Post by johndramey on May 5, 2014 1:04:07 GMT -5
- Titanium Prow (Prow)
- Warded Hull (Structure)
Those sound like they belong in Starship Construction, not Planetary Construction.
Planetary Construction 7 also has a prow and a bridge, but nothing "planetary". The Faction Politics techs also contain a bunch of ship items, but they do also seem to have stuff like exchanges and spice dens that do have political use.
It seems like there are just so much ship stuff (weapons, defenses, upgrades) that they ended up being spread out into techs that don't seem related. Frankly, I think there may be a bit of weapon type overload. I start looking at what tech to research next, and I have these choices:
Planetary Construction 5 - FDF Harrison, Exchange I
Planetary Engineering 1 - Factory 2, Fast Reactor 5, Long Plasma Cannon, Imperator RG-3, Trident Gravity Driver
Starship Construction 4 - Reactor 5, Light Lance Array, Griffon Plasma Array, Imperator RG-2, Raptor Gravity Driver, Duranium Plating II, Duranium Composite Cladding
Starship Engineering 3 - Mark 40 Torpedo, Duranium Hybrid Plating, Reinforced Duranium Cladding
Starship Weapons 2 - Light Lance mark II, Plasma Cannon, Valiant Railcannon, Vengence Gravcannon, Falcon Shuttle
It doesn't seem to matter much which branch of the tree I go down, I'll still get slight variants of the same stuff. I want plasma cannons? 3 of the choices get me plasma cannons. Railguns? 3 choices. Gravity drivers? Also 3 choices. Ok, if I want a torpedo, I've only got one choice. Ditto for shuttle. It's hard to tell the difference between the branches.
Maybe the branches should be organized more along the lines of what you get. Have a grav cannon branch, a railgun branch, etc. Having the RG-2 on one branch and the RG-3 on another doesn't really seem right. And being able to research the RG-3 before the RG-2 also seems odd.
All very good points!