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Post by microcthulhu on Feb 7, 2015 6:42:14 GMT -5
subj
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Post by microcthulhu on Feb 7, 2015 6:29:10 GMT -5
For now Hydra is little bit too central in the campaign - it's doing like 60-75% of kills in my campaign. Another problem - there is no sensible upgrade path for Hydra - there is no benefits of upgrading weapon and the only useful armor is at the end of the game - 750 prestige. Importance of the heavy weapon is quite realistic actually - starting with WW2 line infantry main function is just protecting heavy weapon specialists. What I suggest is to add counter balance to Hydra - type of enemies dispersing sticky foam which extinguish flames and also immobilizing for 1-2 turn. Better Hydra weapon could produce flame more resistant to foam. Templars also could have specialist with foam dispenser.
Another wish is kind of big - random maps and meta-layer crossed with star trader - travel from start to star on the galaxy map and doing missions in the star systems
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Post by microcthulhu on Feb 1, 2015 14:35:32 GMT -5
In the manual both melee attack and melee defense listed as Strength+Warrior Is it an error or Melee attack and defense are the same value? That mean evasion is used only for ranged defense? Also as I understood from other thread there other, "hidden" caps beside AP 6 cap (like sums of some of stats capped at n) What are those summed caps? Also - my Hydra flamethrower seems burn himself a lot. Does increasing ranged attribute would make burning himself less likely? Thks
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