roughnecks on Sept 10, 2012 15:01:23 GMT -5
The xeno lord, impressive tho he may be on paper, is a pushover for the Neptune gun. Dying in the dark is actually a the easiest mission in the game. I can beat it in 3 turns with a brand new squad on Brutal and I am currently harvesting xeno lords for experience. I don't think you wanted the reaction to the xeno lord to be, "oh good this wimp"
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chromeada
Consul
[ Heroes of Steel Supporter ]
Posts: 96
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Post by chromeada on Sept 10, 2012 20:34:36 GMT -5
Don't listen to Rico. We like the Neptune gun just the way it is! (*aside to Rico: shaddup man! You tryin to get this thing nerfed or what? Sheesh!*)
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Post by Rico's Roughnecks on Sept 10, 2012 22:23:51 GMT -5
I meant the xeno lord should be tougher. Harder to hit to break up the chain of hits from a Neptune.
I don't leave home without the Neptune but it does have balancing limitations. Definitely needs another templar to watch his back and sometimes I can't use him because he isn't fast enough (since he can't move after shooting). No nerf necessary!
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chromeada
Consul
[ Heroes of Steel Supporter ]
Posts: 96
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Post by chromeada on Sept 11, 2012 12:39:11 GMT -5
Whew! Nice recovery!
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koles
CKF Backers
Posts: 449
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Post by koles on Oct 4, 2012 6:31:10 GMT -5
Campaign: Rift of Larudhu Mission: The one before "Rubicon Ruin" Problem: You can actually complete the game just by back-stepping into the square right at the start of the game and get 1 free XP each! map - Hold Position bug is still there its an invisible orange square that ends map with instant victory also Rift of Larudhu has 8 missions not 7 as it is state on image in menu Attachments:
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Post by chrispcarter on Oct 9, 2012 8:54:41 GMT -5
Suggestion: Add the mission/campaign names to the Briefing tab you can access once you've started a mission - I was having trouble but couldn't see which mission I was on without aborting it!
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koles
CKF Backers
Posts: 449
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Post by koles on Oct 11, 2012 5:31:32 GMT -5
First mission in Vengeance of Templar has slightly different maps image (wrong image) on briefing than map where we play
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koles
CKF Backers
Posts: 449
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Post by koles on Oct 11, 2012 13:42:39 GMT -5
about above post: map to briefing on first level is from Aperio Caliga II mission
second error in that campaign: 10th mission has victory text from 9th mission
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koles
CKF Backers
Posts: 449
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Post by koles on Oct 18, 2012 7:08:55 GMT -5
last mission of Infestation skirmish campaign (region 61) has wrong map image in briefing
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Post by overseer on Jan 15, 2013 1:20:50 GMT -5
price of long range tactical display not listed on armoury screen
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