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Post by mandomaniac on Mar 23, 2016 22:22:48 GMT -5
Although -armor seems kinda wonky to me... I always fully believed -resistance was intended, especially after fighting monsters that are weak vs holy. I assumed manufacturing -resistance was on purpose, also greatly because of vinny's energy storm.
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Post by fallen on Mar 23, 2016 22:35:55 GMT -5
Although -armor seems kinda wonky to me... I always fully believed -resistance was intended, especially after fighting monsters that are weak vs holy. I assumed manufacturing -resistance was on purpose, also greatly because of vinny's energy storm. To clarify, Weak vs. Holy and Weak vs. Lightning is completely intentional. All monsters and characters have a Resistance stat tho. It's just like Toughness in that it backs up your armor to soak physical damage. If you get hit with Lightning, a Ratkin would roll its 6 Resistance + 0 Lightning Res. Or, if cursed, 6 Resistance and -10 Lit Res (which generates more damage). The question is about whether you can curse 6 Resistance to -6 Resistance, which means even more extra Dmg generated by any magical damage. Anyway -- just wanted to make sure the distinction was clear.
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Post by Officer Genious on Mar 23, 2016 22:42:41 GMT -5
I love how this reached 6 pages in less than 24 hours. It just blows my mind!
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Post by mandomaniac on Mar 23, 2016 22:49:58 GMT -5
Although -armor seems kinda wonky to me... I always fully believed -resistance was intended, especially after fighting monsters that are weak vs holy. I assumed manufacturing -resistance was on purpose, also greatly because of vinny's energy storm. To clarify, Weak vs. Holy and Weak vs. Lightning is completely intentional. All monsters and characters have a Resistance stat tho. It's just like Toughness in that it backs up your armor to soak physical damage. If you get hit with Lightning, a Ratkin would roll its 6 Resistance + 0 Lightning Res. Or, if cursed, 6 Resistance and -10 Lit Res (which generates more damage). The question is about whether you can curse 6 Resistance to -6 Resistance, which means even more extra Dmg generated by any magical damage. Anyway -- just wanted to make sure the distinction was clear. THANK YOU SOOOO MUCH FOR THE CLARIFICATION!!! I was afraid I was gonna have to respec my ES+TB groups
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Post by wascalwywabbit on Mar 23, 2016 23:15:15 GMT -5
I love how this reached 6 pages in less than 24 hours. It just blows my mind! It's a kind of madness.
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Post by fallen on Mar 24, 2016 0:14:30 GMT -5
I love how this reached 6 pages in less than 24 hours. It just blows my mind! Folks love their heroes Spirited discussion for sure!
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Post by fallen on Mar 24, 2016 0:18:18 GMT -5
mandomaniac - glad that helped. None of these are intended to be a big changes, they are all subtle system tweaks.
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Post by fallen on Mar 27, 2016 22:48:55 GMT -5
A huge thanks to everyone who posted on the thread to share their thoughts! So far, we've tackled A & B, and I've just posted some updates to the OP, but am also adding them here -- A. -Armor and -Resistance CursesUPDATE: In the next update, this simply becomes the rule of the game. Armor and Resistance can be over-Cursed and taken negative. Your groups focusing on stripping Armor and Res will continue to operate as they have. The display of monster detail stats in the game now honor this rule and will show -Armor and -Res points.
Why? It has been this way for 3 years and the testing we did on fixing the bug found that a lot of play-styles in the early Episodes were negatively effected by this change, and that it had very little effect (either way) once you reached Episode 2. Thanks to En1gma for a great comment that made me think of this differently. We had come at it from such a "it's a bug, crush bug!" angle.B. +HP Buff Becomes More AutoUPDATE: Everyone agrees. Included in the next update!
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Post by fallen on Mar 28, 2016 15:15:15 GMT -5
A + B are live in 4.2.21!
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Post by fallen on Jun 22, 2016 12:47:07 GMT -5
D. Critical Dmg Multiplier by APAs your heroes enter E4, the Critical % rates available continue to grow. With dedicated build and the right set of gear and weapons, you can hit 50%+ Critical chance. This evolution has continued to change the potential balance and place of Critical Hits within the game's math. The proposed change for comment is to derive the Critical Dmg Multiplier from the AP of the Talent or Weapon used in the attack. Today, Critical Dmg Multiplier is either 200%, 250% or 300% picked randomly for every Crit hit. The proposed change would allow 1 AP weapons to Crit from 150% to 200% Dmg, 2 AP weapons to crit from 200% to 300%, 3 AP weapons to crit from 300% to 400% and 4 AP weapons to crit from 300 to 450% Dmg. This would reduce the Dmg caused by low AP attacks, and increase the Dmg caused by high AP attacks. Spells like Firestorm and Banishment stand to benefit, as do 3 AP and 4 AP weapons. Dual Wielding would roll its Crit Dmg Multiplier based on the full AP cost of the two weapons combined. This is now in for the next update with some mods to the proposal. The dice roll for Critical Dmg multiplier is unchanged (200-300%). However, 3 AP weapons/spells get a flat +50% bonus after the dice roll (250%-350%) and 4 AP weapons/spells get a +100% bonus (300%-400%). No reduction of Critical Damage was applied to lower AP weapons/spells.
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Post by Someone on Jun 22, 2016 20:32:00 GMT -5
What 5 and 6 ap dual?
6ap is probably insane being limited to 1 attack, but 5ap... 2ap primary still allows a second attack.
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Post by fallen on Jun 22, 2016 20:41:12 GMT -5
What 5 and 6 ap dual? 6ap is probably insane being limited to 1 attack, but 5ap... 2ap primary still allows a second attack. 4 AP and above is granted the +100% Crit Dmg.
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Post by En1gma on Jun 22, 2016 20:43:24 GMT -5
Woooooow.
Now I really want to try that 5/2 AP FEROCITY build again. Just tear the bloody hell out of an enemy and move on to the next.
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Post by anrdaemon on Jun 23, 2016 18:31:33 GMT -5
Wait, 5AP??? (<!>).(<!>)
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Post by En1gma on Jun 23, 2016 18:40:26 GMT -5
Yuuuuuup. Was just farting around in a boost in and got a 325 crit on FEROCITY 3 and BR build. Before the new change anyway, and only with a 4AP attack. I don't even want to know the damage on a 5.
OK I do.
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