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Post by narana on Jun 5, 2014 10:20:17 GMT -5
So far I found 2 in "Red Hill Storerooms", 2 in "Cult Underhouse", 1 in "Construct Depths". I haven't played further then that yet, but if we add the 8 you found in "Temple of Arachnid", that's 13, and on the previous page a developer said there were 14 in E2A1, so we'd still be missing 1. Maybe I'll find it as I continue progressing.
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Post by contributor on Jun 5, 2014 10:30:57 GMT -5
There's a lot more than that. The Smith's Horde has a ton of them.
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Post by contributor on Jun 9, 2014 9:37:24 GMT -5
Just complete Smith's Horde and found 10 secret doors. Now I just have to double check Temple of the Arachnid. I think I actually found 9 there one time.
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Post by blake7791 on Oct 28, 2014 21:31:06 GMT -5
Is there a secret door in Krellin Deeps, I found a section with double walls near the middle rest area (the one in the Ratkin village).
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Post by slayernz on Oct 28, 2014 22:17:45 GMT -5
Yup ... if you see some smooth wall in the middle of a cave, you gotta wonder what's up
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Post by blake7791 on Oct 29, 2014 8:06:43 GMT -5
Where?
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Post by tenbsmith on Oct 29, 2014 8:43:20 GMT -5
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Post by blake7791 on Oct 29, 2014 9:22:45 GMT -5
I have read that thread, that is why I managed to find the secret door in RH dungeon and detect the traps. However it doesn't tell how to find secret doors in cave walls.
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Post by tenbsmith on Oct 29, 2014 11:49:06 GMT -5
blake7791, my understanding is there are no secret doors in cave walls. They only appear in smooth walls.
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Post by blake7791 on Oct 29, 2014 14:38:08 GMT -5
So the extra wall in the middle area is unintentional?
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Post by tenbsmith on Oct 29, 2014 14:54:03 GMT -5
I've seen extra walls like that a number of times, and at first I too suspected a connection with secret doors. But,they never have been associated with a secret door.
I think they may be some sort of design element.
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Post by blake7791 on Oct 29, 2014 15:22:27 GMT -5
And here I was knocking on walls, running around, and even went as far as "painting" the walls to see if there is anything different.
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Post by tenbsmith on Oct 29, 2014 19:24:00 GMT -5
Ha ha. Yeah I did that too.
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Post by slayernz on Oct 29, 2014 20:59:27 GMT -5
Here's a helpful hint - if you suspect a door in the wall, tap the area about 2 squares behind the wall - if there is a secret area, your party will "discover" it without needing to go right up to the wall. If you want to be even more thorough, use the far sight type spells (stealth or Wizardy char) to look behind walls. If they can't find anything, then you're not going to The finger tapping the space behind the walls works just as easily, and is free because your characters won't move unless there is something there to move to.
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Post by anrdaemon on Nov 10, 2014 20:56:00 GMT -5
The finger tapping the space behind the walls works just as easily, and is free because your characters won't move unless there is something there to move to. Though, that was going to be fixed? No?
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