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Post by resistor on Jul 26, 2020 1:13:36 GMT -5
What if we flip this a bit? What if there's a rule in Shalun law for RANSOMING smaller craft to another faction? So there's no spare bay needed, you take an extra (small) rep hit, and get a chunk of extra cash and a little conflict movement. What's the point of ransoming small craft separately? Wouldn't it just make more sense to ransom the "whole package" as we already can do?
It doesn't make sense to me that a victorious captain wiling to hold a craft for ransom wouldn't ransom the rest of the ship as well.
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Post by resistor on Jul 22, 2020 14:14:42 GMT -5
I think that if it were a talent it would compete with Efficient Route, wouldn't it? I think it would be better as a hyperdrive component so that it wouldn't make other Nav talents less desirable.
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Post by resistor on Jul 22, 2020 1:37:24 GMT -5
Someone posted this on Discord, and I thought I should post it here so Andrew can see. This message says that doing Calagan's missions can change the outcome of the legal case against Valencia, but, as we all know, the ruling will always be against Val.
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Post by resistor on Jul 20, 2020 5:04:12 GMT -5
I've realized this isn't actually a bug, I was just confused about the UI because I've hardly touched STF for many months and am just recently getting back into it.
The discount is being applied, but it is being applied to the upgrade price before it is displayed on screen. The shown price is not the base price, but the price after being adjusted by discounts. This is somewhat unintuitive, especially since the component trade-in discount is a confusing exception to this and doesn't affect the component's listed price like the other discounts.
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Post by resistor on Jul 19, 2020 14:52:51 GMT -5
Current version, Win 10 Upgrade bonuses seem to not be applying. I assumed it was a display bug at first showing the wrong price, but then I bought an engine upgrade that I noticed cost me the full price. Didn't get before/after screenshots of that, but I did screenshot the before/after of buying a defense module 2. The various discount bonuses should have given me a 38% discount, but I only save about 1.5k credits, which I think is coming from the component cost trade-in discount rather than Assisted Installation, contact discount, or bloodbadge discount.
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Post by resistor on Jul 16, 2020 0:25:05 GMT -5
I'm interested in the lore implications of the Time Dilation card. Hmmm...
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Post by resistor on Jul 2, 2020 11:07:21 GMT -5
Congratulations to Dr. Spendlove!
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Post by resistor on May 15, 2020 0:53:33 GMT -5
I don't remember exactly how I built it, but I've made a very effective Cautela Titan carrier build, although it was when small craft were new and enemy AI didn't use them yet.
The strategy was to start out with advancing and using Vigillant Scanners while launching 3 bomber crafts, then on turn two hit the enemy with railguns to soften them up while advancing and buffing craft, then on turn 3 buff your ship's crit and open fire with 10RP of ship weaponry and the 3 bombers hit the enemy on the same turn. The result is massive damage that crushes their internal crew and components while inflicting a lot of crippling effects; the enemy has effectively lost after turn 3 because their dice pools are crushed from all the damage and debuffs, so it was easy to mop them up if they survived that long.
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Post by resistor on May 13, 2020 15:35:56 GMT -5
Having a sword attack debuff enemy Piercing seems thematically weird to me.
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Post by resistor on May 7, 2020 19:15:27 GMT -5
Awesome. A little sad to see crew jobs crossed off but it's not like there's anything specific I really wanted to see there. There may still be new jobs in future versions, and there almost certainly will be some new talents, but I guess it is not as much of a priority anymore
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Post by resistor on Apr 28, 2020 14:34:28 GMT -5
Crew dog talent Hold Together: As experienced hands keep the ship components in working order, buffs ship with +20% Shield, +20% protection against component damage, +10% protection from morale damage, +10 range change for next 3 turns
The original idea was to have a talent like Engineer's Brace For Impact, but focused on component damage resistance instead of crew damage resistance. Since it is themed on keeping internal components online rather than general ship durability like Brace For Impact, it does not buff armor.
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Post by resistor on Apr 25, 2020 14:41:56 GMT -5
Not sure if my brain is just seeing a pattern where there isn't one, but it seems like higher danger quadrants tend to have zones with lower trade law. Is this true?
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Post by resistor on Apr 8, 2020 13:14:18 GMT -5
I'm suuure you pirated those goods. I, an honest merchant, definitely pirated the goods that I definitely didn't buy from Rychart. Teasing aside, that's the logic used. Any trader could claim they were stolen and that they shouldn't be punished. I don't agree. That you are penalized for selling goods to a faction in a Trade Ban demonstrates that there are faction agents in every exchange that would be able to tell whether or not you bought goods from a faction exchange in a Trade War.
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Post by resistor on Mar 24, 2020 11:37:16 GMT -5
they do not stack, however, some people get more than one anyway to keep spying with a bonus if one is too damaged to use.
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Post by resistor on Mar 20, 2020 12:21:19 GMT -5
I think it would be cool if there were a weapon locker type gave us needle rifles. IIRC needle rifles were implied to be the most common type of gun used by spacers in STRPG. Needle rifles would do bio-poison damage on their own, so could lead to some interesting CC builds based around bio-poison.
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