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Post by fallen on Mar 3, 2014 11:12:25 GMT -5
All secret doors are marked by a door sign, much like trap sign. It's subtle for sure. The one that Outsider mentioned is not new, and I have seen vdx mention it before. The loot that he was able to roll is very lucky and a major game changer for Vraes!
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Outsider
Exemplar
It is always better to hit, than to miss harder.
Posts: 301
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Post by Outsider on Mar 3, 2014 11:46:24 GMT -5
So for those who are finding new secret doors in E1A1 are they in cave walls or in smooth walls? Do they have a unique albeit subtle graphic or do you just have to tap away like mad? I've noted two things, none are on cave walls, they've all been 'man made' as it were. Secondly, typically the secret doors are near a chest in my experience so far this run now that I'm actively seeking them out. Final count, I located four secret doors in Episode I, Act I and one in Act II thus far. And yes, as fallen noted, there is a distinct, slightly darker grey graphic that stands out on a mid-zoom (almost impossible to spot zoomed all the way out as I typically play, at least on a phone). Edit: Upon re-entering Red Hill Dungeon in Act II I found a secret door which I did not find in Act I when escaping, if it indeed exists in Act I as well then that would mean there's 5 secret doors in Act I (that I know of, potentially more). 2nd Edit: Found a third secret door in Red Hill Dungeon, assuming Act I Red Hill Dungeon: Escape is identical that'd be 6 secret doors in Act I and 4 so far in Act II that I've located.
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Outsider
Exemplar
It is always better to hit, than to miss harder.
Posts: 301
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Post by Outsider on Mar 4, 2014 15:53:03 GMT -5
Before and after, the story and life of a secret door. edit: won't let me post the "after".. something about forum space exceeded.. _
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Post by yizdan on Mar 4, 2014 18:12:12 GMT -5
Before and after, the story and life of a secret door. edit: won't let me post the "after".. something about forum space exceeded.. _ Thank you Outsider
ETA: I found my second secret door right off the bat, now I know what to look for.
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Post by vdx on Mar 7, 2014 6:30:21 GMT -5
Found secret doors in episode 1, act 1 and act 2 as of v1.2.27 and the date of this post. E1A1 Escape from Red Hill: 1 Vermin lair (1st section): 1 Vermin lair (2nd to last section): 2 E2A2 Temple of Thirteen: 1 Spy way: 1 (opened per plot) Red Hill Dungeon (return): 3 (1 is the same as in the escape, but chest re-sets with new items) Red Hill Depths: 2 (1 shown to you) Dungenon Barracks: 1 Gate house: 1 (shown to you) Officer's Barracks: 0 Inner Keep: 1 (shown to you) Groth's Lair: 2 Throne Room: 1 Roof: 0 Link to the pre-1.2.27 list: startradersrpg.proboards.com/post/74057Note: As v1.2.27, secret walls have been found in north and west walls. There could be as of yet undiscovered secret doors, including doors in an east or south wall.
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Outsider
Exemplar
It is always better to hit, than to miss harder.
Posts: 301
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Post by Outsider on Mar 7, 2014 12:04:05 GMT -5
Great work vdx, I relied on your previous list and this new one shows one I still haven't found. Great work!! +1, Exalt!
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Post by vdx on Mar 7, 2014 18:29:57 GMT -5
Thanks. My goal is less about having a "here's where there are" list and more of the ability to discuss them in general so breakdown by area rather than exact spots seems a good balance.
My favorite secret door is the one behind a fire place. Old school secret passage style.
FUN FACT 1: You can send your party to auto-walk to an area behind a secret door, even if the door isn't open. It's one way to check for secret passages ways (just tap the darkness until you get the auto-walk message).
FUN FACT 2: You can open secret doors in combat mode. Sure, it may seem an odd thing to do, but retreating behind a secret door can make for a good choke point.
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Post by fallen on Mar 7, 2014 18:30:44 GMT -5
vdx - FUN FACT #1 - that is on our list to fix
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Post by vdx on Mar 7, 2014 18:30:56 GMT -5
Great work vdx, I relied on your previous list and this new one shows one I still haven't found. Great work!! +1, Exalt! Just be careful, there could be doors I've missed.
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Post by captain nemo on Mar 7, 2014 19:11:51 GMT -5
vdx - FUN FACT #1 - that is on our list to fix BOOOOO
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Post by Cory Trese on Mar 7, 2014 19:58:11 GMT -5
E2A1: Level 75 - 14 Secret Doors =)
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Post by vdx on Mar 16, 2014 9:00:56 GMT -5
Just a quick note about E2A1 secret doors, as of v2.1.5:
There are a bunch of secret doors in the Temple of the Arachnid level of the the cult temple, including a secret door embedded into a secret area and two campsites hidden behind secret doors.
There is also at least one secret door located in a zone before the Temple of Arachnid level.
I'm putting together a list again, but am waiting for some fall out of updates to happen.
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Post by captain nemo on Mar 17, 2014 12:09:59 GMT -5
Just a quick note about E2A1 secret doors, as of v2.1.5: There are a bunch of secret doors in the Temple of the Arachnid level of the the cult temple, including a secret door embedded into a secret area and two campsites hidden behind secret doors. There is also at least one secret door located in a zone before the Temple of Arachnid level. I'm putting together a list again, but am waiting for some fall out of updates to happen. Great .. I liked the list for Episode 1 you did.
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Post by contributor on Apr 1, 2014 11:09:09 GMT -5
Thanks for the list vdx, I just found a door I have missed over and over again in Red Hill. How is the episode 2 list coming?
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Post by vdx on Apr 3, 2014 21:50:23 GMT -5
I'm about to start a V2.1.13 group from the start. My goal is to complete to the end of E2A1 and than post a door list. I've refrained from posting a list as I didn't want to be premature as there were a lot of updates expected. Also, with the way the Cult temple ends, it's hard to do a double check, esp with the doors to the horde.
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