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Post by grävling on Jul 15, 2019 0:12:39 GMT -5
They want you do do missions for them to increase the prestige of their university. But instead of getting higher levels of recruits you get a greater percentage chance that there will be an Academy Graduation rumour in that zone. Some of the missions could be interesting, too -- you need to carry 4 passengers to go study ancient ruins or other wilderness sorts of things.
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Post by grävling on Jul 14, 2019 23:26:58 GMT -5
'Support the services you love.$2.99/month gets you unlimited ad-free browsing of all the ProBoards forums you are a member of. Click here to subscribe!' I am getting this again.
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Post by grävling on Jul 14, 2019 23:25:44 GMT -5
The same zone where I was to pick up the prisoner was where I was to drop him off -- where the Chaesin Doctor researching the pox cure is. So I started by delivering the prisoner, and ended up by picking him up and sticking him in my interrogation cells. In the middle was a totally unexpected spot of crew combat, not sure if that was for delivery or pickup, but I think pickup.
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Post by grävling on Jul 14, 2019 23:18:31 GMT -5
I see a bit of a Catch-22 for the late game CC focused Captain, specifically: the Captain with the most need of basic fighting conscripts, is also the most likely to have mercilessly butchered all of the enemy’s basic fighting crew I think that enemy BH and MOs should have a random chance of having a prison cell or suite on their craft, and those cells should have a small chance to not be empty when you capture a ship. Maybe you will find somebody nice for your crew in there. Or maybe you get Hannibal Lecter.
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Post by grävling on Jul 14, 2019 9:33:13 GMT -5
The crimson pox is brand new. I visited a Chaesin Doctor I already knew to get a mission that would lead me to the woman who is in charge of finding a cure. The doctor gave me a mission to pick up a prisoner and deliver him to the researcher.
It turned out the place to pick up the prisoner was the exact place he needed to be dropped off. When I landed I got the security checkpoint -- everybody snaps to attention seeing what I have to deliver message. I have a skill save for that. But then I was immediately dropped into completely unexpcted crew combat, as if I needed to fight to either pick up or unload the prisoner. I think this was the pick up part of the mission, which happened after the delivery bit, so things were confused at that point.
After winning the fight, I picked up the prisoner, and got told that since I stuck him in my interrogation cells, I got intel from him as well. At this point I could meet and talk to the researcher as usual, and things are ok now. He is not stuck in the cells.
I think the fix could be something simple like 'don't give missions to pick up prisoners where the researcher is living'.
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Post by grävling on Jul 14, 2019 6:56:15 GMT -5
So, you want to equip your 3rd & 4th slot soldiers with the best armour money can buy. Neither of them has any stealth, so stealth armour is out and you absolutely do not want to sacrifice any initiative for the great protection the heaviest armour -- say the Keeper's Plate -- can give you. You do want top dodge values.
You head on over to your friendly armour selling contacts and they want to offer you: Level 6 Meshplate Weave: 17-34 Ballistic, 31-62 Melee, 112 Deflection, +7 Dodge
but you can get out of your level 5 weapons locker Level 5 Interweave Armour: 22-44 Ballistic, 21-42 Melee, 112 Deflection, +7 Dodge
which is a better piece of armour for you if you don't care about melee damage, only ballistic
Shouldn't there be a top level armour for sale, better than the level5 weapons cabinet offering, designed for shoppers such as myself?
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Post by grävling on Jul 14, 2019 5:10:05 GMT -5
You may write: 1) Absolutely none of the starting templates will focus on a crew combat captain ... but I think a new starting player who decides on the BH profession has a pretty good chance of wanting to do exactly that, or at least will assume that by looking at what a BH starting template looks like they can learn something about how to build a Crew Combat Captain.
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Post by grävling on Jul 14, 2019 5:03:24 GMT -5
Thank you.
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Post by grävling on Jul 14, 2019 4:47:09 GMT -5
One of the nicest things about this game is that it lets people who are interested in crew optimisation come up with different strategies. Here is how I skin this cat. There is no starting contact that will give you commanders. The FDF commander will give you military officers. Do missions for him, and get your military rank to level 5. Bingo, now you hire level 10 MOs, who can start with Recruiter's Eye. Hire a bunch of them, early, as in 'when I grow my barracks to fit more crew/buy my first bigger ship'. You don't waste an officer slot on a commander just for that one talent. (Well, scorn is very nice too, but my combat officers generally have something else they prefer to be training, until much, much later in the game. Command, Intimiate and Tactics do not win combat for you and if you aren't training in blades and/or evasion you will be one very dead combat officer sooner rather than later). When you are done replacing all the brutes, greedies, snobs and whatnot on your ship and have hired up some really good-will-be-officer-later combat crew you can replace some of your military officers with something you need more, because, unless you intend to spend your whole life patrolling there will be something you want more than that 3rd and 4th MO. (Besides, one of them will be a drunk spice addict by then, anyway, sigh. )
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Post by grävling on Jul 12, 2019 13:40:58 GMT -5
Do you play with permadeath? Putting you captain in the first two ranks is a bad Idea, actually putting your captain in crew combat woithout need is a bad Idea Some of us prefer to play with our captain in crew combat. If so, putting your captain in the first two ranks is a very good idea, because your captain will have quickness and wisdom of 30 each, thus the most AP of any of your fighting crew. If you stick your captain in the back, you often end up with wasted AP -- you cannot shoot your rifle another time because you would then be pushed into penalties. Of course if your captain has something else to do with his or her AP besides shooting at things -- healing, or buffing, this won't be a problem. Shalun favours the brave!(Captain Grävling the Cadar Zealot, playing on Brutal, loving the map En1gma posted 2 days ago, 30 STR,WIS,QUI and have to go clean the Steel Song Blood off my blade now.)
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Post by grävling on Jul 12, 2019 12:48:55 GMT -5
What is your device? Does hard restarting fix it? Is this a new problem -- before the game just worked, or are you always having this problem?
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Post by grävling on Jul 11, 2019 3:28:17 GMT -5
For crew combat, I think the most important thing is initiative. So wisdom 30, quickness 30, yes I want that.
I think the big decision is whether you want your captain to fight in slots 1/2, or 3/4. With 30 wisdom and quickness, your captain will have the most AP. This makes putting your captain as one of the first 2 very attractive. If you stick the captain in the back, you often are stuck with wasted AP -- must not shoot that rifle, will go into penalty if I try, grrr. But if you have a pile of buffs you intend to use, then there is less waste. Or if you want to make your captain also a combat medic who heals from the rear -- you can usually find somebody to heal for that last bit of AP this round. The nice thing about having a combat captain in the back is that you can equip him with a sniper rifle, which uses that nice quickness you already have, and you can significantly reduce your strength value.
If your captain is in slot 1 or 2, then either you are a straight up sword user, and hello strength 30, I want that! or you are doing sword and pistol (because you need the parry). Then you don't need that much strength, because aside from poisoning people with an assassin's blade, which can be fun, your main plan will be to shoot them with your pistol, and you already have the quickness for that. I haven't made a snubber using captain yet -- that sounds like a fun thing to try soon.
But I wouldn't make a crew combat captain without having attributes as A.
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Post by grävling on Jul 11, 2019 0:42:42 GMT -5
No idea what that means but w00t You are posting things to the forum from your phone by sticking the path of the image: https:blah_blah_whatever.png in between IMG tags. That way you get the default width and height for your image, and from your phone this is way too large to be convenient to read in the forums. instead you want [img src="https:blah_blah_whatever.png" width=500] or [IMG width="500"]https:blah_blah_whatever.png[/IMG]
or some other sane number for width. Play around with it and get different sized images. Don't stick the 'code' tag in I used to make that, that is just so that what I want you to type is shown, and proboards doesn't try to render the string.
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Post by grävling on Jul 11, 2019 0:30:15 GMT -5
When you are reading it, and discover, ooops, got a crewmember who is greedy, it would be nice to know that you have already handled the problem by firing the clown.
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Post by grävling on Jul 11, 2019 0:12:15 GMT -5
What is 'CC' in the first note. Combat-oriented-captain?
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