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Post by drspendlove on Jul 26, 2021 21:45:23 GMT -5
Obviously Matsumoto.
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Post by drspendlove on Jul 5, 2021 14:45:05 GMT -5
Hmm, if we're thinking of improving bio-poison... what about a small buff such that 50% of the HP damage dealt via bio-poison is also applied to morale?
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Post by drspendlove on Jun 17, 2021 14:45:56 GMT -5
Oooh, I'll need to add this to the wiki.
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Post by drspendlove on May 24, 2021 11:19:28 GMT -5
When you land on it, do you discover a rumor?
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Post by drspendlove on May 20, 2021 8:13:16 GMT -5
Basic Laboratory 335 Mass/Medium
+2 Ship Ops +3 Electronics, 3 Medical Rating, +15% to gathered scientific intel (max +50%) Cost: ~50k
Laboratory 335 Mass/Medium
+4 Ship Ops, +3 Electronics, 4 Medical Rating, +20% to gathered scientific intel (max +50%) Cost: ~80k
Advanced Laboratory 335 Mass/Medium (Thulun faction locked)
+3 Ship Ops, +5 Electronics, 5 Medical Rating, +25% to gathered scientific intel (max +50%) Cost: ~200k
Has more cost than the Medical bay line, 10 more mass required, 1 more electronics required/given, but 1 fewer medical rating. It also lacks a shielding bonus that the advanced medical bay offers. But if you're willing to pay the premium on money/mass, you can get a serious boost to your scientific intel game and almost match the functionality of dedicated medical facilities.
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Post by drspendlove on May 6, 2021 17:13:11 GMT -5
Gunner
Rank: 11 Close-In Defenses 9 weeks Cooldown
Debuffs launched enemy Craft with -10 Boarding, -30% Hit Chance, -10% Craft Evasion for next 3 Turns
Compare with
Gundeck Boss
Rank 1 Point Defense 3 weeks Cooldown
Debuffs launched enemy Craft with -10 Boarding, -20% Hit Chance, -25% Dmg for next 4 Turns
These talents are as similar as I can find between the jobs. But for most purposes, Close-in Defenses is just plain stronger than Point Defense or any other GDB talent for hard-countering small craft. I realize the cooldowns are different, and reducing damage is nice if they DO hit but... it still seems like the Gundeck Boss should be who you go to for your hard counters to small craft, and that Gunners only get you part-way there. I propose:
Close-In Defenses: -10 Boarding, -20% Hit Chance, -15% Craft Evasion for next 3 turns
Point Defense: -10 Boarding, -30% Hit Chance, -15% Dmg for next 4 turns
What say you to this nerf/buff combo?
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Post by drspendlove on Apr 12, 2021 21:01:49 GMT -5
Yeah, I'd put Exo-Scout in there for Javat.
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Post by drspendlove on Apr 8, 2021 13:43:40 GMT -5
What if instead of grenades doing critical damage upon critical hits, they had special, grenade specific effects? Each of these effects would last a single round.
Frag grenades would get +7 bonus bleeding. Bio-poison grenades would get +14 bonus bio-poison E-shock grenades would cause a bonus debuff that dropped damage by an extra 25% Smoke Bombs would lower 20% more melee defense Deepstrike Grenades would drop accuracy an extra 20% Concussion grenades would drop an extra -4 initiative (note that it wouldn't apply to the subsequent turn though) Xeno Hunter grenades would drop ranged defense an extra 20%.
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Post by drspendlove on Apr 2, 2021 8:28:10 GMT -5
Combat Medic 15 Flechette Rounds Crew Combat Usable from positions 1, 2, 3. Usable against positions 1, 2
In crew combat, Crippling Pistol Attack with -15% Piercing causes +22 Bio-Poison Damage, +8 Bleeding Damage, -6 Bleeding resist, -12 Bio-Poison Resist for 3 Turns
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Post by drspendlove on Apr 2, 2021 8:01:42 GMT -5
Added item 15 for crew recruiting faction affinity bonus.
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Post by drspendlove on Mar 31, 2021 11:11:45 GMT -5
I'd make an epic Indie map with an excellent Indie world with 9 starport and military rating and run a community "Indie only" challenge.
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Post by drspendlove on Mar 31, 2021 11:11:00 GMT -5
I would only create custom maps, I think.
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Post by drspendlove on Mar 3, 2021 21:42:54 GMT -5
Nothing we can fix here, this is just how this part of Win32 API works. What if I offer you the plans to a heist into the Microsoft development systems? For the right price, I could give you and your team of Andrews a pre-mission advantage to make the changes to the Win32 API.
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Post by drspendlove on Feb 28, 2021 12:51:38 GMT -5
Rank 10
AP: W SP: 35
Surprise Critical %: 80 Surprise On-Hit bonus: +2 MP Surprise Buff (on-hit) autoblock: 3 Hits (melee or ranged, lasts 3 turns if not exhausted) Accuracy: 9 Damage: 32 Lower Enemy Melee Accuracy: 15 Lower Enemy All Resist: 18
(Note, less damage, less accuracy, lower SP cost, but added MP per hit on the surprise turn and lowered melee accuracy and all resist on hit addition. Also autoblock gained to survive after putting in so much danger.)
Progression:
Rank 1
AP: W SP: 5
Surprise Critical %: 20 Surprise On-Hit bonus: +2 MP
Accuracy: 3 Damage: 3 Lower Enemy Melee Accuracy: 2 Lower Enemy All Resist: 2
Rank 2
AP: W SP: 8
Surprise Critical %: 26 Surprise On-Hit bonus: +2 MP Surprise Buff (on-hit) autoblock: 1 Hit (melee or ranged, lasts 3 turns if not exhausted)
Accuracy: 4 Damage: 5 Lower Enemy Melee Accuracy: 2 Lower Enemy All Resist: 2
Rank 3
AP: W SP: 11
Surprise Critical %: 32 Surprise On-Hit bonus: +2 MP Surprise Buff (on-hit) autoblock: 1 Hit (melee or ranged, lasts 3 turns if not exhausted)
Accuracy: 4 Damage: 6 Lower Enemy Melee Accuracy: 3 Lower Enemy All Resist: 4
Rank 4
AP: W SP: 15
Surprise Critical %: 38 Surprise On-Hit bonus: +2 MP Surprise Buff (on-hit) autoblock: 2 Hits (melee or ranged, lasts 3 turns if not exhausted)
Accuracy: 4 Damage: 8 Lower Enemy Melee Accuracy: 4 Lower Enemy All Resist: 6
Rank 5
AP: W SP: 18
Surprise Critical %: 44 Surprise On-Hit bonus: +2 MP Surprise Buff (on-hit) autoblock: 2 Hits (melee or ranged, lasts 3 turns if not exhausted)
Accuracy: 5 Damage: 10 Lower Enemy Melee Accuracy: 6 Lower Enemy All Resist: 8
Rank 6
AP: W SP: 20
Surprise Critical %: 50 Surprise On-Hit bonus: +2 MP Surprise Buff (on-hit) autoblock: 2 Hits (melee or ranged, lasts 3 turns if not exhausted)
Accuracy: 5 Damage: 13 Lower Enemy Melee Accuracy: 18 Lower Enemy All Resist: 10
Rank 7
AP: W SP: 24
Surprise Critical %: 56 Surprise On-Hit bonus: +2 MP Surprise Buff (on-hit) autoblock: 2 Hits (melee or ranged, lasts 3 turns if not exhausted)
Accuracy: 6 Damage: 18 Lower Enemy Melee Accuracy: 9 Lower Enemy All Resist: 12
Rank 8
AP: W SP: 28
Surprise Critical %: 64 Surprise On-Hit bonus: +2 MP Surprise Buff (on-hit) autoblock: 3 Hits (melee or ranged, lasts 3 turns if not exhausted)
Accuracy: 7 Damage: 20 Lower Enemy Melee Accuracy: 11 Lower Enemy All Resist: 14
Rank 9
AP: W SP: 32
Surprise Critical %: 64 Surprise On-Hit bonus: +2 MP Surprise Buff (on-hit) autoblock: 3 Hits (melee or ranged, lasts 3 turns if not exhausted)
Accuracy: 8 Damage: 25 Lower Enemy Melee Accuracy: 13 Lower Enemy All Resist: 16
Rank 10
AP: W SP: 35
Surprise Critical %: 80 Surprise On-Hit bonus: +2 MP Surprise Buff (on-hit) autoblock: 3 Hits (melee or ranged, lasts 3 turns if not exhausted)
Accuracy: 9 Damage: 32 Lower Enemy Melee Accuracy: 15 Lower Enemy All Resist: 18
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Post by drspendlove on Feb 14, 2021 14:25:40 GMT -5
fallen Did you miss this thread?
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