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Post by Cory Trese on Feb 11, 2013 2:42:22 GMT -5
Your captain dies as a result of repeated mutinies, due to failure to stock up on water fuel. An embarrassing number of my early captains died because of this. I wonder what the game could do better to help new players manage supplies. Maybe some type of "Water-Fuel" bar instead of the numbers?
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martyparty
Exemplar
[ Heroes of Steel Supporter ]
Posts: 326
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Post by martyparty on Feb 11, 2013 2:51:17 GMT -5
You could make pirates never take your water fuel, period, or at least while the player is below a certain level.
The last 1000 credits could be "reserved" for water fuel purchase only, so you can't spend that part of your account on anything else.
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martyparty
Exemplar
[ Heroes of Steel Supporter ]
Posts: 326
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Post by martyparty on Feb 11, 2013 2:55:45 GMT -5
And a warning if you're leaving any wilderness or urban zone with less than 5 (or 10) units of fuel.
Perhaps make it a player-configurable option like the Exp notification.
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Post by hellion7776 on Feb 11, 2013 2:56:24 GMT -5
Pff... the difficulty in the initial learning curve is the best part of hardcore gaming... You are literally fighting tooth and nail to steal your victory from the powers that would deny you.
Basic level is the nanny societies equivalent to everyone getting a trophy for showing up, even if they didn't put forth any effort. How can it be more simple than that?
~ps. lets take the warning labels off everything and let "natural selection" take care of the problem for us.
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martyparty
Exemplar
[ Heroes of Steel Supporter ]
Posts: 326
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Post by martyparty on Feb 11, 2013 3:00:14 GMT -5
Pff... the difficulty in the initial learning curve is the best part of hardcore gaming... One does not normally associate "hardcore gaming" with mobile devices, where you might want to play for a minute or two at a time while waiting for the bus and that kind of thing.
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Post by Cory Trese on Feb 11, 2013 3:01:44 GMT -5
When someone says "hardcore gaming" I always think of Diablo II battlenet Hardcore mode.
I loved the feeling of "I could die at any moment and loose everything"
I wouldn't have played Diablo II multiplayer for more than like 15 minutes without Hardcore.
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Post by hellion7776 on Feb 11, 2013 3:11:08 GMT -5
IMO, hardcore gaming is like Demon's Souls or Dark Souls. The game is so ridiculously hard that only gluttons for punishment should even try them. Death LITERALLY is always a possibility, even with the most TRIVIAL confrontation. Yet, the majority of your deaths are just a few moments away from where you would respawn. The learning curve is HORRENDOUS... but the reward for mastering something that literally relies on you actually being good with the controller, there are no words. The satisfaction you feel when you beat actually succeed is akin to bashing your head against a wall for hours, then actually breaking through. I feel the same for this Star Traders on the last two difficulties. To succeed where so many others have fallen short is a truly rewarding experience.
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Post by grävling on Feb 11, 2013 4:01:16 GMT -5
IMO, hardcore gaming is like Demon's Souls or Dark Souls. The game is so ridiculously hard that only gluttons for punishment should even try them. Death LITERALLY is always a possibility, even with the most TRIVIAL confrontation. Yet, the majority of your deaths are just a few moments away from where you would respawn. The learning curve is HORRENDOUS... but the reward for mastering something that literally relies on you actually being good with the controller, there are no words. The satisfaction you feel when you beat actually succeed is akin to bashing your head against a wall for hours, then actually breaking through. I feel the same for this Star Traders on the last two difficulties. To succeed where so many others have fallen short is a truly rewarding experience. what he said. Why I play CyberKnights on Brutal. (and why I would like to tweak the combat routines and make the AI smarter, and the game even harder.)
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Post by hellion7776 on Feb 11, 2013 4:07:54 GMT -5
Back to the OP:
When you take a mission to fly completely across the Quadrant to CAPTURE a bounty, make it there safely, surveil the target three times until they are no longer in a friendly ship, successfully destroy their engines before their hull, loot the hold of all goods, back out to the ship screen, see the salvage price of $1,620... and hit destroy for the money. There by, losing the $170,000 bounty AND getting demoted one rank because your such a failure that Cadar wants to take away your torpedoes.
I am so lame...
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Post by grävling on Feb 11, 2013 4:10:30 GMT -5
ROtF. ;D Thanks for the story.
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Post by grävling on Feb 11, 2013 4:14:52 GMT -5
You hear of a shortage of a good you have stockpiled. You race to your cache in triumph. When you get there no goods of that sort are to be found. "Ah...", you say, mustering as much philosophical detatchment as you can, "they were in the other cache." You hear of another shortage of a good that you have stockpiled. After carefully checking to make sure you are going to the correct cache, you race there in triumph. When you get there, you are still not happy. "Ah...", you say, mustering that philosophical detatchment again, "this is the ship with the tiny hold."
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BlastGT1
Templar
[ Heroes of Steel Supporter ]
Turning ships into shards with Alchemy
Posts: 920
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Post by BlastGT1 on Feb 11, 2013 5:08:03 GMT -5
You pour all your money into a brand new ship, spend the last of your credits to fuel up, and set off to complete a couple of contracts. On the way, you get into a battle (or string of battles) that leaves your shiny new ship looking like it's one parsec from the scrap heap. You're thinking "no big deal, I'll hit the Indy planet nearby and patch 'er up," and THEN you realize that you don't have enough money to repair your costly chariot. You die from hull breach while desperately trying to complete those contracts for cash. You're a LAME STAR TRADER!
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Post by xdesperado on Feb 17, 2013 14:12:52 GMT -5
You hear about a shortage of artifacts on the far side of the quadrant. Filling your massive cargo holds to the brim with artifacts, using most of your money, and counting on only the water/fuel tank to get you to your destination you set off. Of course all those artifacts grab the attention of every Rychart pirate in the quadrant who all come after you. You manage to fight them off and reach your destination only to be greeted by a Cadar fighter. No problem you think I'll just acknowledge him, land and be on my way. Unfortunately you failed to notice that Cadar had a trade embargo with DeValtos and that stop you made to refuel and patch the worst of the holes cost you your trade permit...
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Post by jedal on Feb 17, 2013 14:22:19 GMT -5
Lame if.. You get the templar, the pilot. Youre almost set. You spend a couple years following the skilled scout rumor around, never finding it, "just missing it" every time. ...Only to finally realize you forgot to fire turdlip. Pff... the difficulty in the initial learning curve is the best part of hardcore gaming... Gag... Nethack! ; toxic newt @ kitten with raptor fangs $ leprechaun with a tude . pile of unidentified cursed clothing -10 ;@$. What you say every five minutes of play.
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Post by hellion7776 on Feb 17, 2013 23:47:22 GMT -5
You create a new character (named him Traitor) under the Thulun flag to attack the "Triple Clan" award, fly around in a very awkward ship, in the seedy part of the quadrant trying to level up... only to run out of fuel on a planet where your favorite faction (Cadar) has a Trade Embargo... you think you can handle it, and fuel up to finish your run... only to get absolutely DEMOLISHED by a bounty hunter a few levels above you from that same faction.
... I hate playing as a Clanner so much my subconscious snuck in and got him killed!
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