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Post by Cory Trese on May 1, 2014 15:23:48 GMT -5
I notice that some of the help dialogue built into certain actions is missing, such as the Scout ship's explore feature. The barrage function seems to be a nogo too. It says to use the talent button, which I'm not finding. I think im not versed enough in this kind of game to jump right in. Time to eat the manual ^_^ To use Barrage, click the square blue button that says "Barrage" and then click on an Enemy ship within range. To use Explore, click the square blue button that says "Explore" and then click on a Resource within range. Did the video tutorial help at all?
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Post by johndramey on May 1, 2014 16:28:02 GMT -5
The video tutorial was actually quite nice, and got me set up perfectly to play the game. With a little tooling around in the game I could figure most things out fine. The video was lacking when it came to combat stuff, but that wasn't a big deal.
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Post by Deleted on May 1, 2014 16:33:06 GMT -5
Getting it, though i can't seem to build enough mines to advance the tech tree along to factories when im spending 50% on building habitats for my rabbiting population before the terrox ruin my day. I wish there was a way to remove their settlements from orbit.
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Post by Cory Trese on May 1, 2014 16:38:16 GMT -5
Getting it, though i can't seem to build enough mines to advance the tech tree along to factories when im spending 50% on building habitats for my rabbiting population before the terrox ruin my day. I wish there was a way to remove their settlements from orbit. Not sure what you mean -- Mines generate Credits, not Research Points. The adviser should be helping you along with the basic economic advice. Andrew sent a link to a primer that might introduce the 4X economics we used.
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Post by grävling on May 1, 2014 16:42:50 GMT -5
I seem to have missed something important. Where is the apk?
I am hellishly busy this long weekend (1 May is a holiday, take tomorrow off and get a 4 day weekend!) so not sure how much time I have to do this, but boy do I want to.
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Post by johndramey on May 1, 2014 16:46:19 GMT -5
grävling - When you click the "become a tester" link that Andrew emailed to you there should be a hyperlink on that page, near the bottom. It'll say something like "click here to download Star Traders 4X," and will take you to the google play page. If I remember correctly, Star Traders 4X won't actually be searchable on the play store, so that link is really the only way to get the game.
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Post by Cory Trese on May 1, 2014 16:53:45 GMT -5
I seem to have missed something important. Where is the apk? I am hellishly busy this long weekend (1 May is a holiday, take tomorrow off and get a 4 day weekend!) so not sure how much time I have to do this, but boy do I want to. You've got all week -- we did think about the long weekend and will make sure people who have weekend time OR week day time will all get a chance to respond and have input.
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Post by Cory Trese on May 1, 2014 16:54:19 GMT -5
Getting it, though i can't seem to build enough mines to advance the tech tree along to factories when im spending 50% on building habitats for my rabbiting population before the terrox ruin my day. I wish there was a way to remove their settlements from orbit. Just realized the tech tree has a bug where it doesn't display un-researched colony bonuses correctly. that could be throwing you off.
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Post by Officer Genious on May 1, 2014 16:55:39 GMT -5
Getting it, though i can't seem to build enough mines to advance the tech tree along to factories when im spending 50% on building habitats for my rabbiting population before the terrox ruin my day. I wish there was a way to remove their settlements from orbit. Adding onto this line of thought, is there a way to tell when the next pop boom is coming? Nothing more annoying than having morale drop the same turn your habitat completes. >.> And I'm kinda hoping that building a colony ship will drop the population. Getting a bit tired of spending all my time and research on housing (learn to say "No", people!!)...
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Post by johndramey on May 1, 2014 16:59:20 GMT -5
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Post by Officer Genious on May 1, 2014 17:04:49 GMT -5
Win, just... win. Exalt! Or I could see how many people I could stuff into torp tubes. Hey, I'm Cadarian, we don't do nice.
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Post by ChocoCrowbar on May 1, 2014 17:10:04 GMT -5
Yeah that overpopulation is a hassle, managed to build 2 more ships then all my population decided it would be a good idea to breed when an alien invasion looms nearby.
Reducing population when building Colony ships would be a good idea, that I actually use the population for something other than slaves on a rock mining and factoring, gives them a sense of meaning starting a new world somewhere else.
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Post by khearn on May 1, 2014 17:28:23 GMT -5
I think my colonists are all Ratkin. They're overpopulated and unhappy, yet still are reproducing faster than I can build habs.
Actually, that's not the case all the time, nor on all of my colonies. But I have seen a couple of instances where populations was increasing faster than I could build habs. As in, population is 3/2, I build a hab and before it it sone the pop is 4/2. So only *some* of my colonies are populated by Ratkin.
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Post by Cory Trese on May 1, 2014 17:29:37 GMT -5
They're not breeding.
They're catching up with you, finding your colonized worlds and landing.
You are the tip of the spear ... of a billion refugees who all claim Landing Rights under the Great Construction.
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Post by Cory Trese on May 1, 2014 17:31:09 GMT -5
colonization spikes ... 1) early during the game 2) when a new high quality world is settled (especially if it has been a while!) There is a system you'll see in phase 2 that might help ... and you might curse at me Worlds that become wildly unmanageable may switch over to Independent worlds, briefly, perhaps permanently. You'll have to deal with this via a variety of play actions ... everything from building a Judge Ship to Political Treaties.
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