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Post by Kanly on Feb 9, 2017 11:20:27 GMT -5
I agree that the overall balance of planets seem to be pretty good right now. My next map was much better suited for a merchant out of the gate. goo.gl/photos/FnQY2wVSJKjAyznbA
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Post by Kanly on Feb 9, 2017 0:30:15 GMT -5
Just tried a second faction on the same map with almost the same result. 3/4 faction planets are population centers.
Third faction was 2/4 population centers.
Fourth faction is 2/4 pop as well.
At least on this map I'm seeing population centers that are way too concentrated. I know I'm only seeing the most prominent planets and several are hidden, but it makes it hard to get started as a merchant when half or more of your starting planets don't produce anything. Considering they don't produce anything and only consume, perhaps they should be a bit more rare?
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Post by Kanly on Feb 9, 2017 0:16:55 GMT -5
I will, I just chose devaltos because of their economy, but turns out they weren't producing anything.
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Post by Kanly on Feb 9, 2017 0:10:48 GMT -5
In the first map I started up there are four planets for my faction. The available supply from three of them is just scrap or biowaste.
Luxury population planet (7) tiny garden world - only scrap and biowaste available to purchase. Population (1) small desert world - only scrap. Population (1) large garden world - only scrap. The last is wilderness/wilderness - no starports or exchange.
Bummer when I start a merchant and I can do literally no trading with my faction planets in my starting quadrant.
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Post by Kanly on Feb 8, 2017 13:55:54 GMT -5
I was flying through the pigdust nebula when combat with a "Xeno Xeno" was initiated without a preamble. It went straight to the ship combat screen.
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Post by Kanly on Feb 8, 2017 11:28:35 GMT -5
When you enter the Upgrade screen, what is display FIRST is the list of components on your ship. What would you like to upgrade or replace? So, first you are picking from your existing list of components. Once you pick one (say your Mass Dampener), it shows you a list of similar components (all other Mass Dampeners). If you don't like that, you can hit the Type button, which will bring out all components. Then the list is kind of scary long. Of course, this UI is total alpha crap, and we're working to improve! I never realized what the type button did until you said that. I figured it was a sorting button but that I didn't have the rep or permits to access other upgrades yet. Doh.
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Post by Kanly on Feb 7, 2017 14:01:17 GMT -5
In one of my games I found a 4 planet loop that I could run that made a ton of credits.
Mining->Refinery->Industrial->Farming
Not the only route you can set up, and probably not even the most efficient, but it netted me all I wanted. When setting up a trade route try to get at least three planets going.
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Post by Kanly on Feb 6, 2017 22:59:49 GMT -5
In the exchange Legailty / legality
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Post by Kanly on Feb 6, 2017 22:55:27 GMT -5
Under refuel in the starport "replensish" replenish
Under repair "componnents" components
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Post by Kanly on Feb 6, 2017 8:23:36 GMT -5
Yes. The really important part of ST2 is all the little AI inside fighting for control. The player is just an interesting side effect So you basically created skynet. GG. Guess we should all stop playing before it breaks out of the game and takes over the world.
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Post by Kanly on Feb 5, 2017 18:17:06 GMT -5
When I'm in ship to ship combat I click to activate one of my torpedoes and then have to scroll down to select my other torpedoes. This gets repetitive and a little annoying. It would be better if weapons were either grouped by range together, or if the ones you can't use at that range are greyed out and the ones you can use are shifted to the top together.
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Post by Kanly on Feb 4, 2017 7:45:33 GMT -5
Are there plans for female versions of all the contacts? I'd love to see a few princesses ruling some planets out there.
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Post by Kanly on Feb 3, 2017 20:40:26 GMT -5
Doh, nice catch. Any plans to have a splash screen or a larger message to that effect?
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Post by Kanly on Feb 3, 2017 20:24:57 GMT -5
After completing my first mission the landing button disappeared from the destination planet. It still appears on the other planets, just the one is missing. Android on Kindle tablet goo.gl/photos/EHu4hQ4GAGM8QLBu9
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Post by Kanly on Feb 3, 2017 11:32:42 GMT -5
Loving the game so far. One small issue -- inconsistent back buttons. On the crew management screen it is in the top right. In the contacts list it is in the bottom middle. On some other screens there is just a small x in the top right. A single back button placement would be nice if possible. I know the HUD is still a WIP, just something to keep in mind.
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