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Post by John Robinson on Jul 31, 2018 22:47:32 GMT -5
What is the screen resolution or window size? Thanks. Screenshot might help. Found it. Problem was on my end. Being hyper-vigilant before Wednesday
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Post by John Robinson on Jul 31, 2018 2:21:16 GMT -5
Small ship advantage: Quicker Leveling. Smaller number of crew to split up experience points. Your officers get their talents sooner. The ship pools can quickly get into the 300% or higher. When the pools are really big, the next larger ship you buy will start with premium percentages. Take a Scout out for a spin.
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Post by John Robinson on Jul 31, 2018 2:10:29 GMT -5
Thanks daveal Brain getting numb today.
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Post by John Robinson on Jul 30, 2018 23:29:16 GMT -5
Update#86
Ship's Stats; bottom right skills section.
At the default 110 scaling. Only one word bonus get's chopped. Negotiate: 7[+
I think it's because of the length of the word. Everything else reads ok
(although I didn't check to see what happens when other skill bonuses go into double digits)
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Post by John Robinson on Jul 30, 2018 23:17:14 GMT -5
Does anybody remember how to set the option for ship fueling to occur automatically when you land??
Must be something wrong with me tonight. It must be here somewhere..
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Post by John Robinson on Jul 30, 2018 16:00:48 GMT -5
It specifically looks for Balance Blade, if you have it then it is used. Otherwise uses the default attack Talent. Really glad this topic came up: Depending on the combat round you could end up with, +50% Parry, +25% Blade Accuracy, +10% Armor, +10% Damage, +10% Armor Piercing. This combo keeps these two level(1) talents valuable all the way through level(40). Great job!
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Post by John Robinson on Jul 29, 2018 17:56:44 GMT -5
Big plus having Saved Game slots. I spend allot of time designing teams, sometimes more than playing STF.
One saved game can inform another saved game of design flaws. Before it's too late for my
favorite team in progress to make changes.
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Post by John Robinson on Jul 29, 2018 15:57:52 GMT -5
John Robinson - thanks for playing, supporting us and for sharing so much valuable analysis for other captains! This is a labor of love right from the start. The future content will be amazing! When thinking about you two guys its always about, "How can I help my heroes". Just happy to on the same bus.
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Post by John Robinson on Jul 29, 2018 6:16:21 GMT -5
Long journey, out of EA Wow!
Thanks for Opening the Gates.
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Post by John Robinson on Jul 27, 2018 15:50:27 GMT -5
I never realized there were no contacts offering Armor to start out. Glad you mentioned that, I couldn't remember who did. In the old days only the Ex-mercenary, and Retired Zeno Hunter used to offer Combat Armor. Delighted to find out Court Assassin & Judicial Counsel got added to armor vendors. I'm definitely on the look out for a Court Assassin now! Court Assassins also offer missions, edicts, buy intel, & recruit Assassins. Talk about your one stop shop. Wow! Hats off to Trese Brothers.
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Post by John Robinson on Jul 27, 2018 15:38:17 GMT -5
Yeah way overdo. Read a whole paperback on it. Still a bit lost. Going for wiki online tutorial next. I'll get there. You can teach an old dog new tricks, just takes a little longer
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Post by John Robinson on Jul 27, 2018 12:38:18 GMT -5
+
New Template: Picking Contacts
Starting Contacts: A new Captain can select up to 8 Contacts from this list depending on Template Prioritty. The first 3 Contacts you pick will appear in the home quadrant. Contacts 4 through 8 will appear in quadrants within three jumps of the home quadrant.
Official Contacts list The starting picklist is a fraction of the Contacts that a Captain will discover. To see them all, and services offered use the link provided.
Missions: The official full definition of what a Contact expects from a successful mission.
Contact Hidden Traits. Some of your contacts may have hidden services. Use your influence, and charm to draw them out.
Thirteen Types of startup Contacts, and services they offer. Choose maximum of 8 depending on Template Priority.
Contact | Missions | Intro | Rank | Edict | TPermit | B-mrkt | B-Intel | Gear | Recruit | Rtrade | Smuggler | Smuggler | x | x | x | x | yes | yes | x | x | yes | Merchant | Commercier | x | x | x | yes | x | yes | x | x | yes | Starport Mechanic | Commercier | yes | x | x | x | x | yes | x | mechanic | x | Spice Trader | Smuggler | x | x | x | x | x | yes | x | x | yes | Prince | Prince | yes | yes | yes | x | x | x | x | x | x | Ex-Bounty Hunter | Bounty | x | x | yes | x | x | yes | Wep | Bounty | x | Retired Explorer | Explore | yes | x | x | x | x | x | x | Exo-Scout | x | Fixer | Smuggler | x | yes | x | x | yes | yes | Sgear | x | x | Politician | Diplomat | yes | x | x | x | x | yes | x | Diplomat | x | Weapons Dealer | x | x | x | x | x |
| yes | Wep | Assassin | x | Military Officer | Military | yes | yes | x | x | x | x |
| Engineer | x | Intelligence Officer | Spy | x | yes | x | x | x | yes | Mgear | x | x | Diplomatic Consul | Diplomat | yes | yes | yes | x | x | yes | x | x | x |
Note: There are three types of gear for sale. Offensive (weapons), Defensive (armor), and Attributes (Thrall injector). You can only have one of each type, even if you have a character with 2 slots. (Device Freak trait)
Unofficial Players Guide Additional information that might be useful.
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Post by John Robinson on Jul 26, 2018 3:08:14 GMT -5
oops! #79 v2.3.3 Thanks big time saver. Glad I hadn't finished planning out my current group yet. +1K
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Post by John Robinson on Jul 25, 2018 20:27:17 GMT -5
+ When starting a new Captain. Eight types are available to choose from. The Captain you choose has bonus traits.
Bounty Hunter | Menacing: 20% chance of gaining a permanent +1 Intimidate skill bonus when levelling (max 12). |
| Sharpshooter: +10% Ranged Accuracy.
| Explorer | Device Freak: If captain or officer, gains a second gear slot.
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| Adventurous: (Resilience)% of recovering 3 to 5 morale whenever exploring.
| Merchant | Gossip: +20% chance of learning a rumor when spicing.
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| Charmer: +3 Charisma.
| Military Officer | Inspiring: 20% chance to gain permanent +1 Command Skill Bonus when leveling (max 12)
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| Tough: +3 Fortitude, +10% Armor.Tough: +3 Fortitude, +10% Armor.
| Pirate | Terrifying: +10% credits when blockading.
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| Dead Aim: +15% Critical.
| Smuggler | Focused: +1 Strength, +1 Quickness, +1 Fortitude.
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| Shrewd: +3 Wisdom, +1 Quickness.
| Spy | Charmer: +3 Charisma.
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| Sharp-Witted: 25% chance of gaining double experience points each time experience is gained.
| Zealot | Fearsome: -2 Charisma, +15% Damage.
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| Concentration: +2 Wisdom, +1 Resilience.
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Level(32) Skills. I wanted to make it obvious to myself where the skill points are going. This helps when thinking about what jobs to combine. The first eight are your new Captain choices. The rest are some of my favorite jobs to combine with the Captain, and Officers. Note: Great news character Level cap has been raised from 32 to 40. Captain gets 44 job ranks Officers 40.
Official Job Stats ascending, descending table. Skill Definitions To find out exactly what these skills do, here's the link to official rules.
New Capt Lvl(32) | Rifle | Pist | Blad | Evade | Intim | Tact | Elect | Explr | Com | Neg | Pilot | Gun | Stlh | Doc | Bounty Hunter | 11 |
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| 9 | 22 |
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| Explorer |
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| 9 | 11 | 22 |
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| Merchant |
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| 9 |
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| 11 | 22 |
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| Military Officer |
| 11 |
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| 9 |
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| 22 |
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| Pirate |
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| 11 |
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| 22 | 9 |
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| Smuggler |
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| 15 |
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| 18 |
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| 9 |
| Spy |
| 9 |
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| 18 |
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| 15 |
| Zealot |
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| 9 |
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| Jobs & Officers | ------- | ---- | ----- | ------- | ------ | ----- | ------ | ------ | ----- | ----- | ----- | ----- | ----- |
| Commander |
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| 11 | 9 |
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| 22 |
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| Diplomat |
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| 15 |
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| 27 |
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| Doctor |
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| 27 | Combat Medic |
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| 27 | Exo--Scout | 15 |
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| 27 |
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| Assassin |
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| 13 | 7 |
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| 22 |
| Swordsman |
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| Pistoleer |
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| Soldier | 27 |
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| Sniper | 22 |
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| 11 |
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Starting Contacts: A new Captain can select up to 8 Contacts from this list depending on Template Prioritty. The first 3 Contacts you pick will appear in the home quadrant. Contacts 4 through 8 will appear in quadrants within three jumps of the home quadrant.
Official Contacts list The starting picklist is a fraction of the Contacts that populate STF. To see them all, and services offered use the link provided.
Thirteen Types of startup Contacts. Choose maximum of 8 depending on Template Priority.
Contact | Missions | Intro | Rank | Edict | TPermit | B-mrkt | B-Intel | Gear | Recruit | Rtrade | Smuggler | Smuggler | x | x | x | x | yes | yes | x | x | yes | Merchant | Commercier | x | x | x | yes | x | yes | x | x | yes | Starport Mechanic | Commercier | yes | x | x | x | x | yes | x | mechanic | x | Spice Trader | Smuggler | x | x | x | x | x | yes | x | x | yes | Prince | Prince | yes | yes | yes | x | x | x | x | x | x | Ex-Bounty Hunter | Bounty | x | x | yes | x | x | yes | Wep | Bounty | x | Retired Explorer | Explore | yes | x | x | x | x | x | x | Exo-Scout | x | Fixer | Smuggler | x | yes | x | x | yes | yes | Sgear | x | x | Politician | Diplomat | yes | x | x | x | x | yes | x | Diplomat | x | Weapons Dealer | x | x | x | x | x |
| yes | Wep | Assassin | x | Military Officer | Military | yes | yes | x | x | x | x |
| Engineer | x | Intelligence Officer | Spy | x | yes | x | x | x | x | Mgear | x | x | Diplomatic Consul | Diplomat | yes | yes | yes | x | x | yes | x | x | x |
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Post by John Robinson on Jul 24, 2018 15:56:57 GMT -5
Could you paste this into a wiki page? I am not an expert on wiki formatting, but if you don't want to or it doesn't look right, I can also try formatting it. Great idea I'll look into it. Currently planning to post it on Steam STF guides.
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