Oh oh oh oh OH .... some of my old thoughts percolating through my tiny brain
* Doors that open AND close. You need to be able to seal doors after you from time to time
- Different grade doors would be good. Some weaker ones Xenos can get through in x turns
- Door control switches that may be away from the door itself. So you could press a switch and unwittingly let 20 Xenos out of a chamber
- Strengthen door if you use a whole turn reinforcing it (think Aliens with their plasma torches, welding the door closed)
* Hunker-down bonuses where if you stay in one spot for a whole turn, you get an attack and defense bonus. This bonus stacks as you stay in one spot for longer
* Ability to sprint (go further than your normal AP). You have to do a "save" on each of the extra 1 or 2 squares, and if you fail, you take 1 point of damage due to injury
- Also sprinting reduces your ability to attack and defend. Maybe have up to 2 squares of sprint. 1 square reduces attack/defense, 2 squares means you can't attack at all, and your defense is penalized even more
* Proximity mines
* Sentry guns
* Sharp Sticks
* Decoys - you place these down, and after x turns, it begins to draw Xenos to it as though it were a nice juicy colonist
* ooooooooo just thought of one ... EVA or Zero G levels
* Ability for Neptune to move again after fire (based on a Tactics roll)
* Ability for Hydra to shoot less than 4 squares and NOT have splash damage ... OR have the damage roll forward to the full 4 squares distance more like a flamethrower rather than an incendiary grenade launch.
* Much better use of Tactics skill - ie, make it valuable because right now it's not.
* Xenos that don't just get drawn to you - but rather, can stay in certain areas protecting or attacking a particular object
- this would make for great mission options where you have to rescue or defend things - imagine having to get to an Airlock on the other side of the map because Xenos are hell-bent on destroying it, venting the air and killing the Civi's ...
* Specialization ala HoS characters. Have a bunch of skills, and you choose to allocate skills points to the abilities you want to specialize in ...
- Sniper = increased range
- Scout = extra square movement bonus
- Stealth = reduce your ability for Xenos to find you
* BRANCHING CAMPAIGNS
- You have choices in your missions, and those choices reflect in subsequent missions within the campaign.
More mission types
* Escorts are cool missions
mataeus ... you have to love the challenge of keeping someone alive - eg an engineer that needs to get to a power conduit, or a civi that you find in a state room that you have to get to the awaiting shuttle
* Defend a weak point
* Last Stand
* Search for something/someone
*
NPCs
* Other squads that you might come across that will help out, but not necessarily be controllable by you
* People to rescue
* People you have to kill because they are doing something really really bad
* Scientists/Specialists that you have to protect while they do some critical thing
* Cats. everyone needs Cats. Like in Alien, Jones was awesome!